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<H1>Re: [MUD-Dev]  Supporting RP+PG</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Supporting RP+PG</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Mon, 30 Jun 97 15:54:34 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;<A HREF="msg01449.html">199706230514.TAA02643#mail,pixi.com</A>&gt;, on 06/22/97 
   at 10:21 PM, "Huibai" &lt;ashen#pixi,com&gt; said:

&gt;- hiding all statistics. (HP,skills,levels,etc.)
&gt;  health is a graphic % bar.  they've got no idea
&gt;  what their absolute points are, only how hurt
&gt;  out of the whole.

This loses the ugliness of numbers while avoiding the chancy
interpretation of adjectives (just how hurt is "in agony" as vs
"moaning with pain"?)  Essentially you now have a percentage value. 
The problem which it chares with all the other general systems is in
evaluating what 20% damage (or whatever) really means in game
functionality.  

ie given a stat at XXX level, what can and can't I do because of that
stat?

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<LI><STRONG><A NAME="01449" HREF="msg01449.html">Re: [MUD-Dev]  Supporting RP+PG</A></STRONG>
<UL><LI><EM>From:</EM> "Huibai" &lt;ashen#pixi,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Levels and XP</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01552" HREF="msg01552.html">Re: [MUD-Dev]  Levels and XP</A></strong>, 
Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Fri 27 Jun 1997, 19:38 GMT
<UL>
<LI><strong><A NAME="01570" HREF="msg01570.html">Re: [MUD-Dev]  Levels and XP</A></strong>, 
Simon Miller <a href="mailto:trub#mudhole,spodnet.uk.com">trub#mudhole,spodnet.uk.com</a>, Sat 28 Jun 1997, 15:00 GMT
</LI>
</UL>
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<LI><strong><A NAME="01449" HREF="msg01449.html">Re: [MUD-Dev]  Supporting RP+PG</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Mon 23 Jun 1997, 12:15 GMT
<UL>
<LI><strong><A NAME="01455" HREF="msg01455.html">Re: [MUD-Dev]  Supporting RP+PG</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 23 Jun 1997, 22:23 GMT
</LI>
<LI><strong><A NAME="01617" HREF="msg01617.html">Re: [MUD-Dev]  Supporting RP+PG</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 01 Jul 1997, 05:59 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="01628" HREF="msg01628.html">Re: [MUD-Dev]  Supporting RP+PG</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Tue 01 Jul 1997, 11:25 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01435" HREF="msg01435.html">Neighborhoods (was room-based v coord-based)</A></strong>, 
S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Mon 23 Jun 1997, 05:38 GMT
<LI><strong><A NAME="01433" HREF="msg01433.html">The Difference between..</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 23 Jun 1997, 02:55 GMT
<UL>
<LI><strong><A NAME="01442" HREF="msg01442.html">Re: [MUD-Dev]  The Difference between..</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Mon 23 Jun 1997, 10:37 GMT
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</UL>
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</UL></BLOCKQUOTE>

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