<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] FAQ: Personality Clash --> <!--X-From-R13: "Ybfgre, Dncu" <exbfgreNbevtva.rn.pbz> --> <!--X-Date: Tue, 06 Jan 1998 15:35:06 +0000 --> <!--X-Message-Id: c=US%a=_%p=EA%l=MOLACH-980106153405Z-198044#molach,origin.ea.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] FAQ: Personality Clash</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:rkoster#origin,ea.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00054.html">Previous</a> | <a href="msg00056.html">Next</a> ] Thread: [ <a href="msg00059.html">Previous</a> | <a href="msg00054.html">Next</a> ] Index: [ <A HREF="author.html#00055">Author</A> | <A HREF="#00055">Date</A> | <A HREF="thread.html#00055">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] FAQ: Personality Clash</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>'" <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: [MUD-Dev] FAQ: Personality Clash</LI> <LI><em>From</em>: "Koster, Raph" <<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>></LI> <LI><em>Date</em>: Tue, 6 Jan 1998 09:34:05 -0600</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Resending... ---------- From: Koster, Raph Sent: Monday, January 05, 1998 6:15 PM To: 'mud-dev#null,net' Subject: RE: [MUD-Dev] FAQ: Personality Clash Hmm, I guess my profile was gleaned from various things here and there, but I dunno how much of it is as I'd leave it. :) ---------- From: Ling[SMTP:K.L.Lo-94#student,lboro.ac.uk] Sent: Monday, December 22, 1997 2:17 AM To: Mud Dev Mailing List Subject: [MUD-Dev] FAQ: Personality Clash Raph Koster > Occupation: Mud programmer? Currently, lead designer for Ultima Online, for Origin Systems. > Addresses: rkoster#origin,ea.com Also koster#eden,com though my wife (also a list member) uses this address as well. > Personal details: > - Creative director of mud. Heh, guess that sums up a lot. :) Yeah, basically, though I am not actually the director for UO. Uh, married to fellow mud designer Kristen Koster, also listmember. One kid, another on the way. Based in Austin TX. Have a BA in English (Creative Writing) and in Spanish (Literature), and a Master of Fine Arts in Creative Writing. Age 26. > Server: LegendMUD, known on there as Ptah > <<A HREF="http://mud.aus.sig.net">http://mud.aus.sig.net</A>> > <<A HREF="telnet://mud.aus.sig.net:9999">telnet://mud.aus.sig.net:9999</A>> The address has recently changed to mud.sig.net and the .aus version is deprecated... should be obsolete soon. Should UO count as a server? If so, <A HREF="http://www.owo.com">http://www.owo.com</A> is the site for that. > - Runs a lecture series often of interest to the mudding community. How about "used to." :) > - Origin raided the mud for talent followed by M59 two weeks later. *shrug* I think Mike (who was the heart of M59 at the time) hired one guy who wasn't actually directly affiliated, who's still with 3DO. And his brother. Plus he approached me. Dunno how much relevance this has to the bio though? :) > Server concepts/features: > - Has evolved into a weird hybrid of LP and Diku. > Game concepts/features: > - First classless mud. I tend not to make that claim because I don't know for sure. I know it was one of the first before the big boom in it. We couldn't find another one as model when we started, at any rate. Maybe some dinos on the list might know? > - Probably the first historical theme gaming mud. If I had to sum up key Legend concepts and features, beyond the above: - attempt to provide truly fictional immersion, from detailed hand-designed questing, to carefully crafted and well-written areas, to output designed to read like prose (see the speech system for an example of what I mean--adverb support, etc etc). - word-based spell system (it doesn't work, wasn't pushed far enough into the realm of spell language). > Server: Ultima Online > [Should be able to read this up in various reviews and such?? - Ling] My known name around UO is "Designer Dragon". Design concepts: - world simulation - Maslow-based AI system for ecological sim and for basic human activity (NPC moods, etc) - pool-based conversation system - economic sim layer - social control mechanisms (notoriety, etc). - dynamic modular quest system Notable facts: - appears to be the first big mass market persistent world that really breaks through and establishes the genre as a commercially viable one. - pretty controversial, plagued with all sorts of problems from day one, reviews range from stellar to in the toilet. ;) And as far as my design interests: - Particularly interested in social evolution in virtual environments, and related issues such as administration of said environments, methods of social control, user awareness of social context, etc. - game and server features that contribute to the above. - Most everything Mike Sellers listed off ;) such as ecological sim layers, Maslow, etc. :) Signature: -Raph The eden account has a big ol' mess of a sig that I keep meaning to get rid of. :P I don't have it handy though. -------- On a separate note, I'd really like to see the FAQ include notable servers/designs that are referred to as touchstones for discussion. My list would include Legend (of course! ;), DartMUD, Armageddon, Medievia (yeah, I know, but there are lots of topics there worthy of discussion), MUME, Avalon, Gemstone, Realm, M59, UO, plus most everything folks are working on on this list. -Raph </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00054.html">[MUD-Dev] UO's External Chat Programs [was 'Wild west']</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00056.html">Re: [MUD-Dev] Wild west (was Guilds & Politics)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00059.html">[MUD-Dev] OT: Suomi Finland</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00054.html">[MUD-Dev] UO's External Chat Programs [was 'Wild west']</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00055"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00055"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Commercial value of RP</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00215" HREF="msg00215.html">Re: [MUD-Dev] Commercial value of RP</A></strong>, JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Mon 12 Jan 1998, 18:48 GMT </LI> </ul> <LI><strong><A NAME="00186" HREF="msg00186.html">Re: [MUD-Dev] Commercial value of RP</A></strong>, Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Sat 10 Jan 1998, 19:16 GMT </LI> <LI><strong><A NAME="00189" HREF="msg00189.html">Re: [MUD-Dev] Commercial value of RP</A></strong>, Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Sat 10 Jan 1998, 19:17 GMT </LI> </ul> </LI> <LI><strong><A NAME="00059" HREF="msg00059.html">[MUD-Dev] OT: Suomi Finland</A></strong>, ##Make Nylander <a href="mailto:thenewt#use,usit.net">thenewt#use,usit.net</a>, Tue 06 Jan 1998, 17:39 GMT <LI><strong><A NAME="00055" HREF="msg00055.html">[MUD-Dev] FAQ: Personality Clash</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 06 Jan 1998, 15:35 GMT <LI><strong><A NAME="00054" HREF="msg00054.html">[MUD-Dev] UO's External Chat Programs [was 'Wild west']</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 06 Jan 1998, 15:34 GMT <LI><strong><A NAME="00045" HREF="msg00045.html">Re: [MUD-Dev] Mud Settings</A></strong>, JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Tue 06 Jan 1998, 02:06 GMT <LI><strong><A NAME="00044" HREF="msg00044.html">Re: [MUD-Dev] A flamewar startingpoint.</A></strong>, JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Tue 06 Jan 1998, 01:48 GMT <UL> <LI><strong><A NAME="00224" HREF="msg00224.html">[MUD-Dev] Simulations - was: 'A flamewar startingpoint.'</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 13 Jan 1998, 03:56 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>