<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Starting characters (was: Alright...) --> <!--X-From-R13: Xrss Yrffryzna <wrssxNgrargjbex.pbz> --> <!--X-Date: from stimpy.globecomm.net [207.51.48.4] by in5.ibm.net id 864588178.24940-1 Sun May 25 19:22:58 1997 CUT --> <!--X-Message-Id: 3.0.32.19970525122604.009c7d28#mail,tenetwork.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Starting characters (was: Alright...)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jeffk#tenetwork,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00791.html">Previous</a> | <a href="msg00792.html">Next</a> ] Thread: [ <a href="msg00857.html">Previous</a> | <a href="msg00801.html">Next</a> ] Index: [ <A HREF="author.html#00790">Author</A> | <A HREF="#00790">Date</A> | <A HREF="thread.html#00790">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Starting characters (was: Alright...)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Starting characters (was: Alright...)</LI> <LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI> <LI><em>Date</em>: Sun, 25 May 1997 12:26:05 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> At 10:27 AM 5/25/97 PST8PDT, you wrote: >Hmph, that blank post wasn't my fault. :) > >What I wrote was that, from a role-playing point of view, having >mechanics get in the way of what I want to achieve. If my character >conception is of an experienced soldier, then I expect the system to >fit that. There are two Pen and paper systems that are worth contrasting here: AD&D v. the (traditional use of) Hero System. AD&D forces you to play what you can make from your roll, start at a lwo levle (basicly a normalwith some promise) and work your way up to world-changing hero. Hero System is a point based system that allows you to, within the point limit of starting characters, build your conception exactly. Both have advnatages: Hero -- lets you design a specific character and play it. its also quite abalcned, you dont get uber or crippeld characters thata re possible from AD&D random generation of stats. Also, every character is fairly unique, a nice plus over AD&D where people tend to classify every character as race/level and look no farther. AD&D -- Causes you to try NEW character ideas because the roller won't always give you the stats for your preferred characters, tends to thus encourage more creativity over the long run on the part of the player. The process of starting low lebvel and building up tends to create better rounded cahracter conceptions, your character actually HAS "life expereinces" by the tim it reacehs the level of a significvant hero. Ultimately IMO this leads to much deeper characterization. OIts worth noting that this process also paralleles a classic story (ie thinka bt Luke Skywalker in Star Wars. The tiem is comrpessed but he goes from hic-farm-boy to super-solfiar in the course of the movie. Thsi kind of progressio nis even easier to see i nalmos tany good novel.) Having said this, I have to admit i personally prerer point-based systems to the AD&D system. The flexabiltiy oin character type to me is quite critical and outweighs MOST of the other concerns BUT the dieal system IMo would be point/skill based but preserve the gradual character development and semi-random background(perhapse random bkgd is optional) of an AD&D type system. Oh and finally, there is oen forum wher you can "play whatever you want", its called "open roleplay". As there is no system noone particualrly cares what you play. You might want to look into it. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00791.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00792.html">Re: [MUD-Dev] Re: Nutirtion and a Resource Question</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00857.html">Re: [MUD-Dev] Internal Mud Languages</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00801.html">Re: [MUD-Dev] Starting characters (was: Alright...)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00790"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00790"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Rooms, 3D arrays, etc.</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00890" HREF="msg00890.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, Miroslav Silovic <a href="mailto:silovic#srce,hr">silovic#srce,hr</a>, Wed 28 May 1997, 17:59 GMT </LI> </ul> </ul> </LI> <LI><strong><A NAME="00806" HREF="msg00806.html">Re: [MUD-Dev] Internal Mud Languages</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 26 May 1997, 15:00 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00812" HREF="msg00812.html">Re: [MUD-Dev] Internal Mud Languages</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 26 May 1997, 23:46 GMT </LI> <LI><strong><A NAME="00857" HREF="msg00857.html">Re: [MUD-Dev] Internal Mud Languages</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 28 May 1997, 01:55 GMT </LI> </UL> </LI> <LI><strong><A NAME="00790" HREF="msg00790.html">Re: [MUD-Dev] Starting characters (was: Alright...)</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 26 May 1997, 02:22 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00801" HREF="msg00801.html">Re: [MUD-Dev] Starting characters (was: Alright...)</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 26 May 1997, 07:25 GMT </LI> </UL> </LI> <LI><strong><A NAME="00789" HREF="msg00789.html">Internal Mud Languages</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 26 May 1997, 02:18 GMT <LI><strong><A NAME="00781" HREF="msg00781.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 26 May 1997, 00:10 GMT <UL> <LI><strong><A NAME="00795" HREF="msg00795.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 26 May 1997, 04:42 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>