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<H1>Re: [MUD-Dev]  The MLI Project</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  The MLI Project</LI>
<LI><em>From</em>: Caliban Tiresias Darklock &lt;<A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 17 Feb 1998 01:08:14 -0500</LI>
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<PRE>
At 09:24 PM 2/16/98 +0000, coder#ibm,net wrote:
&gt;
&gt;On 16/02/98 at 02:31 AM, Ling &lt;K.L.Lo-94#student,lboro.ac.uk&gt; said: 
&gt;
&gt;&gt;If I want
&gt;&gt;to act like a robot and 'trigger' on some movement/colour change, I stare
&gt;&gt;off centre to the target.  This staring into nothing in particular, apart
&gt;&gt;from less eyestrain, let's me switch off and flinch.  
&gt;
&gt;Bingo.  Its a common technique, and havily used by most heavy arcade
&gt;gamers.  

And part of military combat training. When watching a doorway from cover,
for example, we're taught to aim the weapon naturally at the door and then
watch a spot about three feet from it. 

And on the subject of first-person shooters... the thing that's done me
more good than anything in Quake is the general wisdom passed along by my
range instructor during basic: it's always better to take two seconds to
aim than it is to jump out like a maniac and blindly squeeze off rounds in
the general direction of the target. One good shot outdoes a hundred bad
ones every time. 

I would think, however, what makes peripheral vision more noticeable is the
lack of resolution. I can't read the word "Camel" on the cigarette pack
next to my monitor, for example, nor can I read the keypad on the phone at
the other side... but if either of them moved, I'd notice immediately.
(This sometimes happens, since I have a cat in the house. And now that I
think about it, I can see my cat lying on the floor out of the corner of my
eye, but I have no idea which direction he's facing -- he's facing either
the mirror or the door, but I can't tell which.)

&gt;&gt;In any case, take a look at the game Dungeon Keeper and take control of a
&gt;&gt;beetle.  You end up viewing the world with a goldfish lense.  Different
&gt;&gt;creatures have different vision.  It's quite cool until you start to
&gt;&gt;think you really are a beetle.
&gt;

&gt;&lt;kof&gt;
&gt;
&gt;Latent RP?

I found Dungeon Keeper to be an excellent game, and I still enjoy playing
it... even though it got really boring after a while in terms of the
victory conditions. The differing perspectives, when in first-person view,
were fascinating... although taking control of a vampire was a pain with
the red tinge to everything. 


 


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<li><strong><A NAME="00517" HREF="msg00517.html">Re: [MUD-Dev]  The MLI Project</A></strong>
<ul compact><li><em>From:</em> Travis Casey &lt;efindel#polaris,net&gt;</li></ul>
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<LI><STRONG><A NAME="00486" HREF="msg00486.html">Re: [MUD-Dev]  The MLI Project</A></STRONG>
<UL><LI><EM>From:</EM> Ling &lt;K.L.Lo-94#student,lboro.ac.uk&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00506" HREF="msg00506.html">Re: [MUD-Dev]  The MLI Project</A></STRONG>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  The MLI Project</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00355" HREF="msg00355.html">Re: [MUD-Dev]  The MLI Project</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Fri 30 Jan 1998, 19:08 GMT
</LI>
</ul>
<LI><strong><A NAME="00480" HREF="msg00480.html">Re: [MUD-Dev]  The MLI Project</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 16 Feb 1998, 06:23 GMT
<UL>
<LI><strong><A NAME="00486" HREF="msg00486.html">Re: [MUD-Dev]  The MLI Project</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Mon 16 Feb 1998, 10:28 GMT
<UL>
<LI><strong><A NAME="00506" HREF="msg00506.html">Re: [MUD-Dev]  The MLI Project</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 17 Feb 1998, 03:23 GMT
<UL>
<LI><strong><A NAME="00509" HREF="msg00509.html">Re: [MUD-Dev]  The MLI Project</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 17 Feb 1998, 06:19 GMT
<UL>
<LI><strong><A NAME="00517" HREF="msg00517.html">Re: [MUD-Dev]  The MLI Project</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Wed 18 Feb 1998, 04:42 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00515" HREF="msg00515.html">Re: [MUD-Dev]  The MLI Project</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Wed 18 Feb 1998, 04:37 GMT
<UL>
<LI><strong><A NAME="00554" HREF="msg00554.html">Re: [MUD-Dev]  The MLI Project</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 23 Feb 1998, 00:20 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00535" HREF="msg00535.html">The MLI Project</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Fri 20 Feb 1998, 09:54 GMT
</LI>
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