<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Levels and Goals [was Alright..IF your gonan do --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: from babe.globecomm.net [207.51.48.8] by in4.ibm.net id 864885915.47390-1 Thu May 29 06:05:15 1997 CUT --> <!--X-Message-Id: 199705290605.BAA13250@dfw-ix8.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Levels and Goals [was Alright..IF your gonan do</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00921.html">Previous</a> | <a href="msg00923.html">Next</a> ] Thread: [ <a href="msg00970.html">Previous</a> | <a href="msg00984.html">Next</a> ] Index: [ <A HREF="author.html#00922">Author</A> | <A HREF="#00922">Date</A> | <A HREF="thread.html#00922">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Levels and Goals [was Alright..IF your gonan do</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Levels and Goals [was Alright..IF your gonan do</LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Thu, 29 May 1997 02:04:43 -0400</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > From: Jeff Kesselman <jeffk#tenetwork,com> > At 08:58 AM 5/27/97 PST8PDT, you wrote: > > > Okay opinion time, but from over a years worth of experiecne struggling to > build a communtiy around a mid-designed commerical MUD... > > The "Well just build a world for you" approach doiers NOT work with the > common public. It CAN work but ONLY if you limit your user population. > While I have no experience running a high player base muds, I strongly suspect this is true. > A few destructive assholes will otherwise quickly define the agme as > "ruining everyone else's fun" and go around doing just that. meanwhile, > everyone else will stand around confused abotu what to do, and the asshoels > wil lend up 'dfeining" your game for you as asshole-world. > I have seen this on many a mud I've logged into. While this sometimes happens in paper & pencil variety games, the mud as "your house" analogy breaks down totally. If you don't like their behavior you simply don't invite them back a second time or in the extreme kick them out of your house. Generally you know or control who you invite into a P&P game. I think anonymity vs FTF has a lot to do with the level of civility. Sure I've banned players from FTF games, they generally don't show up and attempt to break into my house to rejoin the game. :P And players who do come in blind are extended an invite by someone already accepted into the game. I wonder if one might attract quality role-players via this method. I tend to think that the "apply for a character" method works very well for RP MUSHes. It might also work for other styles of games. I've been thinking of farming the entire character generation process into an web applet which would be submitted for approval by email. While still allowing guests to log in and float about unseen and unheard in limited areas. Maybe having a OOC comm channel for Q/A only heard by those desiring to. JL </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00921.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00923.html">Re: [MUD-Dev] Goal orienetd NPCs</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00970.html">Re: [MUD-Dev] Levels and Goals [was Alright..IF your gonan do</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00984.html">Re: [MUD-Dev] Levels and Goals [was Alright..IF your gonan do</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00922"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00922"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00908" HREF="msg00908.html">Re: [MUD-Dev] Goal orienetd NPCs</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 29 May 1997, 02:59 GMT <UL> <LI><strong><A NAME="00923" HREF="msg00923.html">Re: [MUD-Dev] Goal orienetd NPCs</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 29 May 1997, 13:53 GMT </LI> </UL> </LI> <LI><strong><A NAME="00907" HREF="msg00907.html">Re: [MUD-Dev] Levels and Goals [was Alright..IF your gonan do</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 29 May 1997, 02:48 GMT <UL> <LI><strong><A NAME="00970" HREF="msg00970.html">Re: [MUD-Dev] Levels and Goals [was Alright..IF your gonan do</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 31 May 1997, 06:23 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00922" HREF="msg00922.html">Re: [MUD-Dev] Levels and Goals [was Alright..IF your gonan do</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 29 May 1997, 13:05 GMT </LI> <LI><strong><A NAME="00984" HREF="msg00984.html">Re: [MUD-Dev] Levels and Goals [was Alright..IF your gonan do</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sat 31 May 1997, 12:12 GMT <UL> <LI><strong><A NAME="01117" HREF="msg01117.html">Re: [MUD-Dev] Levels and Goals [was Alright..IF your gonan do</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 04 Jun 1997, 04:54 GMT </LI> </UL> </LI> <LI><strong><A NAME="01131" HREF="msg01131.html">Re: [MUD-Dev] Levels and Goals [was Alright..IF your gonan do</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 04 Jun 1997, 11:03 GMT <UL> <LI><strong><A NAME="01158" HREF="msg01158.html">Re: [MUD-Dev] Levels and Goals [was Alright..IF your gonan do</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 06 Jan 1970, 07:51 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>