<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Rooms, 3D arrays, etc. --> <!--X-From-R13: [vpunry Vburafrr <zvpunryNfcnegn.znvafgernz.arg> --> <!--X-Date: from major.globecomm.net [207.51.48.5] by in12.ibm.net id 864939028.32618-1 Thu May 29 20:50:28 1997 CUT --> <!--X-Message-Id: Pine.LNX.3.91.970529165148.5122A-100000@localhost --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199705282151.OAA29075#xsvr3,cup.hp.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Rooms, 3D arrays, etc.</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:michael#sparta,mainstream.net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00934.html">Previous</a> | <a href="msg00936.html">Next</a> ] Thread: [ <a href="msg00912.html">Previous</a> | <a href="msg00954.html">Next</a> ] Index: [ <A HREF="author.html#00935">Author</A> | <A HREF="#00935">Date</A> | <A HREF="thread.html#00935">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Rooms, 3D arrays, etc.</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Rooms, 3D arrays, etc.</LI> <LI><em>From</em>: Michael Hohensee <<A HREF="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</A>></LI> <LI><em>Date</em>: Thu, 29 May 1997 16:58:41 -0400 (EDT)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Wed, 28 May 1997 clawrenc#cup,hp.com wrote: > >On Sun, 25 May 1997 coder#ibm,net wrote: > Very space wasteful -- most of those pointers will be NULL. Why not > have a simple array of unsigned chars for the terrain, using the 255 > value as a flag. If the value is 255, instead use those coordinates > as an offset into a sparse array to get the pointer value, if its not > 255 the char value is the terrain type. > > Additionally this allows you to compress the terrain array as above. > Heh, you know, I actually had just this idea driving home from school yesterday. Except I'd planned on zero being the starting number. :) > >> The problem here is preserving state changes at the various "time > >> levels". Consider the cimple form of two players crossing the same > >> ocean. Bubba crossed two hours ago IRL, and Boffo is crossing right > >> now. If you go for the 4'th D == time, then you should be able to > >> move some distance in the 4th D and find Bubba still crossing the > >> ocean (even if you can't interact with him for obvious reasons). > > >Well, you could always come up with some arbitrary rule which > >prevents this. Say that due to the laws of physics/magic, you can > >only travel in time in 100 year intervals. And each universe is > >moving forward in time at the same rate. So in the year 101, you > >could go back to the year 1, but in the year 102 you could only go > >back to year 2. > > So, after sufficient time has passed in the game, shouldn't you be > able to see Bubba passing there 100 years ago? There are other forms > of this question you'll also need to account for. Heh, okie, increase the time differential. Say about 1,000,000 years. :) > > >It would take a rather determined player to prove your universe > >inconsistent. :) > > You'd be surprised. > If anybody sat down after one million years of game-time and complains that he didn't see his friend Bubba go by, I might just swear him to silence and give him an immort. (Such a dedicated player. ;) Michael Hohensee > -- > J C Lawrence Internet: claw#null,net > (Contractor) Internet: coder#ibm,net > ---------------(*) Internet: clawrenc#cup,hp.com > ...Honorary Member Clan McFUD -- Teamer's Avenging Monolith... > > </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00954" HREF="msg00954.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong> <ul compact><li><em>From:</em> Ling <K.L.Lo-94#student,lut.ac.uk></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00912" HREF="msg00912.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></STRONG> <UL><LI><EM>From:</EM> clawrenc#cup,hp.com</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00934.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00936.html">Re: [MUD-Dev] RP thesis...</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00912.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00954.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00935"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00935"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Rooms, 3D arrays, etc.</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00855" HREF="msg00855.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, RHS Linux User <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Wed 28 May 1997, 01:29 GMT <UL> <LI><strong><A NAME="00892" HREF="msg00892.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Wed 28 May 1997, 20:57 GMT <UL> <LI><strong><A NAME="00968" HREF="msg00968.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 01 Jan 1970, 08:11 GMT </LI> </UL> </LI> <LI><strong><A NAME="00912" HREF="msg00912.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 29 May 1997, 04:47 GMT <UL> <LI><strong><A NAME="00935" HREF="msg00935.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Fri 30 May 1997, 03:50 GMT <UL> <LI><strong><A NAME="00954" HREF="msg00954.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Fri 30 May 1997, 22:59 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> <LI><strong><A NAME="00798" HREF="msg00798.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Mon 26 May 1997, 05:47 GMT </LI> <LI><strong><A NAME="00804" HREF="msg00804.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, Raz <a href="mailto:muddyraz#mushroom,demon.co.uk">muddyraz#mushroom,demon.co.uk</a>, Mon 26 May 1997, 11:10 GMT <UL> <LI><strong><A NAME="00836" HREF="msg00836.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 27 May 1997, 16:43 GMT </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>