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<H1>Re: [MUD-Dev] RP/PG examples</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] RP/PG examples</LI>
<LI><em>From</em>: <A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A> (Caliban Tiresias Darklock)</LI>
<LI><em>Date</em>: Thu, 05 Jun 1997 00:26:46 GMT</LI>
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<PRE>
On Tue, 3 Jun 1997 19:16:39 PST8PDT, Jeff Kesselman
&lt;jeffk#tenetwork,com&gt; wrote:

&gt;&gt;The RPer (in my opinion) does not work 'within' the system. The RPer
&gt;&gt;works without regard or concern for the system. The system itself is a
&gt;&gt;necessary annoyance. The RPer is instead concerned with the end result
&gt;
&gt;Um... no.  This is nto m yexperience. The roleplayer works within the
&gt;system for design and growth of his character.  He is nto hwoever obesessed
&gt;WITh the system as a system. he or she sees it as a definitional tool
&gt;defining the environment in which he or she plays.
&gt;
&gt;Yes, you Do occasionally get those who try to ignore the world setting...

I think you may be confusing 'system' and 'world'. The environment is
certainly of concern to the RPer, but the mechanics of that environment
are generally not dwelled upon. 

&gt;If those tyoys mean ntohing because the system is so
&gt;off balance that there are a very few "right" toys to use... he wil lfidn
&gt;the, use them, and complain about it.

Yes... because he wants more toys. QED.

&gt;Nope. I disagree 100%. The pwoergamer is liekly to hate it ebcause it makes
&gt;no "sense" and does not have a good game-logic to it that cna be figured
&gt;otu and exploited. A "Holy Grail" area woudl be semi-random and by
&gt;definition illogical.

Get on a couple of popular MUDs. Join a public chat channel that lots of
people are on. Ask whether they'd like to see a new area based on Monty
Python and the Holy Grail. Watch the response. 

I think that speaks for itself.

&gt;On the other hand Roleplayers reallly enjoy a silly diversion. its not
&gt;where they sopend most of their time, but games like TOON and Illuminati
&gt;have always been VERY popular in RP circles.

Well, yeah. As a change of pace.

But these games are not integrated with 'serious' games. Your example is
more similar to what I do, which is to go off and MUD once in a while
because it's a nice change of pace from dedicated campaign-oriented RP.
It's relaxing to go out and just kill whatever moves instead of
examining everything and holding long political battles with other clan
leaders about control of the trade routes through Saladin and whether
the tariffs on Alturian wool are fair. However, I'd be a little upset if
you hung a MUD of the side of such a game like some sort of saddlebag,
even if it did make it a little more convenient for me to wander over to
it and let off steam -- because it doesn't fit.

-+[caliban#darklock,com]+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
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 the crimson scent of blood as it rises to meet the caress of a blade. 
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+[<A  HREF="http://www.darklock.com/]+-">http://www.darklock.com/]+-</A>

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<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="01109" HREF="msg01109.html">Re: [MUD-Dev] RP/PG examples</A></STRONG>
<UL><LI><EM>From:</EM> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="01137" HREF="msg01137.html">Computers can't....</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 05 Jan 1970, 14:43 GMT
<UL>
<LI><strong><A NAME="01164" HREF="msg01164.html">Re: [MUD-Dev]  Computers can't....</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 05 Jun 1997, 07:44 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01109" HREF="msg01109.html">Re: [MUD-Dev] RP/PG examples</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 05 Jan 1970, 05:01 GMT
<UL>
<LI><strong><A NAME="01138" HREF="msg01138.html">Re: [MUD-Dev] RP/PG examples</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Wed 04 Jun 1997, 11:35 GMT
</LI>
<LI><strong><A NAME="01163" HREF="msg01163.html">Re: [MUD-Dev] RP/PG examples</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 05 Jun 1997, 07:24 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="01187" HREF="msg01187.html">Re: [MUD-Dev] RP/PG examples</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 05 Jun 1997, 12:43 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01043" HREF="msg01043.html">Administrative posting</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 03 Jan 1970, 12:51 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="01044" HREF="msg01044.html">Administrative posting</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 03 Jan 1970, 12:52 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01032" HREF="msg01032.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sat 03 Jan 1970, 08:40 GMT
</LI>
</UL></BLOCKQUOTE>

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