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    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
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<H1>Digest support</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Digest support</LI>
<LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
<LI><em>Date</em>: Wed, 11 Jun 97 22:01:50 -0700</LI>
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<PRE>
This list now supports digests.  To subscribe to the digest version of
the list, send a message to listadmin#null,net with a body of
"subscribe mud-dev-digest".  If you are already a member of the list
and want to change your subscription to digest mode you can send a
message to listadmin#null,net to do that:

  From: &lt;you&gt;
  To: listadmin#null,net
  
  subscribe mud-dev-digest
  unsubscribe mud-dev

If any questions or problems with this, please email me directly at
coder#ibm,net or claw#null,net.

In light of the new digest support I've changed the recommended
membership invitation to suit:

--&lt;cut&gt;--

Subject: MUD Design list invitation

&lt;Insert reason for invitation&gt;
Would you like to join the MUD Design mailing list?

The MUD Design list is not platform, language or game specific, but
concentrates on discussing the design and implementation of any and
all MUD servers and systems.  Another large related topic is game
design. This does not mean that the details of a specific server or
game design point can't be discussed in excruciating detail, or even
that server or game source can't be bandied about and picked over,
just that the list isn't to become a religious stomping ground for
your platform, language, server, or hobby horse of choice.

The goal is high signal, low noise.  The MUD Design list is not an
email version of the rec.games.mud.* newsgroups.

Membership is by invitation only.  Any existant member may invite
anyone they feel would actively participate in and benefit the list.
New members are entrusted to participate in the list for a while,
getting a feel for the list, its members, and the discussions and
behaviour that go on there, before inviting others to join.  Please
raise any doubts or questions regarding potential new members either
on the list, or with the list owner at coder#ibm,net.

Please don't publicise the list on newsgroups or other mailing lists.

To subscribe, send a message to listadmin#null,net with a message body
of "subscribe mud-dev".  The system will acknowledge once you are
subscribed (may take a day or two).  Once subscribed, send postings to
mud-dev#null,net. Please email list related questions to the list
owner at coder#ibm,net.

eg.

  From: &lt;you&gt;
  To: listadmin#null,net

  subscribe mud-dev

A daily digest mode is also available for the list.  Just change your
subscription message to "subscribe mud-dev-digest".

eg.

  From: &lt;you&gt;
  To: listadmin#null,net

  subscribe mud-dev-digest

--&lt;cut&gt;--

-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


</PRE>

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<STRONG><A HREF="msg01302.html">Re: [MUD-Dev] Genuinely brief intro</A></STRONG>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Room-based vs. coordinate-based</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01323" HREF="msg01323.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 14 Jun 1997, 02:47 GMT
</LI>
<LI><strong><A NAME="01325" HREF="msg01325.html">Room-based vs. coordinate-based</A></strong>, 
S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Mon 16 Jun 1997, 05:29 GMT
<UL>
<LI><strong><A NAME="01335" HREF="msg01335.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 18 Jun 1997, 07:16 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="01305" HREF="msg01305.html">List message losses</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 12 Jun 1997, 12:21 GMT
<LI><strong><A NAME="01303" HREF="msg01303.html">Digest support</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 12 Jun 1997, 12:15 GMT
<LI><strong><A NAME="01281" HREF="msg01281.html">Re: mention from Mud-Dev</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 11 Jun 1997, 00:45 GMT
<LI><strong><A NAME="01278" HREF="msg01278.html">Commercial interests and rules</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 10 Jun 1997, 22:26 GMT
<LI><strong><A NAME="01273" HREF="msg01273.html">[MUD-Dev] Genuinely brief intro</A></strong>, 
Dr. Cat <a href="mailto:cat#eden,com">cat#eden,com</a>, Tue 10 Jun 1997, 10:16 GMT
<UL>
<LI><strong><A NAME="01274" HREF="msg01274.html">Re: [MUD-Dev] Genuinely brief intro</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 10 Jun 1997, 13:59 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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