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<H1>Re: [MUD-Dev]  Levels and XP</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Levels and XP</LI>
<LI><em>From</em>: "Huibai" &lt;<A HREF="mailto:ashen#pixi,com">ashen#pixi,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 27 Jun 1997 17:34:42 -1000</LI>
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<PRE>

: Martin Keegan spake:
: Moreoever, the muds with N classes/races (where N is large)
: tend to have very bland systems, where class/race is just a
: stat modifier instead of permeating one's existence within the mud.

I have decided that 7 races each with 3 classes is plenty (though
3 of the races have 2 classes only).  Anything more, and I would
run completely out of _good_ ideas on what their distinctions are.

: IMO, if you're going to have distinct, strongly differentiated
: groupings of players, the choices between them should not
: be presented at creation time, but be presented as career
: moves during gameplay.

Each of the above has its own player object. (i.e. there are total
a possible 18 different player types running around, plus 1 RPC
soul and a godsoul - which is a highest-trust RPC).  Each player
type has his own command set, though naturally a large fraction
is common to all of races and classes.  You're simply limited to
what commands are in that body - which is a lot better than
making race and class a flag in one common player body, IMO.
The most vague of differences is listed upon choosing, although
a more detailed mention can be found in offline player help files.
Otherwise, players may choose another type upon death. :) Um,
they may help the gods determine their reincarnation, that is ;)

-John G. (off to spam Chris's server w/ flowing-english commands)

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<li><strong><A NAME="01574" HREF="msg01574.html">Re: [MUD-Dev]  Levels and XP</A></strong>
<ul compact><li><em>From:</em> Matt Chatterley &lt;root#mpc,dyn.ml.org&gt;</li></ul>
<li><strong><A NAME="01567" HREF="msg01567.html">Re: [MUD-Dev]  Levels and XP</A></strong>
<ul compact><li><em>From:</em> Nathan Yospe &lt;yospe#hawaii,edu&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="01596" HREF="msg01596.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 30 Jun 1997, 22:01 GMT
<UL>
<LI><strong><A NAME="01608" HREF="msg01608.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 01 Jul 1997, 03:29 GMT
<UL>
<LI><strong><A NAME="01612" HREF="msg01612.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 01 Jul 1997, 04:06 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="01620" HREF="msg01620.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 01 Jul 1997, 06:52 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="01563" HREF="msg01563.html">Re: [MUD-Dev]  Levels and XP</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Sat 28 Jun 1997, 10:28 GMT
<UL>
<LI><strong><A NAME="01567" HREF="msg01567.html">Re: [MUD-Dev]  Levels and XP</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sat 28 Jun 1997, 11:43 GMT
</LI>
<LI><strong><A NAME="01574" HREF="msg01574.html">Re: [MUD-Dev]  Levels and XP</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 28 Jun 1997, 16:53 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01559" HREF="msg01559.html">Neighborhood watch</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 28 Jun 1997, 00:00 GMT
<UL>
<LI><strong><A NAME="01588" HREF="msg01588.html">Re: [MUD-Dev]  Neighborhood watch</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Mon 30 Jun 1997, 05:41 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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