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<H1>Re: [MUD-Dev] Describe Concept</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#NULL,NET">mud-dev#NULL,NET</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Describe Concept</LI>
<LI><em>From</em>: Vadim Tkachenko &lt;<A HREF="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</A>&gt;</LI>
<LI><em>Date</em>: Tue, 24 Mar 1998 18:59:18 -0600</LI>
<LI><em>Sender</em>: <A HREF="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</A></LI>
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<PRE>
Jon A. Lambert wrote:
&gt; 
&gt; On 20 Mar 98 at 10:58, J C Lawrence wrote:
&gt; &gt; On Mon, 2 Mar 1998 22:53:29 PST8PDT
&gt; &gt; Jon A Lambert&lt;Jon.A.Lambert#ix,netcom.com&gt; wrote:
&gt; &gt;
&gt; &gt; &gt; Should perception be based solely on the object being perceived?  I
&gt; &gt; &gt; think a great deal of perception code/responsibilty(?) belongs to
&gt; &gt; &gt; the perceiver.
&gt; &gt;
&gt; &gt; &gt; Perhaps the perceiver sends a message to the object:
&gt; &gt;
&gt; &gt; &gt; Me--&gt; Sting.look("and BTW I'm a drunken, one-eyed, deaf, heroin
&gt; &gt; &gt; addict, with a fetish for bright colors and ladies clothing")
&gt; &gt;
&gt; &gt; &gt; Object--&gt; Me.Sting("There are a few valuable and beautiful jewels
&gt;               ^^^^^^^
&gt;               Dunno what I was thinking here!  It makes little sense.
&gt; 
&gt; &gt; &gt; here glued to a metal object.  You'll be partying tonight!")
&gt; &gt;
&gt; &gt; &gt; Or not...
&gt; &gt;
&gt; &gt; That is almost exactly what I do for all senses:
&gt; &gt;
&gt; &gt;   viewer -&gt; object:    May I sense you?
&gt; &gt;   object               Do I want him to sense me? Yes/no.
&gt; &gt;
&gt; &gt; Of course kick back if no.
&gt; &gt;
&gt; &gt;   object -&gt; container: Would you affect a sense report from me to
&gt; &gt;                        viewer?
&gt; &gt;   container -&gt; other objects in container: Would you affect a sense
&gt; &gt;                                            report from object to
&gt; &gt;                                            viewer?
&gt; &gt;   other objects -&gt; container: yes/no/how
&gt; &gt;   container -&gt; object: yes/no/how
&gt; &gt;
&gt; &gt; This is of course recursive for multiple levels of containment.  As I
&gt; &gt; also have multiple parallel forms of containment, this also recurses
&gt; &gt; down those lines.
&gt; 
&gt; Yes the multiple-parallel aspect is interesting.  What about
&gt; combining this with more abstract and temporary containment
&gt; mechanisms.  For instance, using the Neighborhood as an assembly and
&gt; brokering point for sensory information.  :)
&gt; 
&gt; Viewer -&gt; Neighborhood "May I "generally" sense this place"
&gt; Neighborhood -&gt; "Sure hang on" or "Get lost chump you're deaf, dumb
&gt; and blind.  Go play pinball or something"
&gt; 
&gt; If OK
&gt; 
&gt; Neighborhood -&gt; Buildings, Terrain, Crowd "Would you like to expose
&gt; yourself to the viewer"
&gt; 
&gt; Crowd -&gt; membership "Hey anybody does this veiwer sense you"
&gt; 
&gt; Member1 -&gt; Crowd "I am just a nameless face"
&gt; Member2 -&gt; Crowd "ditto"
&gt; Member3 -&gt; Crowd "You bet HE does, I'm a long-legged, buxom red head"

[skipped]

And it comes together well with the concept of wrapped objects I was
talking about a few months ago - when the object's response to the
attempt to sense it will depend on the actor's properties, like:

white stone: gemstone: diamond: Diamond of Unsurpassed Wisdom: cursed so
noone can use it longer than X units of time

&gt; --/*\ Jon A. Lambert - TychoMUD     Internet:jlsysinc#ix,netcom.com /*\--
-- 
Still alive and smile stays on,
Vadim Tkachenko &lt;vt#freehold,crocodile.org&gt;
--
UNIX _is_ user friendly, he's just very picky about who his friends are

</PRE>

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<LI><STRONG><A NAME="00674" HREF="msg00674.html">Re: [MUD-Dev]  Describe Concept</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" &lt;Jon.A.Lambert#ix,netcom.com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00832" HREF="msg00832.html">Re: [MUD-Dev] Describe Concept</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Describe Concept</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00832" HREF="msg00832.html">Re: [MUD-Dev] Describe Concept</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 23 Mar 1998, 00:07 GMT
<UL>
<LI><strong><A NAME="00842" HREF="msg00842.html">[MUD-Dev] Old code</A></strong>, 
Joel Dillon <a href="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</a>, Mon 23 Mar 1998, 14:38 GMT
<UL>
<LI><strong><A NAME="00844" HREF="msg00844.html">Re: [MUD-Dev] Old code</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Mon 23 Mar 1998, 16:19 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00865" HREF="msg00865.html">Re: [MUD-Dev] Describe Concept</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 23 Mar 1998, 21:42 GMT
</LI>
<LI><strong><A NAME="00883" HREF="msg00883.html">Re: [MUD-Dev] Describe Concept</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Wed 25 Mar 1998, 05:11 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00652" HREF="msg00652.html">Compilers: Toy available for ftp</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 01 Mar 1998, 00:39 GMT
<LI><strong><A NAME="00651" HREF="msg00651.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 01 Mar 1998, 00:33 GMT
<UL>
<LI><strong><A NAME="00653" HREF="msg00653.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Sun 01 Mar 1998, 02:06 GMT
</LI>
<LI><strong><A NAME="00655" HREF="msg00655.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sun 01 Mar 1998, 03:39 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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