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<H1>Levels and XP</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: Levels and XP</LI>
<LI><em>From</em>: "Huibai" &lt;<A HREF="mailto:ashen#pixi,com">ashen#pixi,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 25 Jun 1997 15:49:37 -1000</LI>
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<PRE>

To pounce upon a passing comment:)

There are a lot of people not wanting to implement levels, or
experience points, or character classes.  I see that as that
you actually want to 'move on' as opposed to omit them.  You
don't want to quantify player A as 3 better than player B, or 
to limit player A to a predefined subset of abilities, or to say
that doing X for so long gives you Y points to spend on anything.
XP, levels, and classes in their current forms are rather black-
and-white.

I'm still using levels, but not as a goal for players or even as
a prediction of 'who will win'.  Experience points have quite a
few more flavors than just vanilla, but I still use them for the
skills updates in characters.  Classes are being done away
with and replaced by skills on player demand, (that would be
the coder-players in partic, I think).  We all want something
a little more refined than the generic system - we want a range
of choice beyond chocolate and vanilla.

So don't jump my boody when I mention levels and xp, for I
too am 'moving on' - just not by dropping everything.  Well, I
am dropping classes now - gonna try my hand at integrating
'skills' to replace classes altogether, instead of just being a
support group of variables.  My goodness, the effects you
people are having on me.



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<li><strong><A NAME="01552" HREF="msg01552.html">Re: [MUD-Dev]  Levels and XP</A></strong>
<ul compact><li><em>From:</em> Martin Keegan &lt;martin#cam,sri.com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="01515" HREF="msg01515.html">Re: [MUD-Dev]  Neighborhoods (was room-based v coord-based)</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Thu 26 Jun 1997, 11:18 GMT
<LI><strong><A NAME="01511" HREF="msg01511.html">Re: [MUD-Dev] Rumours</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 26 Jun 1997, 10:11 GMT
<UL>
<LI><strong><A NAME="01522" HREF="msg01522.html">Re: [MUD-Dev] Rumours</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 26 Jun 1997, 14:02 GMT
</LI>
<LI><strong><A NAME="01537" HREF="msg01537.html">Re: [MUD-Dev] Rumours</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Thu 26 Jun 1997, 22:00 GMT
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</UL>
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<LI><strong><A NAME="01508" HREF="msg01508.html">Levels and XP</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Thu 26 Jun 1997, 08:43 GMT
<UL>
<LI><strong><A NAME="01552" HREF="msg01552.html">Re: [MUD-Dev]  Levels and XP</A></strong>, 
Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Fri 27 Jun 1997, 19:38 GMT
<UL>
<LI><strong><A NAME="01570" HREF="msg01570.html">Re: [MUD-Dev]  Levels and XP</A></strong>, 
Simon Miller <a href="mailto:trub#mudhole,spodnet.uk.com">trub#mudhole,spodnet.uk.com</a>, Sat 28 Jun 1997, 15:00 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01449" HREF="msg01449.html">Re: [MUD-Dev]  Supporting RP+PG</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Mon 23 Jun 1997, 12:15 GMT
<UL>
<LI><strong><A NAME="01455" HREF="msg01455.html">Re: [MUD-Dev]  Supporting RP+PG</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 23 Jun 1997, 22:23 GMT
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</UL>
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</UL></BLOCKQUOTE>

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