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<H1>Re: [MUD-Dev] Re: generic objects, behaviors</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Re: generic objects, behaviors</LI>
<LI><em>From</em>: Jeff Kesselman &lt;<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>&gt;</LI>
<LI><em>Date</em>: Sat, 10 May 1997 22:58:36 -0700</LI>
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<PRE>
Hmm...

I see a rather different approach, but i coem from the traditional
adventure game backaground as well as game design/implementation.
A question-- how many of us doubted the reality of the Colossal cCave and
the Flood Control dam?

Game design is about experience and illusion, not reality and all
successful games I knwo of have as much if nto more smoke and mirrors then
they have actual simulations.

Guess Im sayign I fidn the whoel approach here of questionable practical
value.

JK



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<li><strong><A NAME="00433" HREF="msg00433.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00357" HREF="msg00357.html">[MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Andy Davidoff <a href="mailto:dert#pobox,com">dert#pobox,com</a>, Sat 10 May 1997, 13:36 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00364" HREF="msg00364.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 10 May 1997, 23:18 GMT
<UL>
<LI><strong><A NAME="00366" HREF="msg00366.html">[MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Ross Nicoll <a href="mailto:rnicoll#lostics,thenet.co.uk">rnicoll#lostics,thenet.co.uk</a>, Sun 11 May 1997, 04:03 GMT
<UL>
<LI><strong><A NAME="00416" HREF="msg00416.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 13 May 1997, 04:55 GMT
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<LI><strong><A NAME="00368" HREF="msg00368.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 11 May 1997, 12:48 GMT
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<LI><strong><A NAME="00433" HREF="msg00433.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 14 May 1997, 01:01 GMT
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</UL>
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<LI><strong><A NAME="00375" HREF="msg00375.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 12 May 1997, 02:13 GMT
</LI>
<LI><strong><A NAME="00378" HREF="msg00378.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 12 May 1997, 03:18 GMT
</LI>
<LI><strong><A NAME="00383" HREF="msg00383.html">[MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 12 May 1997, 06:11 GMT
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</UL></BLOCKQUOTE>

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