<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Life --> <!--X-From-R13: Xrss Yrffryzna <wrssxNgrargjbex.pbz> --> <!--X-Date: from scipio.globecomm.net [207.51.48.12] by in5.ibm.net id 865319399.58280-1 Tue Jun 3 06:29:59 1997 CUT --> <!--X-Message-Id: 3.0.32.19970602232913.00683f00#mail,tenetwork.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Life</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jeffk#tenetwork,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01083.html">Previous</a> | <a href="msg01085.html">Next</a> ] Thread: [ <a href="msg01123.html">Previous</a> | <a href="msg01103.html">Next</a> ] Index: [ <A HREF="author.html#01084">Author</A> | <A HREF="#01084">Date</A> | <A HREF="thread.html#01084">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Life</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Life</LI> <LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI> <LI><em>Date</em>: Mon, 02 Jun 1997 23:29:14 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> At 10:48 PM 6/2/97 PST8PDT, you wrote: >The problem I have with it is that Adam's entire notion of conflict >seemed to be fighting to the death, and no matter how it happens it's >just part of the game and shouldn't upset anyone. My point is that there >are a LOT of types of conflict, and death is not the only possible >result. There is a lot more enjoyment to be gained from starting a >long-term grudge and enmity than there is to be gained from 'Ugh! You >die now!' *THUMP* Heh. I hear echos of my "caveman roleplay" formulation here. I ofcourse agree with you. n that I don't belief this justice should be drawn out. If a >>player does something grossly unacceptable then his character must >>be deleted. I know from personal experience that watching your tor- >>mentor suffer is satisfying but it left a bad taste all the same. > >Deleting the character would have been unconscionable. in-game actions, >in-game consequences -- Hmm.. I've heard this postualte before but I've never heard a good justificatio nfor ity, so here I disagree. A judge who has a problematic player in his game, who remains a problem over a reasonable epriod of time, he just throws out. >It's worth noting that he did go off and complain to staff about it, and >after some discussion of the matter, the staff member who had backed up >his murder of the child was dismissed from service and the player was >given some very pointed education on the subject of justifiable actions >in a roleplay setting. The matter was handled both in and out of game >context. And I find thsi perfectly appropriate and concienable. In fact, I see a fundemental problem with the ingame doctrine. SOME abusive players are there just to get some attention and ANYTHING yo udo in-game in response feeds the behavior. > >The in-game handling provided several of the more outraged players with >some sort of satisfaction, including the player of the child, who This is a different, and reasonable, goal. The only problem here is when the goal of the world is NOT game-oriented play but the abusive players ARE game-oriented players. It ends up FORCING those others into GOP in order to have the pwoer to deal with the assholes. Something i do NOt consider reasonable given the aforestated goals. JK </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01103" HREF="msg01103.html">Re: [MUD-Dev] Life</A></strong> <ul compact><li><em>From:</em> caliban#darklock,com (Caliban Tiresias Darklock)</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01083.html">Re: [MUD-Dev] Life</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01085.html">Re: [MUD-Dev] The reality of constant combat??</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01123.html">Re: [MUD-Dev] Life</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01103.html">Re: [MUD-Dev] Life</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01084"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01084"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Life</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="01039" HREF="msg01039.html">Re: [MUD-Dev] Life</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 02 Jun 1997, 09:16 GMT </LI> <LI><strong><A NAME="01041" HREF="msg01041.html">Re: [MUD-Dev] Life</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 02 Jun 1997, 09:36 GMT </LI> <LI><strong><A NAME="01083" HREF="msg01083.html">Re: [MUD-Dev] Life</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 03 Jun 1997, 13:07 GMT <UL> <LI><strong><A NAME="01123" HREF="msg01123.html">Re: [MUD-Dev] Life</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 04 Jun 1997, 07:36 GMT </LI> </UL> </LI> <LI><strong><A NAME="01084" HREF="msg01084.html">Re: [MUD-Dev] Life</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 03 Jun 1997, 13:29 GMT <UL> <LI><strong><A NAME="01103" HREF="msg01103.html">Re: [MUD-Dev] Life</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 04 Jun 1997, 01:17 GMT </LI> </UL> </LI> <LI><strong><A NAME="01101" HREF="msg01101.html">Re: [MUD-Dev] Life</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 04 Jun 1997, 01:01 GMT <UL> <LI><strong><A NAME="01154" HREF="msg01154.html">Re: [MUD-Dev] Life</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 05 Jun 1997, 01:00 GMT </LI> <LI><strong><A NAME="01161" HREF="msg01161.html">Re: [MUD-Dev] Life</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 05 Jun 1997, 06:51 GMT </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>