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<H1>Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</LI>
<LI><em>From</em>: <A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A> (Caliban Tiresias Darklock)</LI>
<LI><em>Date</em>: Sun, 25 May 1997 08:13:12 GMT</LI>
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<PRE>
On Sat, 24 May 1997 20:21:12 PST8PDT, Jeff Kesselman
&lt;jeffk#tenetwork,com&gt; wrote:

&gt;At 07:57 PM 5/24/97 PST8PDT, you wrote:
&gt;
&gt;I react very badly to this idea.  I think it encourages game-oriented playing.

The thought is that you take all the stuff the character used to have,
and modify it DOWNWARD significantly -- you still lose, just not as much
-- before giving that to the next character. Not as specific items, but
as a cash or XP value. Think of it like standard MUD setup... you lose
some amount of XP *and* some amount of money and possessions. 

Furthermore, the new character will be unable to reacquire some of the
stuff he once had. The reasoning behind this is to allow the player to
continue operating at a similar power level, where he has already
demonstrated an ability to perform well. 

&gt;A roleplayer will get no solace out of this as what hurts is the lsot story
&gt;potential of the character, not the "stuff".  
&gt;
&gt;And yo uare encouragign otehrs to veiw the game AS the acquisition of "stuff".
&gt;
&gt;Officailly, ICk!
&gt;
&gt;'course this is my baises as a serious roleplayer.

I see here that you appear to think I'm just saying 'give them stuff'...

I'm speaking more from the standpoint of skillsets, where (to use D&amp;D
style terms) a 1st level character is completely outclassed by 12th
level characters. However, a 10th or 11th level character will only be
at a minor disadvantage; he can maintain the same associations with less
difficulty, and potentially keep several of his old contacts. If he's
anything like most players, he's now unused to being such a low level.
He'll be less effective, have less fun, and be easily discouraged from
continued play. 

His in-game friends will be at a loss for how to include him in their
actions; what use does anyone have for a level 1 character? The best he
can hope for is to become an apprentice, and only be along for the ride
-- contributing little or nothing to the group's efforts. Providing an
appropriate recognition of their previous efforts allows them to come
back only somewhat diminished in ability, rather than back at ground
zero, and to plausibly regain their old associates and duties of similar
import. 

-+[caliban#darklock,com]+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
 I am here to grind your eyes harder into the miasmic bile of life; to 
 show you the truth and the beauty in the whisper of steel on silk and 
 the crimson scent of blood as it rises to meet the caress of a blade. 
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+[<A  HREF="http://www.darklock.com/]+-">http://www.darklock.com/]+-</A>

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<LI><STRONG><A NAME="00761" HREF="msg00761.html">Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</A></STRONG>
<UL><LI><EM>From:</EM> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00716" HREF="msg00716.html">unsubscribe mud-dev</A></strong>, 
Dustan M. Hough <a href="mailto:dhough#sword,cs.ucla.edu">dhough#sword,cs.ucla.edu</a>, Fri 23 May 1997, 13:16 GMT
<LI><strong><A NAME="00714" HREF="msg00714.html">Re: [MUD-Dev]	Prepositions and Parsing...</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 23 May 1997, 13:02 GMT
<LI><strong><A NAME="00710" HREF="msg00710.html">Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 23 May 1997, 12:32 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00761" HREF="msg00761.html">Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 25 May 1997, 10:20 GMT
<UL>
<LI><strong><A NAME="00768" HREF="msg00768.html">Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 25 May 1997, 15:11 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00791" HREF="msg00791.html">Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 26 May 1997, 02:22 GMT
<UL>
<LI><strong><A NAME="00824" HREF="msg00824.html">Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Tue 27 May 1997, 11:55 GMT
<UL>
<LI><strong><A NAME="00839" HREF="msg00839.html">Levels and Goals [was Alright..IF your gonan do DESIESE]</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 27 May 1997, 22:44 GMT
</LI>
<LI><strong><A NAME="00843" HREF="msg00843.html">Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Tue 27 May 1997, 23:19 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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