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<H1>Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</LI>
<LI><em>From</em>: Vadim Tkachenko &lt;<A HREF="mailto:vadimt#4cs,com">vadimt#4cs,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 09 Jan 1998 16:13:14 -0600</LI>
<LI><em>Sender</em>: <A HREF="mailto:vt#vadimt,4cs.com">vt#vadimt,4cs.com</A></LI>
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<PRE>
On August 6 97, clawrenc#cup,hp.com wrote:

&gt; In &lt;199707300840.BAA25834#user1,inficad.com&gt;, on 07/30/97
&gt;    at 08:06 AM, Adam Wiggins &lt;nightfall#user1,inficad.com&gt; said:
&gt; 

[skipped]

&gt; &gt;Examples of stuff that happens all the time on dikus
&gt; &gt;via object limits: most keys are limit one, so players get a key to
&gt; &gt;(say) the dwarven kingdom immediately on reboot and then hold a
&gt; &gt;monopoly over anything found inside until they rent or the mud
&gt; &gt;crashes.  I've also seen things like spiteful players throwing the
&gt; &gt;keys to Mahn-Tor's keep into the ocean just to keep other players
&gt; &gt;out, for whatever reason.
&gt; 
&gt; All of which seem quite ideal I'm afraid.  Note the quote in the
&gt; recent Bartle posts of the chap sitting by the falls waiting to give
&gt; the brand to someone.  Its a trap.  Its obvious, simple, and *really*
&gt; elegant (outside of the player hitting ^L repetitively).  Its also
&gt; something I don't think should  either be prevented or designed
&gt; around.  Call it a happy accident.
&gt; 
&gt; I think the baser problem is that there really is only one way in to
&gt; Mahn-Tor's keep.  Why can't the walls be scaled?  Or mined?  Or a
&gt; player catapulted over the walls?  Or magical teleport?  Or a fish
&gt; charmed to go eat the key and then be caught by the player and the key
&gt; retrieved?  Or the key magically summoned?  You get the idea.

I've been playing with a different idea - make unique/restricted items
change their properties - an example:

- There's a door, you really need to open it to get some big reward.
- There's the key, and the only one.
- You accidently found it, or killed somebody who had it in possession,
[optional] you found the door.
- (to simplify) the further you from the given door, the heavier the key
becomes, so you either are forced to go in a right direction (btw, not
nessessarily, thus it becomes more compelling to solve the quest of
finding the right door), or drop the damned no-good thing.

'course, there are exceptions like above - one-way actions like dropping
into ocean, which should be resolved separately.

&gt; J C Lawrence

-- 
Still alive and smile stays on,
Vadim Tkachenko &lt;VadimT#4CS,Com&gt;
--
UNIX _is_ user friendly, he's just very picky about who his friends are

</PRE>

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<li><strong><A NAME="00197" HREF="msg00197.html">Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</A></strong>
<ul compact><li><em>From:</em> JC Lawrence &lt;claw#under,Eng.Sun.COM&gt;</li></ul>
<li><strong><A NAME="00156" HREF="msg00156.html">Re: [MUD-Dev] Unique items</A></strong>
<ul compact><li><em>From:</em> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Delivery Notification: Delivery has failed</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00178" HREF="msg00178.html">Delivery Notification: Delivery has failed</A></strong>, 
PMDF e-Mail Interconnect <a href="mailto:postmaster#nova,wright.edu">postmaster#nova,wright.edu</a>, Sat 10 Jan 1998, 15:46 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00159" HREF="msg00159.html">RE: [MUD-Dev] MUD Economy</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Sat 10 Jan 1998, 01:03 GMT
<UL>
<LI><strong><A NAME="00190" HREF="msg00190.html">Re: [MUD-Dev] MUD Economy</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 11 Jan 1998, 14:07 GMT
</LI>
<LI><strong><A NAME="00201" HREF="msg00201.html">Re: [MUD-Dev] MUD Economy</A></strong>, 
JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Sun 11 Jan 1998, 22:10 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00154" HREF="msg00154.html">Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Fri 09 Jan 1998, 22:15 GMT
<UL>
<LI><strong><A NAME="00156" HREF="msg00156.html">Re: [MUD-Dev] Unique items</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Fri 09 Jan 1998, 23:39 GMT
<UL>
<LI><strong><A NAME="00173" HREF="msg00173.html">Re: [MUD-Dev] Unique items</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 10 Jan 1998, 06:40 GMT
<UL>
<LI><strong><A NAME="00213" HREF="msg00213.html">Re: [MUD-Dev] Unique items</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Mon 12 Jan 1998, 17:42 GMT
<UL>
<LI><strong><A NAME="00226" HREF="msg00226.html">Re: [MUD-Dev] Unique items</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 13 Jan 1998, 05:33 GMT
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