<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: generic objects, behaviors --> <!--X-From-R13: Xrss Yrffryzna <wrssxNgrargjbex.pbz> --> <!--X-Date: from fabius.globecomm.net [207.51.48.6] by mx4.ibm.net id 863329690.37270-1 Sun May 11 05:48:10 1997 --> <!--X-Message-Id: 3.0.32.19970510225833.00b561a0#mail,tenetwork.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re: generic objects, behaviors</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jeffk#tenetwork,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00367.html">Previous</a> | <a href="msg00369.html">Next</a> ] Thread: [ <a href="msg00416.html">Previous</a> | <a href="msg00433.html">Next</a> ] Index: [ <A HREF="author.html#00368">Author</A> | <A HREF="#00368">Date</A> | <A HREF="thread.html#00368">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re: generic objects, behaviors</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re: generic objects, behaviors</LI> <LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI> <LI><em>Date</em>: Sat, 10 May 1997 22:58:36 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Hmm... I see a rather different approach, but i coem from the traditional adventure game backaground as well as game design/implementation. A question-- how many of us doubted the reality of the Colossal cCave and the Flood Control dam? Game design is about experience and illusion, not reality and all successful games I knwo of have as much if nto more smoke and mirrors then they have actual simulations. Guess Im sayign I fidn the whoel approach here of questionable practical value. JK </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00433" HREF="msg00433.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong> <ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00367.html">Re: several messages</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00369.html">Re: [MUD-Dev] Re: several messages</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00416.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00433.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00368"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00368"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00357" HREF="msg00357.html">[MUD-Dev] Re: generic objects, behaviors</A></strong>, Andy Davidoff <a href="mailto:dert#pobox,com">dert#pobox,com</a>, Sat 10 May 1997, 13:36 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00364" HREF="msg00364.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 10 May 1997, 23:18 GMT <UL> <LI><strong><A NAME="00366" HREF="msg00366.html">[MUD-Dev] Re: generic objects, behaviors</A></strong>, Ross Nicoll <a href="mailto:rnicoll#lostics,thenet.co.uk">rnicoll#lostics,thenet.co.uk</a>, Sun 11 May 1997, 04:03 GMT <UL> <LI><strong><A NAME="00416" HREF="msg00416.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 13 May 1997, 04:55 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00368" HREF="msg00368.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 11 May 1997, 12:48 GMT <UL> <LI><strong><A NAME="00433" HREF="msg00433.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 14 May 1997, 01:01 GMT </LI> </UL> </LI> <LI><strong><A NAME="00375" HREF="msg00375.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 12 May 1997, 02:13 GMT </LI> <LI><strong><A NAME="00378" HREF="msg00378.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 12 May 1997, 03:18 GMT </LI> <LI><strong><A NAME="00383" HREF="msg00383.html">[MUD-Dev] Re: generic objects, behaviors</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 12 May 1997, 06:11 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>