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<H1>Re: [MUD-Dev] Commercial value of RP</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Commercial value of RP </LI>
<LI><em>From</em>: JC Lawrence &lt;<A HREF="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</A>&gt;</LI>
<LI><em>Date</em>: Fri, 09 Jan 1998 19:19:53 -0800</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
On Thu, 8 Jan 1998 06:37:38 PST8PDT 
Mike Sellers&lt;mike#online-alchemy,com&gt; wrote:

&gt; There's little diku influence in M59, at least not intentional
&gt; influence.  There have been two pretty distinct groups who play
&gt; though; some come to kill things, others to socialize (many in both
&gt; groups have never played muds or RPGs before).  The interesting
&gt; thing is that both groups tend to cross-over, having found the joys
&gt; of the others' activities.  As for real role-playing, well... that's
&gt; a rare thing, I'm afraid.  The designers' fault as much as the
&gt; players, if not more.  :-/

Which again begs the question I asked a short while back:

  Why do you specifically decry the loss of RP on M59, or find it a
fault that it has little RP?

Is this because it is your own preferred playing style, as part of the
game definition or goals, or some other perhaps commercial reason?
  
-- 
J C Lawrence                               Internet: claw#null,net
                                           Internet: coder#ibm,net
----------(*)                        Internet: jc.lawrence#sun,com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

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<LI><STRONG><A NAME="00114" HREF="msg00114.html">Re: [MUD-Dev] Commercial value of RP</A></STRONG>
<UL><LI><EM>From:</EM> Mike Sellers &lt;mike#online-alchemy,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Commercial value of RP</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
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<LI><strong><A NAME="00125" HREF="msg00125.html">Re: [MUD-Dev] Commercial value of RP</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 08 Jan 1998, 21:38 GMT
<UL>
<LI><strong><A NAME="00219" HREF="msg00219.html">Re: [MUD-Dev] Commercial value of RP</A></strong>, 
The Eternal City <a href="mailto:eternal#eternal,eternal-city.com">eternal#eternal,eternal-city.com</a>, Mon 12 Jan 1998, 19:29 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00168" HREF="msg00168.html">Re: [MUD-Dev] Commercial value of RP</A></strong>, 
JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Sat 10 Jan 1998, 03:38 GMT
<UL>
<LI><strong><A NAME="00217" HREF="msg00217.html">Re: [MUD-Dev] Commercial value of RP</A></strong>, 
The Eternal City <a href="mailto:eternal#eternal,eternal-city.com">eternal#eternal,eternal-city.com</a>, Mon 12 Jan 1998, 19:06 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00165" HREF="msg00165.html">Re: [MUD-Dev] Commercial value of RP</A></strong>, 
JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Sat 10 Jan 1998, 03:19 GMT
</LI>
</ul>
<LI><strong><A NAME="00138" HREF="msg00138.html">RE: [MUD-Dev] Commercial value of RP</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 09 Jan 1998, 15:25 GMT
<UL>
<LI><strong><A NAME="00170" HREF="msg00170.html">Re: [MUD-Dev] Commercial value of RP</A></strong>, 
JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Sat 10 Jan 1998, 04:16 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00140" HREF="msg00140.html">Re: [MUD-Dev] Commercial value of RP</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 09 Jan 1998, 15:49 GMT
</LI>
<LI><strong><A NAME="00185" HREF="msg00185.html">Re: [MUD-Dev] Commercial value of RP</A></strong>, 
Raph &amp; Kristen Koster <a href="mailto:koster#eden,com">koster#eden,com</a>, Sat 10 Jan 1998, 17:27 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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