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<H1>Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</LI>
<LI><em>From</em>: <A HREF="mailto:alexo#bigfoot,com">alexo#bigfoot,com</A> (Alex Oren)</LI>
<LI><em>Date</em>: Sun, 22 Jun 1997 13:21:43 GMT</LI>
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<PRE>

Adam wrote:
} The original topic was
} 'uncontrolable forces in the game world which may pose incredible danger
} to players' and then the question that spawned was, 'how to keep that
} in check?'  Here's where (as usual) realism comes in handy.  If you have
} dragons be these intensely powerful creatures that are magically sustained
} and incredibly evil, to the point that they spend 100% of their time cruising
} around toasting anything that moves, your game probably won't play very
} well.  The simplest way to reduce the destructive power of a dragon, of
} course, is to assume that it only hunts when it is hungry. The discusion
} of animal size came up when deciding whether or not a dragon would actually
} go after humanoids (which usually include most players) first, or if
} there is something else they'd prefer to snack on.

Lower the aggressiveness factor of the dragon but keep it nearly invincible.
Then, periodically, have a dragon steal an item crucial to the mudding society
(say, something needed to train characters, etc.)
Now players will be forced to go after the dragon...


Have fun,
Alex.


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<li><strong><A NAME="01607" HREF="msg01607.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="01344" HREF="msg01344.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 19 Jun 1997, 00:32 GMT
<UL>
<LI><strong><A NAME="01350" HREF="msg01350.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 19 Jun 1997, 12:18 GMT
<UL>
<LI><strong><A NAME="01366" HREF="msg01366.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 20 Jun 1997, 05:51 GMT
<UL>
<LI><strong><A NAME="01390" HREF="msg01390.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Sat 21 Jun 1997, 04:21 GMT
<UL>
<LI><strong><A NAME="01422" HREF="msg01422.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Sun 22 Jun 1997, 20:21 GMT
<LI><strong><A NAME="01607" HREF="msg01607.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 01 Jul 1997, 03:02 GMT
</LI>
</LI>
<LI><strong><A NAME="01502" HREF="msg01502.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 26 Jun 1997, 03:29 GMT
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<LI><strong><A NAME="01337" HREF="msg01337.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 18 Jun 1997, 07:35 GMT
<UL>
<LI><strong><A NAME="01338" HREF="msg01338.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 18 Jun 1997, 10:50 GMT
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