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<H1>Re: [MUD-Dev] Commercial value of RP</H1>
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<LI><em>To</em>: <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Commercial value of RP</LI>
<LI><em>From</em>: "Travis Casey" <<A HREF="mailto:efindel#polaris,net">efindel#polaris,net</A>></LI>
<LI><em>Date</em>: Fri, 9 Jan 1998 01:01:04 -0500</LI>
<LI><em>Reply-To</em>: "Travis Casey" <<A HREF="mailto:efindel#io,com">efindel#io,com</A>></LI>
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<PRE>
Mike Sellers <mike#online-alchemy,com> wrote:
>At 10:01 PM 1/5/98 PST8PDT, Brandon Cline wrote:
>>Not to repeat JCL's point, but using Travis's opinion of
>>what "role-playing" is, is "that" a viable comercial pursuit? The
>>comercial RPG games atm, seem to have the ability for "role-playing" but
>>in a competitive game, where possibly the players are paying by usage, or
>>advancing through time spent, are they going to be willing to put forth
>>the extra effort to "role-play" and/or is/will the game reward the players
>>for role-playing? Basically, if the game can be played without
>>role-playing, how will you get the people to role-play.
>
>This is an excellent question. If we do not construct the games and the
>game-goals (those things for which you are rewarded) to support and reward
>role-playing, then most people will not RP most of the time. If nothing
>else, it's just too much work. :) And then you have to ask, if you *did*
>create a game that actively rewarded actual role-playing (briefly, as
>someone else said, making decisions based on your character's views, not
>your own), would enough people want to play to make it a commercial
>possibility?
A small clarification, presuming you're talking about my definition...
I defined roleplaying as making decisions based on what you believe your
character would do in the situation if he/she was a real person in a real
world -- I didn't say anything about the character's views having to be
different from the player's. I want to make the distinction because there
are some people who insist that you're not really roleplaying unless you
play a character that has a personality different from your own, and I'm
not one of them. :-) (Indeed, it's possible to roleplay yourself in a
game -- simply trying to have the character do what you would do if you
were in the character's situation. What really distinguishes roleplaying,
IMHO, is that decisions are being made on a "what would so-and-so do"
basis instead of a "what's going to work best under these rules" basis.)
And now for a strange aside...
I've noticed that everyone in this thread but me seems to be writing
roleplaying as "role-playing". A quick check of my library of paper
RPGs shows about a 50-50 split between "role-playing" and "roleplaying",
which the hyphen seeming to be more prevalent in older games. A few
of the oldest games use "role playing", a couple of games seem to
switch back and forth between two forms ("role-playing" and "roleplaying",
except in the case of Chivalry & Sorcery, which switches between
"role playing" and "role-playing"). And, of course, White Wolf spells
it "storytelling." :-)
It would be interesting to hear how different people pronounce it as
well... I articulate it as if it were one word, which seems appropriate
since I spell it that way. Do those of you writing "role-playing" use
a pause between the two parts when speaking?
--
|\ _,,,---,,_ Travis S. Casey <efindel#io,com>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-' rec.games.design FAQ:
'---''(_/--' `-'\_) <A HREF="http://www.io.com/~efindel/design.html">http://www.io.com/~efindel/design.html</A>
</PRE>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Time travel and Logging</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00086" HREF="msg00086.html">RE: [MUD-Dev] Time travel and Logging</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 07 Jan 1998, 16:09 GMT
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</ul>
</LI>
<LI><strong><A NAME="00025" HREF="msg00025.html">[MUD-Dev] Commercial value of RP</A></strong>,
Brandon Cline <a href="mailto:brandon#sedona,net">brandon#sedona,net</a>, Mon 05 Jan 1998, 09:41 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00061" HREF="msg00061.html">Re: [MUD-Dev] Commercial value of RP</A></strong>,
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Tue 06 Jan 1998, 20:16 GMT
</LI>
<LI><strong><A NAME="00130" HREF="msg00130.html">Re: [MUD-Dev] Commercial value of RP</A></strong>,
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Fri 09 Jan 1998, 05:46 GMT
</LI>
<LI><strong><A NAME="00132" HREF="msg00132.html">Re: [MUD-Dev] Commercial value of RP</A></strong>,
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Fri 09 Jan 1998, 06:04 GMT
</LI>
<LI><strong><A NAME="00139" HREF="msg00139.html">RE: [MUD-Dev] Commercial value of RP</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 09 Jan 1998, 15:33 GMT
<UL>
<LI><strong><A NAME="00145" HREF="msg00145.html">Re: [MUD-Dev] Commercial value of RP</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Fri 09 Jan 1998, 18:11 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00158" HREF="msg00158.html">Re: [MUD-Dev] Commercial value of RP</A></strong>,
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Sat 10 Jan 1998, 01:00 GMT
<UL>
<LI><strong><A NAME="00177" HREF="msg00177.html">Re: [MUD-Dev] Commercial value of RP</A></strong>,
Miroslav Silovic <a href="mailto:silovic#zesoi,fer.hr">silovic#zesoi,fer.hr</a>, Sat 10 Jan 1998, 15:32 GMT
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