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<H1>Re: [MUD-Dev] The MLI Project</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] The MLI Project</LI>
<LI><em>From</em>: "Andrew C.M. McClintock" &lt;<A HREF="mailto:andrewm#tiger,hsc.edu">andrewm#tiger,hsc.edu</A>&gt;</LI>
<LI><em>Date</em>: Tue, 24 Feb 1998 02:14:05 -0500</LI>
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<PRE>
&gt;On Mon, 23 Feb 1998, Chris Gray wrote:
&gt;&gt; [Chris L:]
&gt;
&gt;[snipped]
&gt;
&gt;&gt; :Want something a little more "normal".  Boffo now has "magic-vision" which
&gt;&gt; :displays the magical potentials of all objects in such strength and
&gt;&gt; :overwhelming detail that their mere visual characteristics are effectively
&gt;&gt; :lost.
&gt;
&gt;[snipped]
&gt;
&gt;&gt; This suggests, however, that having multiple graphics output windows might
&gt;&gt; be interesting. That way, you could show a magical field strength, as
&gt;&gt; seen by Boffo, as well as his infra-red view. Similar to previous
&gt;&gt; discussions as to focal point, you could choose one of the window's to
&gt;&gt; be clearly redrawn, while the other is less so, because the player does
&gt;&gt; not have Boffo concentrating on that aspect.
&gt;
&gt;I don't have that much to say about this...
&gt;
&gt;By displaying information regarding a single 'thing' across several
&gt;windows (specially as above) would require the player to process the
&gt;information and spent some time as a detective.  Piecing things from
&gt;different parts of the spectrum to get the big picture.
&gt;
&gt;This seems silly coz a computer should do this all for you.  So perhaps a
&gt;layering system where you can switch off layers.  If any of the other
&gt;senses is very strong, it can spill over.
&gt;
&gt;I suppose this can be followed back to trying to figure out what the user
&gt;wants to know.
&gt;
&gt;  |    Ling Lo of Remora (Top Banana)
&gt;_O_O_  Elec Eng Dept, Loughborough University, UK.     kllo#iee,org

It seems to me that doing all this, even layers, would be more work than is
at all necessary. If a creature has grown up with infravision, or sonar,
then they will label an item the same as some one used to human vision.
E.G. a dog will be recognized as a dog no matter what senses used to
identify it, because that person is _used_ to recognizing it. Forcing the
RL player to decipher a picture or representation that they are not used to
will only take away from gameplay, and wont add anything worthwhile (imo).
If a player has a device that allows him to see different ranges in the
spectrum, then perhaps it would be worth it, but i doubt unless it was very
well done that it would add any to game play.



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<li><strong><A NAME="00578" HREF="msg00578.html">Re: [MUD-Dev] The MLI Project</A></strong>
<ul compact><li><em>From:</em> Ling &lt;K.L.Lo-94#student,lboro.ac.uk&gt;</li></ul>
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<LI><STRONG><A NAME="00560" HREF="msg00560.html">Re: [MUD-Dev]	The MLI Project</A></STRONG>
<UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI>
<LI><STRONG><A NAME="00572" HREF="msg00572.html">Re: [MUD-Dev] The MLI Project</A></STRONG>
<UL><LI><EM>From:</EM> Ling &lt;K.L.Lo-94#student,lboro.ac.uk&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00567" HREF="msg00567.html">BOOK: Myer's Silverlock</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 23 Feb 1998, 19:43 GMT
<UL>
<LI><strong><A NAME="00630" HREF="msg00630.html">Re: [MUD-Dev]  BOOK: Myer's Silverlock</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Fri 27 Feb 1998, 23:33 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00560" HREF="msg00560.html">Re: [MUD-Dev]	The MLI Project</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 23 Feb 1998, 18:20 GMT
<UL>
<LI><strong><A NAME="00572" HREF="msg00572.html">Re: [MUD-Dev] The MLI Project</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 24 Feb 1998, 06:34 GMT
<UL>
<LI><strong><A NAME="00573" HREF="msg00573.html">Re: [MUD-Dev] The MLI Project</A></strong>, 
Andrew C.M. McClintock <a href="mailto:andrewm#tiger,hsc.edu">andrewm#tiger,hsc.edu</a>, Tue 24 Feb 1998, 07:17 GMT
<UL>
<LI><strong><A NAME="00578" HREF="msg00578.html">Re: [MUD-Dev] The MLI Project</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 24 Feb 1998, 11:46 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00750" HREF="msg00750.html">Re: [MUD-Dev] The MLI Project</A></strong>, 
J C Lawrence <a href="mailto:claw#cthulhu,engr.sgi.com">claw#cthulhu,engr.sgi.com</a>, Wed 18 Mar 1998, 17:21 GMT
</LI>
<LI><strong><A NAME="00751" HREF="msg00751.html">Re: [MUD-Dev] The MLI Project</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 18 Mar 1998, 17:40 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00604" HREF="msg00604.html">Re: [MUD-Dev]	The MLI Project</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 26 Feb 1998, 07:06 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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