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<H1>Re: [MUD-Dev]  CORBA, RMI, threads</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  CORBA, RMI, threads</LI>
<LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
<LI><em>Date</em>: Sat, 14 Feb 98 21:49:02 -0800</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
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<PRE>

On 29/01/98 at 10:29 AM, s001gmu#nova,wright.edu said:

&gt;So, to reuse my schedule example, you could have several different calls
&gt;like so:

&gt;  event_driver.schedule(new combat_event(real_to_game_time(t), attacker,
&gt;                                         defender));
&gt;  event_driver.schedule(new heal_event(real_to_game_time(t), target,
&gt;                                       amount));

I simplify all of this by not using a stack based architecture, but
instead using message passing.  An "event" then is merely a tuple of an
objectID and a message to pass to that object,

&gt;etc.  Each event class descended from the generic event has it's own
&gt;handle() method.  You'll also want to have each descended event class's 
&gt;constructors take arguments of pertinent data, as above.  You can make
&gt;the inheretence tree as broad and deep as you like, depending on how you
&gt;choose to organize things.

You also end up with a very very shallow and simple inheritance tree.

&gt;&lt;rant&gt;
&gt;There are other ways of doing things which are less object oriented in
&gt;their design (like registering callback functions).  There is no one way
&gt;that your code "should" look.  Always keep in mind that there is no
&gt;"right" solution to any problem.  There are many solutions with varrying
&gt;degrees of effectiveness, based on your assumptions and understanding of
&gt;the problem.  Lines like "how should my code look" really bother me...
&gt;&lt;/rant&gt;

&lt;nod&gt;

-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


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<ul><li>Thread context:
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<LI><STRONG>CORBA, RMI, threads</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00324" HREF="msg00324.html">CORBA, RMI, threads</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Mon 26 Jan 1998, 20:37 GMT
</LI>
<LI><strong><A NAME="00331" HREF="msg00331.html">Re: [MUD-Dev]  CORBA, RMI, threads</A></strong>, 
Brandon Gillespie <a href="mailto:brandon#roguetrader,com">brandon#roguetrader,com</a>, Tue 27 Jan 1998, 21:26 GMT
<UL>
<LI><strong><A NAME="00334" HREF="msg00334.html">Re: [MUD-Dev]  CORBA, RMI, threads</A></strong>, 
Marc Eyrignoux <a href="mailto:Marc.Eyrignoux#efrei,fr">Marc.Eyrignoux#efrei,fr</a>, Wed 28 Jan 1998, 10:09 GMT
<UL>
<LI><strong><A NAME="00340" HREF="msg00340.html">CORBA, RMI, threads</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Thu 29 Jan 1998, 14:46 GMT
<LI><strong><A NAME="00468" HREF="msg00468.html">Re: [MUD-Dev]  CORBA, RMI, threads</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 15 Feb 1998, 13:38 GMT
<LI><strong><A NAME="00471" HREF="msg00471.html">CORBA, RMI, threads</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Mon 16 Feb 1998, 01:53 GMT
</LI>
</LI>
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<LI><strong><A NAME="00342" HREF="msg00342.html">Re: [MUD-Dev]  CORBA, RMI, threads</A></strong>, 
Brandon Gillespie <a href="mailto:brandon#roguetrader,com">brandon#roguetrader,com</a>, Thu 29 Jan 1998, 15:53 GMT
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<LI><strong><A NAME="00012" HREF="msg00012.html">Re: [MUD-Dev] The impact of the web on muds</A></strong>, 
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Fri 02 Jan 1998, 21:21 GMT
</LI>
<LI><strong><A NAME="00047" HREF="msg00047.html">Re: [MUD-Dev] The impact of the web on muds</A></strong>, 
JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Tue 06 Jan 1998, 02:44 GMT
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</UL></BLOCKQUOTE>

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