<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Levels and XP --> <!--X-From-R13: "Vhvonv" <nfuraNcvkv.pbz> --> <!--X-Date: from fabius.globecomm.net [207.51.48.6] by in12.ibm.net id 867468519.43374-1 Sat Jun 28 03:28:39 1997 CUT --> <!--X-Message-Id: 199706280328.RAA04325#mail,pixi.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Levels and XP</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:ashen#pixi,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01562.html">Previous</a> | <a href="msg01564.html">Next</a> ] Thread: [ <a href="msg01620.html">Previous</a> | <a href="msg01567.html">Next</a> ] Index: [ <A HREF="author.html#01563">Author</A> | <A HREF="#01563">Date</A> | <A HREF="thread.html#01563">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Levels and XP</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Levels and XP</LI> <LI><em>From</em>: "Huibai" <<A HREF="mailto:ashen#pixi,com">ashen#pixi,com</A>></LI> <LI><em>Date</em>: Fri, 27 Jun 1997 17:34:42 -1000</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> : Martin Keegan spake: : Moreoever, the muds with N classes/races (where N is large) : tend to have very bland systems, where class/race is just a : stat modifier instead of permeating one's existence within the mud. I have decided that 7 races each with 3 classes is plenty (though 3 of the races have 2 classes only). Anything more, and I would run completely out of _good_ ideas on what their distinctions are. : IMO, if you're going to have distinct, strongly differentiated : groupings of players, the choices between them should not : be presented at creation time, but be presented as career : moves during gameplay. Each of the above has its own player object. (i.e. there are total a possible 18 different player types running around, plus 1 RPC soul and a godsoul - which is a highest-trust RPC). Each player type has his own command set, though naturally a large fraction is common to all of races and classes. You're simply limited to what commands are in that body - which is a lot better than making race and class a flag in one common player body, IMO. The most vague of differences is listed upon choosing, although a more detailed mention can be found in offline player help files. Otherwise, players may choose another type upon death. :) Um, they may help the gods determine their reincarnation, that is ;) -John G. (off to spam Chris's server w/ flowing-english commands) </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01574" HREF="msg01574.html">Re: [MUD-Dev] Levels and XP</A></strong> <ul compact><li><em>From:</em> Matt Chatterley <root#mpc,dyn.ml.org></li></ul> <li><strong><A NAME="01567" HREF="msg01567.html">Re: [MUD-Dev] Levels and XP</A></strong> <ul compact><li><em>From:</em> Nathan Yospe <yospe#hawaii,edu></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01562.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01564.html">Re: [MUD-Dev] common server design</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01620.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01567.html">Re: [MUD-Dev] Levels and XP</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01563"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01563"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="01596" HREF="msg01596.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 30 Jun 1997, 22:01 GMT <UL> <LI><strong><A NAME="01608" HREF="msg01608.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 01 Jul 1997, 03:29 GMT <UL> <LI><strong><A NAME="01612" HREF="msg01612.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 01 Jul 1997, 04:06 GMT </LI> </UL> </LI> </UL> </LI> </ul> <LI><strong><A NAME="01620" HREF="msg01620.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 01 Jul 1997, 06:52 GMT </LI> </ul> </LI> <LI><strong><A NAME="01563" HREF="msg01563.html">Re: [MUD-Dev] Levels and XP</A></strong>, Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Sat 28 Jun 1997, 10:28 GMT <UL> <LI><strong><A NAME="01567" HREF="msg01567.html">Re: [MUD-Dev] Levels and XP</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sat 28 Jun 1997, 11:43 GMT </LI> <LI><strong><A NAME="01574" HREF="msg01574.html">Re: [MUD-Dev] Levels and XP</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 28 Jun 1997, 16:53 GMT </LI> </UL> </LI> <LI><strong><A NAME="01559" HREF="msg01559.html">Neighborhood watch</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 28 Jun 1997, 00:00 GMT <UL> <LI><strong><A NAME="01588" HREF="msg01588.html">Re: [MUD-Dev] Neighborhood watch</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Mon 30 Jun 1997, 05:41 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>