1997Q2/
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<H1>Re: [MUD-Dev]  Room-based vs. coordinate-based</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Room-based vs. coordinate-based</LI>
<LI><em>From</em>: Jeff Kesselman &lt;<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 02 Jun 1997 21:38:46 -0700</LI>
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<PRE>
At 09:00 PM 6/2/97 PST8PDT, you wrote:
&gt;
&gt;Hello.
&gt;
&gt;I have some questions regarding a room-based vs. a coordinate-based MUD
issues.
&gt;

Well, they aren't necessarily mutually exclusive...

I do both.  A "room" based system (really a N deep hirearchical tree of
containers) where there is a coord system inside of each "room".

JK


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<li><strong><A NAME="01089" HREF="msg01089.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>
<ul compact><li><em>From:</em> alexo#bigfoot,com (Alex Oren)</li></ul>
<li><strong><A NAME="01090" HREF="msg01090.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>
<ul compact><li><em>From:</em> Nathan Yospe &lt;yospe#hawaii,edu&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="01173" HREF="msg01173.html">Re: [MUD-Dev] Combat and Roleplay</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 06 Jan 1970, 14:49 GMT
<UL>
<LI><strong><A NAME="01206" HREF="msg01206.html">Re: [MUD-Dev] Combat and Roleplay</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 06 Jun 1997, 04:37 GMT
<UL>
<LI><strong><A NAME="01231" HREF="msg01231.html">RIME/Fido nolstalgia</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Fri 06 Jun 1997, 18:12 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01170" HREF="msg01170.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 06 Jan 1970, 14:33 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="01079" HREF="msg01079.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 03 Jun 1997, 11:36 GMT
<UL>
<LI><strong><A NAME="01090" HREF="msg01090.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sun 04 Jan 1970, 20:58 GMT
</LI>
<LI><strong><A NAME="01089" HREF="msg01089.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Tue 03 Jun 1997, 17:42 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01110" HREF="msg01110.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 04 Jun 1997, 01:59 GMT
<UL>
<LI><strong><A NAME="01148" HREF="msg01148.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Wed 04 Jun 1997, 20:48 GMT
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</UL></BLOCKQUOTE>

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