<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Git out the boar spear, Martha! --> <!--X-From-R13: Oqnz Ivttvaf <avtugsnyyNhfre1.vasvpnq.pbz> --> <!--X-Date: from babe.globecomm.net [207.51.48.8] by in12.ibm.net id 867038740.33120-1 Mon Jun 23 04:05:40 1997 CUT --> <!--X-Message-Id: 199706230410.VAA24580#user1,inficad.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.LNX.3.96.970622203000.632J-100000#mpc,dyn.ml.org --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Git out the boar spear, Martha!</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:nightfall#user1,inficad.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01443.html">Previous</a> | <a href="msg01445.html">Next</a> ] Thread: [ <a href="msg01428.html">Previous</a> | <a href="msg01459.html">Next</a> ] Index: [ <A HREF="author.html#01444">Author</A> | <A HREF="#01444">Date</A> | <A HREF="thread.html#01444">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Git out the boar spear, Martha!</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Git out the boar spear, Martha!</LI> <LI><em>From</em>: Adam Wiggins <<A HREF="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</A>></LI> <LI><em>Date</em>: Sun, 22 Jun 1997 21:10:19 -0700 (MST)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:nightfall#inficad,com">nightfall#inficad,com</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> [Matt C:] > The thread(s) upon hunger/food/nutrition a short while ago were very > popular and quite highly contested - I'd like to raise another issue of > that - the gathering of food, and specifically, implementation of some way > to hunt. Yeah, I find this really interesting, myself. I've always really loved ranger and druid type characters, but as I've mentioned in the RP threads before, they are difficult to 'role-play' because there is so little player interaction involved. These sorts of primal survival skills are easy to implement and add a whole lot to a mud, IMO. > I intend to allow the eating of corpses (of courpse, most players will > have to cut them up into suitable food pieces and/or cook them first.. > only trolls and orcs will be able to chow down on a freshly dead body > with no chance of being ill). But this isn't any good to capture the > spirit of hunting, aka actually tracking down the beast, and killing it - > it's just eating what you kill normally, which may not even be 'game'. Well, sure. Your average mud usually has skills like butcher, campfire, cooking, tanning, and so forth, which are mildly amusing, but IMO a lot more can be done with this. One of the first towns I wrote for our mud was a little hunting outpost on the frontier between what is considered civilized land and the lawless stomping grounds of the less sophisticated races. There's a whole econmy based just around hunting stuff. Basically there's a hunting lodge, and every so often the huntsmaster (an NPC) gets together hunters (mostly NPCs, but PCs can join if they wish) to go out and hunt creatures in the area - mostly boars and these large buffalo-like critters. The (of course) require weaponry (spears and bows being the favorite) which keeps the weaponsmith and the fletcher pretty busy. After the hunt, they drag whatever they've killed back to town. First they go to the tanner's, to be stripped of their hides. Then to the butcher's, who set to chopping up the carcass. They of course head to the local tavern for several rounds of ale after the hunt. The tanner sells hides to the leatherworker, who makes armor and other leather goods. The butcher sells the meat to the inn, where it's cooked and served to patrons. Other related businesses include the stables (makes it a bit easier to catch up with prey on the open range) and the bowmaster, who teaches weapons skills and allows people to practise firing various ranged weapons as well as tossing spears at her range. Naturally, a PC can be a part of any one of these things. I expect hunting to be the most popular, but you can also make a respectable (and safer!) living tanning hides, butchering carcasses, crafting leather, etc etc etc. > How about having certain types of terrain where players can look for > animal tracks (if they're lucky enough to find some, they follow them for > a bit, and an animal they can hunt is generated), and then hunt any beast > they find. Hunting would involve following it until it stays still, and > then either being unbelievably quick to attack it by hand (aka superman), > or shooting it from afar with a spell or missile/thrown weapon. Well, tracking is a pretty important thing IMO - just as important for being able to track down that thief who nabbed your purse as it is for getting your dinner. We generate tracks whenever anyone walks anywhere depending on their race, size, type of footwear, ability to move without making tracks, and the terrain they are walking on. Animals wander around out in our wilderness, so it's just a matter of wandering around until you discover some animal tracks and then following them. Since they are so fast and alert, stealth and some sort of ranged attack are highly useful. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01459" HREF="msg01459.html">Re: [MUD-Dev] Git out the boar spear, Martha!</A></strong> <ul compact><li><em>From:</em> Matt Chatterley <root#mpc,dyn.ml.org></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01428" HREF="msg01428.html">Re: [MUD-Dev] Git out the boar spear, Martha!</A></STRONG> <UL><LI><EM>From:</EM> Matt Chatterley <root#mpc,dyn.ml.org></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01443.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01445.html">Re: [MUD-Dev] common server design</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01428.html">Re: [MUD-Dev] Git out the boar spear, Martha!</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01459.html">Re: [MUD-Dev] Git out the boar spear, Martha!</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01444"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01444"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] The Difference between..</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="01611" HREF="msg01611.html">Re: [MUD-Dev] The Difference between..</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 01 Jul 1997, 03:58 GMT </LI> </ul> </LI> <LI><strong><A NAME="01431" HREF="msg01431.html">Re:</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 23 Jun 1997, 02:38 GMT <UL> <LI><strong><A NAME="01453" HREF="msg01453.html">Pen-and-paper and Computer-based systems</A></strong>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Mon 23 Jun 1997, 18:50 GMT </LI> </UL> </LI> <LI><strong><A NAME="01428" HREF="msg01428.html">Re: [MUD-Dev] Git out the boar spear, Martha!</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 23 Jun 1997, 02:31 GMT <UL> <LI><strong><A NAME="01444" HREF="msg01444.html">Re: [MUD-Dev] Git out the boar spear, Martha!</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Mon 23 Jun 1997, 11:05 GMT <UL> <LI><strong><A NAME="01459" HREF="msg01459.html">Re: [MUD-Dev] Git out the boar spear, Martha!</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 24 Jun 1997, 00:00 GMT </LI> </UL> </LI> <LI><strong><A NAME="01610" HREF="msg01610.html">Re: [MUD-Dev] Git out the boar spear, Martha!</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 01 Jul 1997, 03:47 GMT <UL> <LI><strong><A NAME="01613" HREF="msg01613.html">Re: [MUD-Dev] Git out the boar spear, Martha!</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 01 Jul 1997, 04:13 GMT </LI> </UL> </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="01622" HREF="msg01622.html">Re: [MUD-Dev] Git out the boar spear, Martha!</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 01 Jul 1997, 07:38 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>