<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Room-based vs. coordinate-based --> <!--X-From-R13: ptNnzv-pt.UenlEntr.Sqzbagba.OP.QO (Quevf Uenl) --> <!--X-Date: from stimpy.globecomm.net [207.51.48.4] by in12.ibm.net id 865348765.35054-1 Tue Jun 3 14:39:25 1997 CUT --> <!--X-Message-Id: 9706031521.83rl@ami-cg.GraySage.Edmonton.AB.CA --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Room-based vs. coordinate-based</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01097.html">Previous</a> | <a href="msg01099.html">Next</a> ] Thread: [ <a href="msg01241.html">Previous</a> | <a href="msg01152.html">Next</a> ] Index: [ <A HREF="author.html#01098">Author</A> | <A HREF="#01098">Date</A> | <A HREF="thread.html#01098">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Room-based vs. coordinate-based</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Room-based vs. coordinate-based</LI> <LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI> <LI><em>Date</em>: Tue, 3 Jun 97 08:21:02 MST</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> [Alex O:] Brings up the topic of room-based versus co-ordinate based representations. My surface thinking on this has been that a given set of co-ordinates will define a room, and that within that room things are room-based. The coords could also define a building of several rooms, etc. This is sort of a cop-out on my part, but it seems to be a way to get some of the advantages of both systems. If I can get some of the advantages of the coord system without having to do all of the proximity stuff for all of the commands, I'll take that cheat! -- Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01152" HREF="msg01152.html">Re: [MUD-Dev] Room-based vs. coordinate-based</A></strong> <ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01097.html">Re: [MUD-Dev] Life</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01099.html">Re: [MUD-Dev] Room-based vs. coordinate-based</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01241.html">Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01152.html">Re: [MUD-Dev] Room-based vs. coordinate-based</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01098"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01098"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="01188" HREF="msg01188.html">Re: [MUD-Dev] Computers can't....</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 05 Jun 1997, 12:47 GMT <LI><strong><A NAME="01172" HREF="msg01172.html">Re: (fwd) DESIGN: The Physics of Magic</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 05 Jun 1997, 11:36 GMT <LI><strong><A NAME="01151" HREF="msg01151.html">Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 04 Jun 1997, 21:47 GMT <UL> <LI><strong><A NAME="01241" HREF="msg01241.html">Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 07 Jun 1997, 04:25 GMT </LI> </UL> </LI> <LI><strong><A NAME="01098" HREF="msg01098.html">Re: [MUD-Dev] Room-based vs. coordinate-based</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 03 Jun 1997, 21:39 GMT <UL> <LI><strong><A NAME="01152" HREF="msg01152.html">Re: [MUD-Dev] Room-based vs. coordinate-based</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 05 Jun 1997, 00:05 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="01330" HREF="msg01330.html">Re: [MUD-Dev] Room-based vs. coordinate-based</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 16 Jun 1997, 21:48 GMT </LI> </UL> </LI> <LI><strong><A NAME="01085" HREF="msg01085.html">Re: [MUD-Dev] The reality of constant combat??</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 03 Jun 1997, 13:37 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="01106" HREF="msg01106.html">Re: [MUD-Dev] The reality of constant combat??</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 04 Jun 1997, 01:30 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>