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<H1>Re: [MUD-Dev] Languages</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Languages</LI>
<LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI>
<LI><em>Date</em>: Sat, 24 May 1997 18:13:54 -0700</LI>
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<PRE>
At 04:07 PM 5/24/97 PST8PDT, you wrote:
>> Remember that C++ gives you multiple ways to do inlines.
>>
>> Infact there is NO reason why C++ shoudl have ANY more voerhead then C IF
>> youvundertsnad what the compiler is doing and code to it correctly.
>>
>> Typicly the reason C++ code ends up slower is due to mis-coding of
>> constructors by peopel who do NOT understand whats going on underneath.
>>
>> JK
>
>This is my main objection about C++: one should be able to use a language
>after reading the *specification*, not the bloody compiler source! :P :P :P
'comon miro... how many times have you coded the following...
byte *t1,t2;
...
for (i=0;i<length;i++) *t1++ = *t2++;
or something simialr?
Such array walkign is MUCh faster then array access with [], but yould
never guess that unless you understood what C is doing.
JK
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<li><strong><A NAME="00759" HREF="msg00759.html">Re: [MUD-Dev] Languages</A></strong>
<ul compact><li><em>From:</em> silovic#srce,hr (Miroslav Silovic)</li></ul>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Languages</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00743" HREF="msg00743.html">Re: [MUD-Dev] Languages</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 25 May 1997, 05:11 GMT
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<LI><strong><A NAME="00745" HREF="msg00745.html">Re: [MUD-Dev] Languages</A></strong>,
Cynbe ru Taren <a href="mailto:cynbe#laurel,actlab.utexas.edu">cynbe#laurel,actlab.utexas.edu</a>, Sun 25 May 1997, 05:33 GMT
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<LI><strong><A NAME="00746" HREF="msg00746.html">Re: [MUD-Dev] Languages</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 25 May 1997, 05:43 GMT
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<LI><strong><A NAME="00750" HREF="msg00750.html">Re: [MUD-Dev] Languages</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 25 May 1997, 06:39 GMT
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<LI><strong><A NAME="00757" HREF="msg00757.html">Re: [MUD-Dev] Languages</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 25 May 1997, 08:10 GMT
<UL>
<LI><strong><A NAME="00759" HREF="msg00759.html">Re: [MUD-Dev] Languages</A></strong>,
Miroslav Silovic <a href="mailto:silovic#srce,hr">silovic#srce,hr</a>, Sun 25 May 1997, 09:12 GMT
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<LI><strong><A NAME="00758" HREF="msg00758.html">Re: [MUD-Dev] Languages</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 25 May 1997, 08:14 GMT
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<LI><strong><A NAME="00772" HREF="msg00772.html">Re: [MUD-Dev] Languages</A></strong>,
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sun 25 May 1997, 15:41 GMT
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<LI><strong><A NAME="00779" HREF="msg00779.html">Re: [MUD-Dev] Languages</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 26 May 1997, 00:10 GMT
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