<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: Player coding and security --> <!--X-From-R13: Eunja Vnycraal <znynpunvNvanzr.pbz> --> <!--X-Date: from stimpy.globecomm.net [207.51.48.4] by mx01.ca.us.ibm.net id 864225037.60322-1 Wed May 21 14:30:37 1997 --> <!--X-Message-Id: 33830715.41C67EA6#iname,com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 3.0.32.19970519095501.009ab4d8#mail,tenetwork.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re: Player coding and security</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:malachai#iname,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00659.html">Previous</a> | <a href="msg00662.html">Next</a> ] Thread: [ <a href="msg00597.html">Previous</a> | <a href="msg00678.html">Next</a> ] Index: [ <A HREF="author.html#00661">Author</A> | <A HREF="#00661">Date</A> | <A HREF="thread.html#00661">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re: Player coding and security</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re: Player coding and security</LI> <LI><em>From</em>: Shawn Halpenny <<A HREF="mailto:malachai#iname,com">malachai#iname,com</A>></LI> <LI><em>Date</em>: Wed, 21 May 1997 10:30:45 -0400</LI> <LI><em>Sender</em>: <A HREF="mailto:rsh#iname,com">rsh#iname,com</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Jeff Kesselman wrote: > > The big issue I have with player coding noone seems to have mentioedn yet-- > security. In a commercial game (sorry, but thats my world) where players > are ALREADY trying to cheat through nay means possible, player server > coding is ONLY possible with an EXTREMELY tight security model that knows > what is and isnt reasasonable for player code to effect. Otherwise you > end up having to carefully examine EVERY peice of user code for potential > loopholes, trap doors. etc. > > Frankly thats more work IMO then just coding the building blocks your world > builders need on an as needed basis. > > JK There were a few posts a couple weeks back, most substantively from Chris Lawrence (I think), where inheritance was explored as a security model. I've no definite security model in mind yet, but I'll certainly need one. How many of us are looking to have some form of user-programming anyway? And to what degree are things user-programmable, for that matter? -- Shawn Halpenny "People that are really very weird can get into sensitive positions and have a tremendous impact on history." - Dan Quayle </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00685" HREF="msg00685.html">Re: [MUD-Dev] Re: Player coding and security</A></strong> <ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul> <li><strong><A NAME="00678" HREF="msg00678.html">Re: [MUD-Dev] Re: Player coding and security</A></strong> <ul compact><li><em>From:</em> Nathan Yospe <yospe#hawaii,edu></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00597" HREF="msg00597.html">Re: Player coding and security</A></STRONG> <UL><LI><EM>From:</EM> Jeff Kesselman <jeffk#tenetwork,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00659.html">Re: [MUD-Dev] RP thesis...</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00662.html">Re: [MUD-Dev] Virtual rooms (was: RP thesis...)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00597.html">Re: Player coding and security</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00678.html">Re: [MUD-Dev] Re: Player coding and security</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00661"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00661"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] handling ambiguity, and prompts</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00803" HREF="msg00803.html">Re: [MUD-Dev] handling ambiguity, and prompts</A></strong>, Raz <a href="mailto:muddyraz#mushroom,demon.co.uk">muddyraz#mushroom,demon.co.uk</a>, Mon 26 May 1997, 10:49 GMT </LI> <LI><strong><A NAME="00828" HREF="msg00828.html">Re: [MUD-Dev] handling ambiguity, and prompts</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 27 May 1997, 13:03 GMT </LI> </ul> </LI> <LI><strong><A NAME="00598" HREF="msg00598.html">Re: (fwd) Re: Multi-threaded mudding (was a flamefest)</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 19 May 1997, 23:57 GMT <LI><strong><A NAME="00597" HREF="msg00597.html">Re: Player coding and security</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 19 May 1997, 23:51 GMT <UL> <LI><strong><A NAME="00661" HREF="msg00661.html">Re: [MUD-Dev] Re: Player coding and security</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Wed 21 May 1997, 21:30 GMT <UL> <LI><strong><A NAME="00678" HREF="msg00678.html">Re: [MUD-Dev] Re: Player coding and security</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 22 May 1997, 01:23 GMT </LI> <LI><strong><A NAME="00685" HREF="msg00685.html">Re: [MUD-Dev] Re: Player coding and security</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 22 May 1997, 05:34 GMT <UL> <LI><strong><A NAME="00694" HREF="msg00694.html">Re: [MUD-Dev] Re: Player coding and security</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Fri 23 May 1997, 00:41 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00594" HREF="msg00594.html">Re: [MUD-Dev] Re: Resets and repops</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Mon 19 May 1997, 23:12 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>