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<H1>Re: [MUD-Dev] The laws of probability</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] The laws of probability</LI>
<LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI>
<LI><em>Date</em>: Sun, 8 Jun 97 09:19:31 MST</LI>
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<PRE>
[Chris L. on the laws of probability:]
: X is a random number from 0 - MAX_UINT.
:
: Y is the sum of all the char_weight_map entries which match type
:entries in type_list.
:
: Z is the sum of all the env_weight_map entries which match type
:entries in type_list.
:
: if (base_probability + Y + Z < X) then
: return 1
: else
: return 0
: endif
Looks pretty good to me! My only comment is that it might be more
programmer friendly if X ranged from 0 to some multiple of 100, so that
the Y and Z factors would be easier to get a grasp on - they could be
percentage values scaled by that same multiple.
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
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<li><strong><A NAME="01286" HREF="msg01286.html">Re: [MUD-Dev] The laws of probability</A></strong>
<ul compact><li><em>From:</em> coder#ibm,net</li></ul>
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<STRONG><A HREF="msg01261.html">"From Kansas to Oz"</A></STRONG>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] "From Kansas to Oz"</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="01315" HREF="msg01315.html">Re: [MUD-Dev] "From Kansas to Oz"</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 13 Jun 1997, 10:24 GMT
<UL>
<LI><strong><A NAME="01317" HREF="msg01317.html">Re: [MUD-Dev] "From Kansas to Oz"</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 13 Jun 1997, 11:40 GMT
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<LI><strong><A NAME="01363" HREF="msg01363.html">Re: [MUD-Dev] "From Kansas to Oz"</A></strong>,
Brandon Gillespie <a href="mailto:brandon#roguetrader,com">brandon#roguetrader,com</a>, Fri 20 Jun 1997, 04:55 GMT
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<LI><strong><A NAME="01485" HREF="msg01485.html">Re: [MUD-Dev] "From Kansas to Oz"</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 25 Jun 1997, 06:59 GMT
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<LI><strong><A NAME="01259" HREF="msg01259.html">Re: [MUD-Dev] The laws of probability</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 10 Jan 1970, 03:27 GMT
<UL>
<LI><strong><A NAME="01286" HREF="msg01286.html">Re: [MUD-Dev] The laws of probability</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 11 Jun 1997, 10:18 GMT
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</LI>
<LI><strong><A NAME="01240" HREF="msg01240.html">[RP] The thoughful player</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 08 Jan 1970, 06:51 GMT
<LI><strong><A NAME="01239" HREF="msg01239.html">Re: [MUD-Dev] Death</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 08 Jan 1970, 06:31 GMT
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<li><Possible follow-up(s)><br>
<LI><strong><A NAME="01174" HREF="msg01174.html">Re: [MUD-Dev] Death</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 05 Jun 1997, 12:01 GMT
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