<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Vast areas in muds --> <!--X-From-R13: @nguna Kbfcr <lbfcrNunjnvv.rqh> --> <!--X-Date: Mon, 19 Jan 1998 22:17:59 +0000 --> <!--X-Message-Id: Pine.GSO.3.95q.980119115210.6549B-100000@uhunix1 --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199801192126.LAA21375#mail,pixi.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Vast areas in muds</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:yospe#hawaii,edu"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00255.html">Previous</a> | <a href="msg00257.html">Next</a> ] Thread: [ <a href="msg00254.html">Previous</a> | <a href="msg00261.html">Next</a> ] Index: [ <A HREF="author.html#00256">Author</A> | <A HREF="#00256">Date</A> | <A HREF="thread.html#00256">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Vast areas in muds</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Vast areas in muds</LI> <LI><em>From</em>: Nathan Yospe <<A HREF="mailto:yospe#hawaii,edu">yospe#hawaii,edu</A>></LI> <LI><em>Date</em>: Mon, 19 Jan 1998 12:17:29 -1000</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Mon, 19 Jan 1998, John G. wrote: :Ling wondered: :: [with regard to representing rather big areas in muds] :: I've always wondered... For a real 3d movement sort of :: mud, imagine the player got shrunk into a 1 inch high :: stag beetle and gets transported to a desert. Does this :: mean the player will sit there watching a blank screen :: as the character attempts to traverse a few thousand :: miles of desert or does the occassional message appear: :One solution would be to change the game perspective. :If your mud recognizes an area as 'vast' then the units of : distance per time and resources consumed per time : can be increased. :Similar to the arcade fighting games that zoom out and : speed up the characters to encompass a wide screen, : but zoom in when the combatants near each other. :Your message would then be: "and you pass many silly : and stupid things while traveling for what seems like an : eternity"... just make sure to take off more water, food, : movement resources, whatever you have. And of course, as the guy that does _way_ too much of this, I do have a bit to contribute. I may have given a bit of an overview before on the ALMS component of Physmud++ (you can tell someone's been working in the ... erm ... industry too long when they come up with acronyms for everything.) ALMS, the descendant of my earlier locations system, scales based on active thread requirement. A deeper layer of locality is now generated as the local layer becomes insufficient. This allows threaded localities to be dynamicly allocated. There was a bit of concern with concepts such as space-bourne and massively scaled life forms. The Advanced Location Modeling system assumes threads are only needed in locations holding player-controlled (or equivalent) characters. All "empties" are batch-rendered by a handful of updater threads. This is quite useful, as it results in a thread container number <= 2*(total players) + n, where n is the number of updater and utility threads. The other advantage is this: a player with the perspective of a flea gets the same amount of input, on their scale, as a player in a whale. The detail may be more generic, as details beyond the autogenerated ones will most likely be added only on the "human" scale, but sand will be large rocks to a sand-flea. Provided the builder really did use sand to make the sand, of course. I like the thought of a group of people walking on what they think is sand, but a visually acute member of the party recognizing the material as perfectly uniform cubes of some smooth material, of size similar to grains of sand. (Of course, that would require a template for the said material, which is a bit of work, and sand is one of my predefined materials...) The real challenge here is the recognition of the detail as a generatable feature, and the control over how much detail the computer has to process. I prefer to consider the world as a featureless plain first, and then render the orders of the "detail series" only as far as required. (Yes, there is a bit of interpretation in the series model, but it is not, considering, inaccurate. The actual physical calculation is a genuine expansion, with switches for faster/better models of the situation. Collision detection, thermodynamic paths, and fluid flow/gas diffusion all use the same type of large to small modeling. -- "You? We can't take you," said the Dean, glaring at the Librarian. "You don't know a thing about guerilla warfare." - Reaper Man, Nathan F. Yospe Registered Looney by Terry Pratchett yospe#hawaii,edu <A HREF="http://www2.hawaii.edu/~yospe">http://www2.hawaii.edu/~yospe</A> Meow </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00254" HREF="msg00254.html">Re: [MUD-Dev] Vast areas in muds</A></STRONG> <UL><LI><EM>From:</EM> "John G." <ashen#pixi,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00255.html">Re: [MUD-Dev] The impact of the web on muds</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00257.html">Re: [MUD-Dev] Clients</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00254.html">Re: [MUD-Dev] Vast areas in muds</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00261.html">Re: [MUD-Dev] Vast areas in muds</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00256"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00256"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Graphical mud perspectives</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00290" HREF="msg00290.html">Re: [MUD-Dev] Graphical mud perspectives</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Fri 23 Jan 1998, 00:57 GMT <UL> <LI><strong><A NAME="00291" HREF="msg00291.html">Re: [MUD-Dev] Graphical mud perspectives</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Fri 23 Jan 1998, 01:40 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00264" HREF="msg00264.html">META: Web futures for the list</A></strong>, JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Tue 20 Jan 1998, 21:05 GMT <LI><strong><A NAME="00254" HREF="msg00254.html">Re: [MUD-Dev] Vast areas in muds</A></strong>, John G. <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Mon 19 Jan 1998, 21:26 GMT <UL> <LI><strong><A NAME="00256" HREF="msg00256.html">Re: [MUD-Dev] Vast areas in muds</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Mon 19 Jan 1998, 22:17 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00261" HREF="msg00261.html">Re: [MUD-Dev] Vast areas in muds</A></strong>, Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Tue 20 Jan 1998, 06:00 GMT </LI> <LI><strong><A NAME="00262" HREF="msg00262.html">Re: [MUD-Dev] Vast areas in muds</A></strong>, John G. <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Tue 20 Jan 1998, 16:36 GMT <UL> <LI><strong><A NAME="00263" HREF="msg00263.html">Re: [MUD-Dev] Vast areas in muds</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 20 Jan 1998, 18:44 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00251" HREF="msg00251.html">Summary</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 17 Jan 1998, 15:31 GMT </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>