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<H1>[MUD-Dev] Re: generic objects, behaviors</H1>
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<LI><em>To</em>: "mud-dev" &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: generic objects, behaviors</LI>
<LI><em>From</em>: "Ross Nicoll" &lt;<A HREF="mailto:rnicoll#lostics,thenet.co.uk">rnicoll#lostics,thenet.co.uk</A>&gt;</LI>
<LI><em>Date</em>: Sat, 10 May 1997 22:05:53 -0000</LI>
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<PRE>
 On Sat, 10 May 1997 12:40:11 PST8PDT, Chris Gray wrote about [MUD-Dev] Re:
generic objects, behaviors:

 CG&gt; I'm one of those low-level how-do-I-implement-it types. The only
 CG&gt; alternative I see to the million lines of code is if you have enough
 CG&gt; CPU horsepower to emulate the physics of the world on a small enough
 CG&gt; scale that all of those things will just happen. I don't see that
 CG&gt; being available for a few years at least. "There's no such thing as
 CG&gt; a free ride."
Well, I've been having thoughts about implementing a few of the simpler
laws of physics... gravity and force mostly...
Although, I certainly don't have the time to do it for the server I'm
currently writing, maybe the next version...
-- 
  _   __  __  __         Ross "Xugumad" Nicoll
 /_) / / (_  (__         FRGfps2/3a A C-&gt;+ D? H++/+++ M++&gt;++++ P? R~- 
/\  /_/  __)   /         T++ W Z Sm+ RLCT a17 ca+++ d? e? f h* i+/++
______________/          p++ sm-~


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<li><strong><A NAME="00416" HREF="msg00416.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>
<ul compact><li><em>From:</em> Nathan Yospe &lt;yospe#hawaii,edu&gt;</li></ul>
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<LI><STRONG><A NAME="00364" HREF="msg00364.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></STRONG>
<UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Re: several messages</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00459" HREF="msg00459.html">Re: [MUD-Dev]  Re: several messages</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Wed 14 May 1997, 15:00 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00429" HREF="msg00429.html">Re: [MUD-Dev]  Random plotlines</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 13 May 1997, 23:51 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00357" HREF="msg00357.html">[MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Andy Davidoff <a href="mailto:dert#pobox,com">dert#pobox,com</a>, Sat 10 May 1997, 13:36 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00364" HREF="msg00364.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 10 May 1997, 23:18 GMT
<UL>
<LI><strong><A NAME="00366" HREF="msg00366.html">[MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Ross Nicoll <a href="mailto:rnicoll#lostics,thenet.co.uk">rnicoll#lostics,thenet.co.uk</a>, Sun 11 May 1997, 04:03 GMT
<UL>
<LI><strong><A NAME="00416" HREF="msg00416.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 13 May 1997, 04:55 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00368" HREF="msg00368.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 11 May 1997, 12:48 GMT
<UL>
<LI><strong><A NAME="00433" HREF="msg00433.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 14 May 1997, 01:01 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00375" HREF="msg00375.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 12 May 1997, 02:13 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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