<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] "short" Introductory Message (fwd) --> <!--X-From-R13: pbqreNvoz.arg --> <!--X-Date: from fabius.globecomm.net [207.51.48.6] by in3.ibm.net id 865789395.149988-1 Sun Jun 8 17:03:15 1997 CUT --> <!--X-Message-Id: 199706081703.RAA62168#out1,ibm.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.SOL.3.95.970607015823.18996A-100000@dryslwyn --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] "short" Introductory Message (fwd)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:coder#ibm,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01257.html">Previous</a> | <a href="msg01260.html">Next</a> ] Thread: [ <a href="msg01249.html">Previous</a> | <a href="msg01242.html">Next</a> ] Index: [ <A HREF="author.html#01258">Author</A> | <A HREF="#01258">Date</A> | <A HREF="thread.html#01258">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] "short" Introductory Message (fwd)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] "short" Introductory Message (fwd)</LI> <LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> <LI><em>Date</em>: Sat, 07 Jun 97 19:18:21 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 06/06/97 at 07:42 PM, Martin Keegan <martin#cam,sri.com> said: >I've been asked by Chris to write a "short" introductory message, >which I've completely failed to do as this introduction runs to more >than a hundred lines. This list has long been the recipient of "short" posts which challenged the Discordia for size. >Anyway, a few notes on Island, what I'm doing now, and miscellaneous >ideas of mine ... Will Island ever arise again? It would be a great loss to have it dissappear. It did too may things far too well to lose, (and enough things far too stupidly to tolerate its loss as an example). >...Island did this through the >introduction of a harsh regime of compulsory quests. The quests >tended to be quite elaborate, and provoked fierce competition. It >took me more than six months to complete them all. And were for the uninitiated, utterly superb. <I bow in their general direction> >Eventually, it became apparent that the quest-oriented nature of the >game was driving players away. Crucially, it was driving away the >idiots and powerlevellers. "Strong in Spades", is how Island was >described in the light of Bartle's HCDS paper. (Spades being the >"Explorer" types). Every year or so, the quests would be updated, and >made more numerous, and (we hoped) more intellectually challenging. <cheers> >At the moment I'm writing a mud (from scratch, unsurprisingly) which >allows building at a proportional cost to the player, rather than >being based on rank. (Or letting everyone build, or no-one at all). How do you intend to scale the cost of construction? I've been thinking about this one a lot and have yet to arrive at a decent model. Best idea to date: All newly created objects inherit by default from $NEW_OBJECT All $NEW_OBJECTs have a definite life span before the system deletes them. The more a $NEW_OBJECT is used, and the longer its list of users. the longer a $NEW_OBJECT will stave off deletion. This of course does not limit the rate of production, just the persistance. >More interesting to the design people is that the system incorporates >a language called 'E', which looks a bit like Inform. Would you describe in more detail? Examples? >To the end of making sure the text is not repetitive, I've designed a >system for randomised generation of non-boring text, which got an >airing in rec.games.mud.admin in a thread about creating consistent >names for newborn NPCs. Descriptions, definitions, or just names? >Named "EricGeneric", it has been described as >everything from "An invention more significant and useful than time >travel" to "Prolog for Poofters" (really!) I recall the thread (sound of binary digging). Oh yeah -- got the macro file too. But that was specific to building character names per a template of sorts. Has it changed? -- J C Lawrence Internet: claw#null,net ----------(*) Internet: coder#ibm,net ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01245" HREF="msg01245.html">"short" Introductory Message (fwd)</A></STRONG> <UL><LI><EM>From:</EM> Martin Keegan <martin#cam,sri.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01257.html">Text output [was "short" Introductory Message (fwd)]</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01260.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01249.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01242.html">[WotC TSR buyout] WotC Survey</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01258"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01258"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] The laws of probability</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="01297" HREF="msg01297.html">Re: [MUD-Dev] The laws of probability</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 12 Jun 1997, 03:00 GMT <UL> <LI><strong><A NAME="01309" HREF="msg01309.html">Re: [MUD-Dev] The laws of probability</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 13 Jun 1997, 01:04 GMT </LI> </UL> </LI> </ul> </ul> </LI> <LI><strong><A NAME="01245" HREF="msg01245.html">"short" Introductory Message (fwd)</A></strong>, Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Sat 07 Jun 1997, 09:37 GMT <UL> <LI><strong><A NAME="01249" HREF="msg01249.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 08 Jun 1997, 02:52 GMT </LI> <LI><strong><A NAME="01258" HREF="msg01258.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 09 Jun 1997, 00:03 GMT </LI> </UL> </LI> <LI><strong><A NAME="01242" HREF="msg01242.html">[WotC TSR buyout] WotC Survey</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sat 07 Jun 1997, 05:30 GMT <LI><strong><A NAME="01327" HREF="msg01327.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Sat 07 Jun 1997, 03:14 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="01342" HREF="msg01342.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 18 Jun 1997, 12:31 GMT <UL> <LI><strong><A NAME="01356" HREF="msg01356.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Thu 19 Jun 1997, 17:22 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>