<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: Journal of MUD Research, Vol. 3, No. 1 [TEXT] --> <!--X-From-R13: pbqreNvoz.arg --> <!--X-Date: Wed, 07 Jan 1998 07:12:11 +0000 --> <!--X-Message-Id: 199801070712.HAA21854#out4,ibm.net --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: Journal of MUD Research, Vol. 3, No. 1 [TEXT]</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:coder#ibm,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00082.html">Previous</a> | <a href="msg00084.html">Next</a> ] Thread: [ <a href="msg00129.html">Previous</a> | <a href="msg00336.html">Next</a> ] Index: [ <A HREF="author.html#00083">Author</A> | <A HREF="#00083">Date</A> | <A HREF="thread.html#00083">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: Journal of MUD Research, Vol. 3, No. 1 [TEXT]</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: Journal of MUD Research, Vol. 3, No. 1 [TEXT]</LI> <LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> <LI><em>Date</em>: Tue, 06 Jan 98 23:08:40 -0800</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Journal of MUD Research Volume 3, Number 1 (January 1998) In this issue: Comments * Social MUSHes and the Anxiety of Communication Christopher N. Larsen * Historical Analysis of MUD Servers Giovanni Ruffini Editorial Note * New additions to the Journal of MUD Research editorial board _________________________________________________________________ The _Journal of MUD Research_ is a refereed electronic journal which publishes academic research that relates to MUDs or makes use of MUD environments. Of particular interest are psychological, anthropological, sociological approaches. Both empirical and theoretical work is welcome. The _Journal_ also publishes "Comments" (shorter pieces which propose new directions for research on MUDs) and book reviews. Submission guidelines are available at the JOMR web site. JOMR is published on the Web at <A HREF="http://journal.tinymush.org/~jomr/">http://journal.tinymush.org/~jomr/</A>, and by email. To subscribe by email, send email to listproc#journal,tinymush.org with the message subscribe journal _Your Name_ Questions about JOMR may be sent to jomr#journal,tinymush.org. _________________________________________________________________ _JOMR Editor-in-Chief:_ Dr. Alan Schwartz, University of Illinois at Chicago _JOMR Editorial Board_ Dr. Richard Bartle, MUSE Ltd. Commercial MUDs; adventure MUDs; player dynamics Paul Curtis, University of Pennsylvania MUDs as educational tools; development of human interaction systems Dr. Dave Jacobson, Brandeis University Social anthropology; Social relations in cyberspace Lydia Leong, Digital Express Group, Inc. (digex) Community and personal development; theories of building, roleplaying, administration, etc; ethics Dr. Alan Schwartz, University of Illinois at Chicago Organizational behavior on MUDs; quantitative research methods James Sempsey, Temple University Social climates; comparison of face-to-face and MUD groups _________________________________________________________________ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SOCIAL MUSHES AND THE ANXIETY OF COMMUNICATION Christopher N. Larsen, Ph.D. Department of Cell Biology Harvard Medical School clarsen#warren,med.harvard.edu A unique feature of social MUSHes which makes them popular is their facilitation of personal interactions, for those who experience anxiety during normal conversation. Several aspects of the MUSH make this possible. Discrimination is greatly reduced on the MUSH. For example, users with physical disabilities can safely MUSH without distraction, from the virtual and real environments of their choice. A user can type leisurely in their bedroom, in the virtual "room" which makes them most comfortable. Because the user is shielded from copious visual cues, social stresses and phobias involving race, gender, sex, body shape, wealth, or age do not become apparent. It is also possible for those with visual or auditory impairments to converse effectively over a MUSH. Blind users can use speech digitizers, a headset (and no monitor) when MUSHing, and need not adjust to different dialects, voice styles, or tones. The text-based interface of the MUSH makes it possible to avoid unwanted sexual tension envisioned in other unseen users. It is in this environment that discrimination, prejudicial treatment, and anxiety are highly reduced. Thus, the site becomes a private place where fewer social pressures are present. In this environment, several positive and somewhat playful behaviors emerge. Frequent among many MUSHes are text-based wordplay, puns, and "inside jokes" of the MUSH. This allows the users to be more humorous and light-hearted. Additionally, grave attitudes are not usual (at least not without a wry, self-effacing humor), partly because of the contribution of continual and sporadic typos. These are tolerated at least as well as the slang of verbal conversation. And if a user is interested, the text can be used to generate highly sophisticated puns or anecdotes. Bilingual or multi-person jokes are not uncommon. Several MUSHes also incorporate "polls" which allow the user to assess the social milieu from the "WHO" list before actually venturing in, thereby increasing the safety or privacy of the conversations in which they will engage. Because of the lessened social tension, ease of use, and its nondiscriminating environment, the MUSH is an easy way to easily communicate globally with other people. Frequently, users can become involved in long-distance relationships that evolve faster than those traditionally performed through letter writing or email. Although the above features of MUSHes make them popular among the