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<H1>Re: [MUD-Dev] Re: generic objects, behaviors</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Re: generic objects, behaviors</LI>
<LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI>
<LI><em>Date</em>: Sun, 11 May 97 13:15:07 MST</LI>
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<PRE>
[Jeff K:]
:I see a rather different approach, but i coem from the traditional
:adventure game backaground as well as game design/implementation.
:A question-- how many of us doubted the reality of the Colossal cCave and
:the Flood Control dam?

I don't really remember. I remember spending a lot of time trying to get
into the bank vault! (This was on the unified original Zork, rather than
on the 3-part Infocom version.)

:Game design is about experience and illusion, not reality and all
:successful games I knwo of have as much if nto more smoke and mirrors then
:they have actual simulations.
:
:Guess Im sayign I fidn the whoel approach here of questionable practical
:value.

In some ways I agree with you. The problem is that I tend to be somewhat
of a perfectionist. Doing a really seamless "smoke and mirrors" is quite
hard - you have to think of darn near everything beforehand, and explicitly
handle it. If you build a more general system, more interactions just
fall out by themselves.

Personally, I wanted to be able to do full on-line building and programming.
The LP-way of deleting and reloading things seemed quite clumsy, so
fully dynamic was the way I went. I glanced at the way things like Diku's
worked (hard coded C), and decided right away that that wouldn't do what
I wanted. Besides, as a programming language weenie, any excuse to
invent a new language and make parser/interpreter/pretty-printer was good
for me!

--
Chris Gray   cg#ami-cg,GraySage.Edmonton.AB.CA

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: generic objects, behaviors</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00366" HREF="msg00366.html">[MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Ross Nicoll <a href="mailto:rnicoll#lostics,thenet.co.uk">rnicoll#lostics,thenet.co.uk</a>, Sun 11 May 1997, 04:03 GMT
<UL>
<LI><strong><A NAME="00416" HREF="msg00416.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 13 May 1997, 04:55 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00368" HREF="msg00368.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 11 May 1997, 12:48 GMT
<UL>
<LI><strong><A NAME="00433" HREF="msg00433.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 14 May 1997, 01:01 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00375" HREF="msg00375.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 12 May 1997, 02:13 GMT
</LI>
<LI><strong><A NAME="00378" HREF="msg00378.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 12 May 1997, 03:18 GMT
</LI>
<LI><strong><A NAME="00383" HREF="msg00383.html">[MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 12 May 1997, 06:11 GMT
<UL>
<LI><strong><A NAME="00469" HREF="msg00469.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 14 May 1997, 23:52 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00389" HREF="msg00389.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 12 May 1997, 13:04 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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