1997Q2/
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<H1>Re: [MUD-Dev]  Re: Why have a combat state?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Re: Why have a combat state?</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Thu, 24 Apr 97 09:28:20 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;<A HREF="msg00206.html">3.0.32.19970424121605.00683f30#mail,tenetwork.com</A>&gt;, on 04/24/97 
   at 08:12 PM, Jeff Kesselman &lt;jeffk#tenetwork,com&gt; said:

&gt;(2) Enagagement is an important concept for battle strategy.  You CAN
&gt;still have engagement in a one-state if that state is always in
&gt;combat time (see (1))above), but someone was mentioning "just wlakign
&gt;off" so I thought i shoudl mention it.  Engagement simulates the fact
&gt;that seriosu combat is a constant give and take of offense and
&gt;defense, if yo udrop your defenses, even foir a moment, yer gonna get
&gt;tagged.

Having a binary engagement state (in-combat or out-of-combat) also
obviates (or at least reduces) lesser forms of engagement, such as
passing spats, displays of force, etc.  I like the idea that there can
be an I-am-fighting state as maintained by the character-internal
flag, but that for general manipulation, especially for less dedicated
affairs, the situation remains fluid.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<LI><STRONG><A NAME="00206" HREF="msg00206.html">Re: [MUD-Dev]  Re: Why have a combat state?</A></STRONG>
<UL><LI><EM>From:</EM> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  (fwd) Re: Issues from the digests and Wout's list</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00289" HREF="msg00289.html">Re: [MUD-Dev]  (fwd) Re: Issues from the digests and Wout's list</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 30 Apr 1997, 00:53 GMT
</LI>
</ul>
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</LI>
<LI><strong><A NAME="00211" HREF="msg00211.html">Me</A></strong>, 
Raz <a href="mailto:raz#mushroom,demon.co.uknospam">raz#mushroom,demon.co.uknospam</a>, Fri 25 Apr 1997, 12:11 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00258" HREF="msg00258.html">Me</A></strong>, 
Raz <a href="mailto:muddyraz#mushroom,demon.co.uk">muddyraz#mushroom,demon.co.uk</a>, Mon 28 Apr 1997, 01:14 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00206" HREF="msg00206.html">Re: [MUD-Dev]  Re: Why have a combat state?</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 25 Apr 1997, 02:06 GMT
<UL>
<LI><strong><A NAME="00232" HREF="msg00232.html">Re: [MUD-Dev]  Re: Why have a combat state?</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 26 Apr 1997, 06:11 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00202" HREF="msg00202.html">Re: Verb binding</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 24 Apr 1997, 21:46 GMT
<UL>
<LI><strong><A NAME="00203" HREF="msg00203.html">Re: [MUD-Dev]  Re: Verb binding</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Thu 24 Apr 1997, 23:57 GMT
</LI>
<LI><strong><A NAME="00207" HREF="msg00207.html">Re: [MUD-Dev]  Re: Verb binding</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 25 Apr 1997, 10:43 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00292" HREF="msg00292.html">Re: Verb binding</A></strong>, 
S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Wed 30 Apr 1997, 01:08 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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