sensitive, the ease of communicating also can backfire, because many users show less restraint than in their everyday conversations. The conversational boundaries are thus "deattenuated". Because many barriers to communication are dropped, the extremes of verbal care and abuse are also allowed to emerge. This makes the MUSH somewhat volatile socially, but also contributes to rapid and easy interactions between new acquaintances. As such, the burdens of tact and restraint are also greater. The above issues demonstrate that social MUSHes can be useful facilitators of conversation among those predisposed to social anxiety. Despite many new advances in other virtual, electronic communication environments including visual and auditory data, it is plausible that MUSHes will survive permanently for these reasons. The text based features of the MUSH can make it a haven for facilitated discussions, where it may not have been possible before. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HISTORICAL ANALYSIS OF MUD SERVERS Giovanni Ruffini, gruffin#netcom,com Research on multi-used dungeons in the recent years has focused on the psycho-social aspects of mudding. The discussion has largely stayed within the narrow range of definitions between mudding as a dangerous addiction and mudding as a hip new form of psychotherapy. Little thought has been given to the historical origins of these phenomena. The discussion takes place completely outside of its own context, as if these MUDs emerged fully formed from the ether. What sketchy historical analysis takes place usually covers two decades in two hundred words, running from Dungeon to Ultima Online without pausing for breath. It is the proposition of this comment that the best way for the mudding community as a whole to understand itself is to engage in a thorough discussion of its own social, institutional, and political history. There are a number of reasons why this approach is not already common. To begin with, the concept itself can seem a bit nebulous. What are the subjects for such a history, the players, or the characters that represent them? What are the institutions through which they move, ever-altering pieces of code, or the mental concepts which they serve to create? Does the history of a MUD depend on the so-called "real life" externals, such as the geographic locale of the machine and the sexual proclivities of its implementors, or can it be described as if it had an independent cyberspatial existence in its own right? How are we to reconcile the need for an honesty about real life issues with the average mudder's desires to have their lives remain in a quiet anonymity? Finally, how are we to deal with problems of scope? At what point does the history of a mudding community begin to lose sight of meaningful detail, and at what point do the political dramas of one MUD cease to have meaning to the history of the community as a whole? These are difficult questions, depending largely on the biases of the author. A comment on methodology is in order at this point. What are the tools available for engaging in such research? Obviously, the richest body of knowledge a mudding historian is likely to find is the oral tradition of the community itself. Interviews, usenet posts, session logs, and old emails are now the necessary tools of the modern historian. Most useful, however, and to date the avenue least explored, is what I think of as "code criticism".[1] Simply put, one copy of a MUD's source can tell more than any number of session logs. Compare the code, line by line, with the base source from which it stems. Read the comments of past coders. Look for tell-tale changes in style, deletions, insertions, incongruities and overlaps in approach. Glean evidence of immortal careers by careful perusal of old wizlists or backup copies of area submissions. Even pay close attention to the date of last edit on each specific file. We can show the utility of these historical approaches to mudding by discussing a concrete example. My mudding career began five years ago on a DikuMUD known as JediMUD. The approaches formulated herein have stemmed from a prolonged stay within the Diku community. Thus, little attempt has been made to place the issue in the context of the wider mudding world. Nevertheless, discussion of the social, institutional, and political history of mudding can be elucidated even by such a narrow example as JediMUD's historical role within the Diku community. This story is the subject of an unfinished narrative history over a hundred pages in length. I will share here a condensed version of one of the more significant aspects of this work. One of the largest branches of the Diku community is CircleMUD. Jeremy "Ras" Elson's public release code has defined the paradigm of an entire generation of mudders. What is the historical explanation? The development of CircleMUD cannot be understood without the sociopolitical context of JediMUD, where Ras served as head coder for over a year. During that time, he became dissatisfied with JediMUD and sought to release his own code, partially as a form of escape from the political quagmire around him. This is the paradox of minute cause leading to great effect. To understand why Ras drifted from JediMUD, one must explore the first months of JediMUD's version 4.0. A picnic at Johns Hopkins University is one of the fascinating points of the tale. Rampant factionalism marred the event.[2] Members of KHFC, a well-placed and notorious JediMUD clan that included several friends of Ras, drove some members of the Jedi administration to accusations of sexual harassment. The administration's cyber-vengeance against that clan left Ras stuck between the proverbial rock and a hard place. Barely a week after the picnic's political disasters, Ras announced the public release of CircleMUD, including in the package large amounts of JediMUD code that he himself did not write.