1997Q2/
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<H1>Re: [MUD-Dev] RP=MUSH/PG=MUD</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] RP=MUSH/PG=MUD</LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 26 Jun 1997 00:09:23 -0400</LI>
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<PRE>
&gt; From: Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;
&gt;  
&gt; &gt; for whatever reason.  As happens I also know that more than one member
&gt; &gt; here is also a big levels fan.  
&gt; 
&gt; I think that something many of us forget is that all views and
&gt; structures are appropriate for certain things. The level-based system 
&gt; carries with it the associated idea that if a person is class X and 
&gt; level Y, that's all you need to save -- class and level will determine 
&gt; his abilities just fine.

[snipped rest of levels discussion]

I'm a big fan of levels.  The problem with me using the term is that 
it contains all of the assumptions you made.  But my representation, 
use and effects on the game-play are completely different than what
is assumed.  I just can't think of a better terminology for it.
In any event, I've deciding not to bother with displaying it, lest
players make any assumptions.  

JL

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<li><strong><A NAME="01527" HREF="msg01527.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>
<ul compact><li><em>From:</em> caliban#darklock,com (Caliban Tiresias Darklock)</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] RP=MUSH/PG=MUD</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01425" HREF="msg01425.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 23 Jun 1997, 01:02 GMT
<UL>
<LI><strong><A NAME="01438" HREF="msg01438.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 23 Jun 1997, 06:44 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01441" HREF="msg01441.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 23 Jun 1997, 10:31 GMT
</LI>
<LI><strong><A NAME="01467" HREF="msg01467.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 24 Jun 1997, 08:28 GMT
</LI>
<LI><strong><A NAME="01514" HREF="msg01514.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 26 Jun 1997, 11:10 GMT
<UL>
<LI><strong><A NAME="01527" HREF="msg01527.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 26 Jun 1997, 15:21 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01547" HREF="msg01547.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 27 Jun 1997, 13:04 GMT
</LI>
<LI><strong><A NAME="01548" HREF="msg01548.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 27 Jun 1997, 13:04 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="01234" HREF="msg01234.html">a definition of role-playing</A></strong>, 
Travis S Casey <a href="mailto:casey#nu,cs.fsu.edu">casey#nu,cs.fsu.edu</a>, Fri 06 Jun 1997, 20:12 GMT
</UL></BLOCKQUOTE>

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