1997Q2/
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<H1>Re: [MUD-Dev] RP=MUSH/PG=MUD</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] RP=MUSH/PG=MUD</LI>
<LI><em>From</em>: Martin Keegan &lt;<A HREF="mailto:martin#cam,sri.com">martin#cam,sri.com</A>&gt;</LI>
<LI><em>Date</em>: Sat, 7 Jun 1997 04:14:55 +0100 (BST)</LI>
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<PRE>
On Fri, 6 Jun 1997, Caliban Tiresias Darklock wrote:

&gt; Unfortunately, people seem to be quite easily incensed at any treatment
&gt; of the areas in which most MUDs are lacking. I'm not sure what this
&gt; means; while I can stand up and say that Tiny has some problems and
&gt; lacks a lot of functionality that MUDs do very well, attempting to state
&gt; the converse seems to be tantamount to heresy. 

This whole argument could have been avoided by the adoption of the
compromise used on Usenet whereby the word "mud" is used to mean
"persistent computerised realtime virtual world", thus encompassing Dikus,
Tinys, LPs, Abers and the rest. This gets around labelling, politics,
insane acronyms like "MU*", and deliberately confusing nonsense like
"MURPE".

The use of the term "MUD", expandable to Multi User Dungeon is outdated
now and causes too much argument - let's try to keep the signal up and the
meta noise down.

Mk



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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="01245" HREF="msg01245.html">"short" Introductory Message (fwd)</A></strong>, 
Martin Keegan <a href="mailto:martin@cam.sri.com">martin@cam.sri.com</a>, Sat 07 Jun 1997, 09:37 GMT
<UL>
<LI><strong><A NAME="01249" HREF="msg01249.html">Re: [MUD-Dev]  "short" Introductory Message (fwd)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban@darklock.com">caliban@darklock.com</a>, Sun 08 Jun 1997, 02:52 GMT
</LI>
<LI><strong><A NAME="01258" HREF="msg01258.html">Re: [MUD-Dev]  "short" Introductory Message (fwd)</A></strong>, 
coder <a href="mailto:coder@ibm.net">coder@ibm.net</a>, Mon 09 Jun 1997, 00:03 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01242" HREF="msg01242.html">[WotC TSR buyout] WotC Survey</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk@tenetwork.com">jeffk@tenetwork.com</a>, Sat 07 Jun 1997, 05:30 GMT
<LI><strong><A NAME="01327" HREF="msg01327.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Martin Keegan <a href="mailto:martin@cam.sri.com">martin@cam.sri.com</a>, Sat 07 Jun 1997, 03:14 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="01633" HREF="msg01633.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Martin Keegan <a href="mailto:martin@cam.sri.com">martin@cam.sri.com</a>, Sat 07 Jun 1997, 03:14 GMT
</LI>
<LI><strong><A NAME="01342" HREF="msg01342.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban@darklock.com">caliban@darklock.com</a>, Wed 18 Jun 1997, 12:31 GMT
<UL>
<LI><strong><A NAME="01356" HREF="msg01356.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Adam Wiggins <a href="mailto:nightfall@inficad.com">nightfall@inficad.com</a>, Thu 19 Jun 1997, 17:22 GMT
<UL>
<LI><strong><A NAME="01370" HREF="msg01370.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban@darklock.com">caliban@darklock.com</a>, Fri 20 Jun 1997, 11:52 GMT
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</UL></BLOCKQUOTE>

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