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<H1>Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</LI>
<LI><em>From</em>: <A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A> (Caliban Tiresias Darklock)</LI>
<LI><em>Date</em>: Sun, 25 May 1997 02:46:47 GMT</LI>
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<PRE>
On Sat, 24 May 1997 13:35:27 PST8PDT, coder#ibm,net wrote:

&gt;
&gt;On 23/05/97 at 10:20 PM, caliban#darklock,com (Caliban Tiresias
&gt;Darklock) said:
&gt;
&gt;&gt;Actually, if properly *ahem* abstracted, this could be useful. I
&gt;&gt;don't think V.D. is terribly appropriate... but the birth/death cycle
&gt;&gt;is sort of a cool idea.
&gt;
&gt;There was a fairly extensive posts on r.g.m.* a while ago (month or
&gt;two) for a proposal centreed on this very concept.  As I recall his
&gt;key concept was awarding each new player a fixed number of "chronous"
&gt;(cf chronon?) which they could then spend on character development.

There was a game by the name of Man, Myth, and Magic which was very very
nice... had a cool reincarnation concept and 'distant memory'.

Something I've discussed with some people is the idea that when a player
dies in a game with permanent death, it's terribly demoralising to start
over at ground zero. One thing I have considered doing is allowing them
to take some credit for previous accomplishments in the form of benefits
and artificial advancement for the next character. For example, in an
AD&amp;D game, I'd give them some form of starting experience and equipment
that allows them to hold their own in the party; in a White Wolf game,
I'd give them some portion of the experience their previous character
had earned to buy skills and whatnot; in a Cyberpunk game, I'd probably
let them start with a greater budget for cybernetic enhancements. 

What are people's thoughts on this? Anyone out there doing something
similar?

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<li><strong><A NAME="00864" HREF="msg00864.html">Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</A></strong>
<ul compact><li><em>From:</em> Shawn Halpenny &lt;malachai#iname,com&gt;</li></ul>
<li><strong><A NAME="00774" HREF="msg00774.html">Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;nightfall#user1,inficad.com&gt;</li></ul>
<li><strong><A NAME="00763" HREF="msg00763.html">Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</A></strong>
<ul compact><li><em>From:</em> coder#ibm,net</li></ul>
<li><strong><A NAME="00762" HREF="msg00762.html">Starting characters (was: Alright...)</A></strong>
<ul compact><li><em>From:</em> Jamie Norrish &lt;jamie#sans,vuw.ac.nz&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00696" HREF="msg00696.html">Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#srce,hr">silovic#srce,hr</a>, Fri 23 May 1997, 03:36 GMT
<UL>
<LI><strong><A NAME="00704" HREF="msg00704.html">Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 23 May 1997, 10:54 GMT
<UL>
<LI><strong><A NAME="00707" HREF="msg00707.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, 
Ben Greear <a href="mailto:greear#pollux,cs.uga.edu">greear#pollux,cs.uga.edu</a>, Fri 23 May 1997, 11:50 GMT
</LI>
<LI><strong><A NAME="00736" HREF="msg00736.html">Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 25 May 1997, 03:22 GMT
<UL>
<LI><strong><A NAME="00760" HREF="msg00760.html">Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 25 May 1997, 09:39 GMT
<UL>
<LI><strong><A NAME="00762" HREF="msg00762.html">Starting characters (was: Alright...)</A></strong>, 
Jamie Norrish <a href="mailto:jamie#sans,vuw.ac.nz">jamie#sans,vuw.ac.nz</a>, Sun 25 May 1997, 11:17 GMT
<UL>
<LI><strong><A NAME="00764" HREF="msg00764.html">[MUD-Dev]  Starting characters (was: Alright...)</A></strong>, 
Jamie Norrish <a href="mailto:jamie#sans,vuw.ac.nz">jamie#sans,vuw.ac.nz</a>, Sun 25 May 1997, 13:55 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00763" HREF="msg00763.html">Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 25 May 1997, 13:16 GMT
<UL>
<LI><strong><A NAME="00769" HREF="msg00769.html">Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 25 May 1997, 15:05 GMT
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