1997Q2/
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<H1>Re: [MUD-Dev] Life</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Life</LI>
<LI><em>From</em>: Jeff Kesselman &lt;<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 02 Jun 1997 23:29:14 -0700</LI>
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<PRE>
At 10:48 PM 6/2/97 PST8PDT, you wrote:
&gt;The problem I have with it is that Adam's entire notion of conflict
&gt;seemed to be fighting to the death, and no matter how it happens it's
&gt;just part of the game and shouldn't upset anyone. My point is that there
&gt;are a LOT of types of conflict, and death is not the only possible
&gt;result. There is a lot more enjoyment to be gained from starting a
&gt;long-term grudge and enmity than there is to be gained from 'Ugh! You
&gt;die now!' *THUMP*

Heh.  I hear echos of my "caveman roleplay" formulation here.
I ofcourse agree with you.

n that  I don't belief this justice should be drawn out. If a
&gt;&gt;player does something grossly unacceptable  then his character must
&gt;&gt;be deleted. I know from personal experience that watching your tor-
&gt;&gt;mentor suffer is satisfying but it left a bad taste all the same.
&gt;
&gt;Deleting the character would have been unconscionable. in-game actions,
&gt;in-game consequences -- 

Hmm.. I've heard this postualte before but I've never heard a good
justificatio nfor ity, so here I disagree.  A judge who has a problematic
player in his game, who remains a problem over a reasonable epriod of time,
he just throws out.  


&gt;It's worth noting that he did go off and complain to staff about it, and
&gt;after some discussion of the matter, the staff member who had backed up
&gt;his murder of the child was dismissed from service and the player was
&gt;given some very pointed education on the subject of justifiable actions
&gt;in a roleplay setting. The matter was handled both in and out of game
&gt;context. 

And I find thsi perfectly appropriate and concienable.
In fact, I see a fundemental problem with the ingame doctrine. SOME abusive
players are there just to get some attention and ANYTHING yo udo in-game in
response feeds the behavior.

&gt;
&gt;The in-game handling provided several of the more outraged players with
&gt;some sort of satisfaction, including the player of the child, who

This is a different, and reasonable, goal.  The only problem here is when
the goal of the world is NOT game-oriented play but the abusive players ARE
game-oriented players. It ends up FORCING those others into GOP in order to
have the pwoer to deal with the assholes.  Something i do NOt consider
reasonable given the aforestated goals.

JK



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<li><strong><A NAME="01103" HREF="msg01103.html">Re: [MUD-Dev] Life</A></strong>
<ul compact><li><em>From:</em> caliban#darklock,com (Caliban Tiresias Darklock)</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Life</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01039" HREF="msg01039.html">Re: [MUD-Dev] Life</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 02 Jun 1997, 09:16 GMT
</LI>
<LI><strong><A NAME="01041" HREF="msg01041.html">Re: [MUD-Dev] Life</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 02 Jun 1997, 09:36 GMT
</LI>
<LI><strong><A NAME="01083" HREF="msg01083.html">Re: [MUD-Dev] Life</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 03 Jun 1997, 13:07 GMT
<UL>
<LI><strong><A NAME="01123" HREF="msg01123.html">Re: [MUD-Dev] Life</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 04 Jun 1997, 07:36 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01084" HREF="msg01084.html">Re: [MUD-Dev] Life</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 03 Jun 1997, 13:29 GMT
<UL>
<LI><strong><A NAME="01103" HREF="msg01103.html">Re: [MUD-Dev] Life</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 04 Jun 1997, 01:17 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01101" HREF="msg01101.html">Re: [MUD-Dev] Life</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 04 Jun 1997, 01:01 GMT
<UL>
<LI><strong><A NAME="01154" HREF="msg01154.html">Re: [MUD-Dev] Life</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 05 Jun 1997, 01:00 GMT
</LI>
<LI><strong><A NAME="01161" HREF="msg01161.html">Re: [MUD-Dev] Life</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 05 Jun 1997, 06:51 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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