1997Q2/
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<H1>Re: [MUD-Dev]  Re: Player coding and security</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Re: Player coding and security</LI>
<LI><em>From</em>: Shawn Halpenny &lt;<A HREF="mailto:malachai#iname,com">malachai#iname,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 21 May 1997 10:30:45 -0400</LI>
<LI><em>Sender</em>: <A HREF="mailto:rsh#iname,com">rsh#iname,com</A></LI>
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<PRE>
Jeff Kesselman wrote:
&gt; 
&gt; The big issue I have with player coding noone seems to have mentioedn yet--
&gt; security.  In a commercial game (sorry, but thats my world) where players
&gt; are ALREADY trying to cheat through nay means possible, player server
&gt; coding is ONLY possible with an EXTREMELY tight security model that knows
&gt; what is and isnt reasasonable  for player code to effect.  Otherwise you
&gt; end up having to carefully examine EVERY peice of user code for potential
&gt; loopholes, trap doors. etc.
&gt; 
&gt; Frankly thats more work IMO then just coding the building blocks your world
&gt; builders need on an as needed basis.
&gt; 
&gt; JK

There were a few posts a couple weeks back, most substantively from
Chris Lawrence (I think), where inheritance was explored as a security
model.  I've no definite security model in mind yet, but I'll certainly
need one.  How many of us are looking to have some form of
user-programming anyway?  And to what degree are things
user-programmable, for that matter?

--
Shawn Halpenny

"People that are really very weird can get into sensitive
 positions and have a tremendous impact on history."
                                    - Dan Quayle

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<li><strong><A NAME="00685" HREF="msg00685.html">Re: [MUD-Dev]  Re: Player coding and security</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
<li><strong><A NAME="00678" HREF="msg00678.html">Re: [MUD-Dev]  Re: Player coding and security</A></strong>
<ul compact><li><em>From:</em> Nathan Yospe &lt;yospe#hawaii,edu&gt;</li></ul>
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<LI><STRONG><A NAME="00597" HREF="msg00597.html">Re: Player coding and security</A></STRONG>
<UL><LI><EM>From:</EM> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] handling ambiguity, and prompts</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00803" HREF="msg00803.html">Re: [MUD-Dev] handling ambiguity, and prompts</A></strong>, 
Raz <a href="mailto:muddyraz#mushroom,demon.co.uk">muddyraz#mushroom,demon.co.uk</a>, Mon 26 May 1997, 10:49 GMT
</LI>
<LI><strong><A NAME="00828" HREF="msg00828.html">Re: [MUD-Dev] handling ambiguity, and prompts</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 27 May 1997, 13:03 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00598" HREF="msg00598.html">Re: (fwd) Re: Multi-threaded mudding (was a flamefest)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 19 May 1997, 23:57 GMT
<LI><strong><A NAME="00597" HREF="msg00597.html">Re: Player coding and security</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 19 May 1997, 23:51 GMT
<UL>
<LI><strong><A NAME="00661" HREF="msg00661.html">Re: [MUD-Dev]  Re: Player coding and security</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Wed 21 May 1997, 21:30 GMT
<UL>
<LI><strong><A NAME="00678" HREF="msg00678.html">Re: [MUD-Dev]  Re: Player coding and security</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 22 May 1997, 01:23 GMT
</LI>
<LI><strong><A NAME="00685" HREF="msg00685.html">Re: [MUD-Dev]  Re: Player coding and security</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 22 May 1997, 05:34 GMT
<UL>
<LI><strong><A NAME="00694" HREF="msg00694.html">Re: [MUD-Dev]  Re: Player coding and security</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Fri 23 May 1997, 00:41 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00594" HREF="msg00594.html">Re: [MUD-Dev]  Re: Resets and repops</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Mon 19 May 1997, 23:12 GMT
</LI>
</UL></BLOCKQUOTE>

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