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<H1>Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ?? </LI>
<LI><em>From</em>: Matt Chatterley &lt;<A HREF="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</A>&gt;</LI>
<LI><em>Date</em>: Wed, 25 Mar 1998 08:16:34 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI>
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<PRE>
On Mon, 23 Mar 1998, J C Lawrence wrote:
&gt; On Sun, 22 Mar 1998 05:44:12 PST8PDT 
&gt; Matt Chatterley&lt;matt#mpc,dyn.ml.org&gt; wrote:
&gt; 
&gt; &gt; This seems to be an overcomplication, and probably less efficient
&gt; &gt; than just using single threads for each connection.
&gt; 
&gt; While threads are cheap, they are not free.  What are you going to do
&gt; when you get 500 players online?  1,000?  5,000?  1,000 threads will
&gt; drag any OS I know of on any platform costing less than US$50,000 to
&gt; its knees.  

If you get to the position of having more than a few hundred players
online, you'll want to be thinking very seriously about distributed
servers, most machines couldn't cope with that sort of overhead (granted,
some very pumped SMP/ram-by-the-excavation-load superbeasts can), and/or
setting a cap limit on the maximum your machine seems to cope with
(obtained through trial and error), with some sort of login-time limit for
existing players (think BBS).

Even not using a thread for each player, you'll still be processing a vast
amount of information, and doing vast amounts of work, which would floor
you anyway. :)

-- 
Regards,
	-Matt Chatterley
Spod: <A  HREF="http://user.super.net.uk/~neddy/spod/spod.html">http://user.super.net.uk/~neddy/spod/spod.html</A>


</PRE>

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<LI><STRONG><A NAME="00855" HREF="msg00855.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Another recruit for the list?</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00817" HREF="msg00817.html">Another recruit for the list?</A></strong>, 
Joel Dillon <a href="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</a>, Sun 22 Mar 1998, 15:29 GMT
</LI>
<LI><strong><A NAME="00855" HREF="msg00855.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 23 Mar 1998, 20:38 GMT
<UL>
<LI><strong><A NAME="00872" HREF="msg00872.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>, 
Joel Dillon <a href="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</a>, Tue 24 Mar 1998, 08:16 GMT
<UL>
<LI><strong><A NAME="00879" HREF="msg00879.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 25 Mar 1998, 00:17 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00891" HREF="msg00891.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Wed 25 Mar 1998, 08:17 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
<LI><strong><A NAME="00826" HREF="msg00826.html">Re: [MUD-Dev]  World Persistence, flat files v/s DB v/s ??</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sun 22 Mar 1998, 20:00 GMT
<UL>
<LI><strong><A NAME="00829" HREF="msg00829.html">Re: [MUD-Dev]  World Persistence, flat files v/s DB v/s ??</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 22 Mar 1998, 21:08 GMT
</LI>
<LI><strong><A NAME="00858" HREF="msg00858.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 23 Mar 1998, 20:43 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00856" HREF="msg00856.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 23 Mar 1998, 20:38 GMT
</LI>
</ul>
</ul>
</LI>
</UL></BLOCKQUOTE>

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