[3] This is a single anecdote that makes no claim to a thorough analysis of cause and effect. It simply takes a step towards revealing the ways in which historical context deepens our understanding of the patterns of the mudding community as it currently exists. The eventual publication of a complete history of JediMUD will do more justice to a tale well worth telling. Other topics suggest themselves readily. What sort of personnel continuities existed within the fledgling Diku world that led to so much conceptual overlap amongst the earliest public release versions of Silly, Sequent, and Copper? How are we to understand the mammoth impact of Sojourn and its spin-offs? Hopefully, these comments will inspire others to illuminate the many rich corners of the Diku community. [1] See a discussion of the topic on a macro-historical level in Martin Keegan JOMR 2(2). [2] Documentation of this event in the personal possession of the author includes archives of KHFC clan email, including eye-witness accounts from KHFC members, and the JediMUD implementor named Torg, JediMUD news postings from the summer of 1993, and transcripts of online personal interviews with JediMUD's Ras, Romulus, Kombat, and Naved. [3] See the "credits" file in the standard releases of CircleMUD 2.2 and CircleMUD 3.0 beta patch 11. JediMUD's Torg in particular is responsible for a number of coding concepts transplanted directly into the Circle release. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- New additions to JOMR editorial board The Journal of MUD Research is pleased to announce 3 new members of the editorial board: * Dr. Richard Bartle of MUSE Ltd. was the co-author of MUD1 (with Roy Trubshaw) in 1979, and author of MUD2, a commercial MUD server. He earned his Ph.D. in Artificial Intelligence from Essex University. * Dr. David Jacobson is a Professor of Anthropology at Brandeis University. He recently published an article in the Journal of Anthropological Research (v52n4) entitled "Contexts and Cues in Cyberspace: The Pragmatics of Naming in Text-Based Virtual Realities." and teaches a course on social relations in cyberspace. * James Sempsey III holds an Ed.M. from Temple University and is a Ph.D. candidate in Psychological Studies in Education/Computer Mediated Communications. His dissertation is entitled "Comparative Analysis Of The Social Climates Found Among Face To Face And Internet Based Groups Within Multi-User Dimensions." He is also an Adjunct Faculty member in the Department of Broadcasting, Telecommunications, and Mass Media at Temple University, where he has taught "Introduction to Cybermedia" and "The Psychological, Social, and Educational Aspects of Cyberspace". JOMR editors select outsider referees to provide reviews of submitted manuscripts, and integrate these reviews with their own impressions to recommend the disposition of articles. -- J C Lawrence Internet: claw#null,net ----------(*) Internet: coder#ibm,net ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00336" HREF="msg00336.html">[MUD-Dev] Arctic's Project?</A></strong> <ul compact><li><em>From:</em> Brandon Cline <brandon#sedona,net></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00082.html">Re: [MUD-Dev] Wild west (was Guilds & Politics)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00084.html">Re: [MUD-Dev] Mail from mud Zoran's final Imp</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00129.html">Re: [MUD-Dev] request for comments</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00336.html">[MUD-Dev] Arctic's Project?</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00083"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00083"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00088" HREF="msg00088.html">threaded servers (was Re: [MUD-Dev] request for comments</A></strong>, Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Wed 07 Jan 1998, 18:37 GMT <UL> <LI><strong><A NAME="00113" HREF="msg00113.html">Re: [MUD-Dev] request for comments</A></strong>, Miroslav Silovic <a href="mailto:silovic#zesoi,fer.hr">silovic#zesoi,fer.hr</a>, Thu 08 Jan 1998, 13:07 GMT <UL> <LI><strong><A NAME="00166" HREF="msg00166.html">Re: [MUD-Dev] request for comments</A></strong>, JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Sat 10 Jan 1998, 03:17 GMT </LI> </UL> </LI> <LI><strong><A NAME="00129" HREF="msg00129.html">Re: [MUD-Dev] request for comments</A></strong>, JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Fri 09 Jan 1998, 05:33 GMT </LI> </UL> </LI> <LI><strong><A NAME="00083" HREF="msg00083.html">Re: Journal of MUD Research, Vol. 3, No. 1 [TEXT]</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 07 Jan 1998, 07:12 GMT <UL> <LI><strong><A NAME="00336" HREF="msg00336.html">[MUD-Dev] Arctic's Project?</A></strong>, Brandon Cline <a href="mailto:brandon#sedona,net">brandon#sedona,net</a>, Wed 28 Jan 1998, 16:29 GMT <UL> <LI><strong><A NAME="00339" HREF="msg00339.html">Re: [MUD-Dev] Arctic's Project?</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Thu 29 Jan 1998, 05:26 GMT <UL> <LI><strong><A NAME="00346" HREF="msg00346.html">[MUD-Dev] Arctic's Project?</A></strong>, Brandon Cline <a href="mailto:brandon#sedona,net">brandon#sedona,net</a>, Fri 30 Jan 1998, 10:21 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00079" HREF="msg00079.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></strong>, JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Wed 07 Jan 1998, 00:57 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>