<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Mud-Dev FAQ --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: Sun, 04 Jan 1998 06:30:57 +0000 --> <!--X-Message-Id: 199801040630.AAA20167@dfw-ix2.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.SOL.3.96.980103164301.20380A-100000@sun-cc203 --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Mud-Dev FAQ</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00020.html">Previous</a> | <a href="msg00022.html">Next</a> ] Thread: [ <a href="msg00017.html">Previous</a> | <a href="msg00026.html">Next</a> ] Index: [ <A HREF="author.html#00021">Author</A> | <A HREF="#00021">Date</A> | <A HREF="thread.html#00021">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Mud-Dev FAQ</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Mud-Dev FAQ</LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Sun, 4 Jan 1998 01:32:57 -4</LI> <LI><em>Comments</em>: Authenticated sender is <jlsysinc#popd,ix.netcom.com></LI> <LI><em>Reply-to</em>: <A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 3 Jan 98 at 8:51, Ling wrote: > 4. What has been discussed previously? > > [Could someone provide this? JC, did you not make a post last summer > which summed all the threads posted up to that point?] > Here you go. This is a current list of discussed topics; an update of JC's July posting. I might have overlooked some interesting discussions hidden under dubious subject headers (cf. "Ho Hum" <*poke* *poke* :>) I've also attempted a split into three broad and fuzzy categories. -cut- Server design: Affects vs. spoofs Security concerns of spoofs Component based bodies vs. aggregate bodies vs. atomic bodies Rooms vs. coordinate spaces vs. mixed forms of the two Methods of handling coordinate spaces: neighborhoods, tree forms R-Trees, R*-Trees, 3d arrays, Quad/Oct trees Automated population containers Event models Internal process models Security models Multi-threaded server design Database design for a server Use of transactional databases in a MUD server How to avoid resets Parsing systems, and language development tools Design of internal MUD languages Variations on event-driven design Disk vs. memory based designs for MUD servers IO Socket efficiencies. Telnet protocol and terminal emulation Design of Object IDs and Object ID recycling Artificial probability systems Virtual rooms, virtual objects, virtual mobiles Sending mail from within a mud server String handling and memory Verb handling - global vs. local vs. mixed Generic objects Object assemblies Collision detection Client scripting and scripting prevention Graphical interfaces Must have books for programmers Web vs. Telnet Game design: Classes of players and what they want from a game Levels vs. level-less vs. abstracted levels vs. level-comparatives Keeping a goal progression without levels Handling of character inventory and representation of inventory Families and their impacts on clans, multi-charring, and tactics Character senses, representation and extension Re-usable quests or plotlines Generic quest creation systems Rumor systems, handling rumor propagation, and rumor decay Races Placement of characters in the MUD-world predator totem-pole Handling of character death as an in-game event Perma-death vs. resurrection Economic systems (and lessons learnt by prior experiments) Energy-style ecologies and economies Ecologies for MUD worlds Inter-player communication systems Perceived danger levels for characters NPC AI, goal-oriented NPCs, intelligently automating NPCs Player characters as NPCs/monsters Nutrition Wounds and trauma systems Combat systems (round based, no rounds, interactive, etc.) Combat messages Combat scripting and action Dynamic descriptions and perception Views on the "undead" User command interface design All about bows, longbows, crossbows, etc. Festivals and in-game mud games Supporting both Rpers and GOPers Virtual chemistry/alchemy In-game political and social structures Implementing mundane professions (or Nation of Shopkeepers) Methods of integrating PK (coexistence with non-PK) Handling poison and disease Inebriation and drugs Dragons - a number of viewpoints Spoken and written languages Food - interesting or irritating Starting characters or creating characters Amalgamud specification document Alignment vs. reputation Character positions and rank point system Automatic name generation Learning and skill progression Classless systems and profession-based systems Physics and the mud universe Hard sci-fi vs. science fantasy Character places of their own Character henchmen and servants Thieves - ideas Allowing players to affect the world Group play and group dynamics Spells and spell-casting systems Characters - heroes, nobodies, or prey species Game balance Hive minds Traps and riddle lists Representing character stats - numeric, descriptive and graphic Settings for mud worlds List members' inspirational fantasy and scf-fi books Handling and building of large trackless areas Gods and deity systems Mud Administration/Philosophy Lorry's document on wizarding The morality of logging and snooping Problems with socializers Social control and engineering Dealing with "problem" players Is the virtual world real? Gender issues Bartle's mud papers The purpose of mudding Motivating builders and coders Role-play vs. Game-Only Play discussion PK vs. Non-PK discussions The infamous rape discussion Habitat papers and anecdotes Overriding players' control of the character -cut- -- Jon A. Lambert "Everything that deceives may be said to enchant" - Plato </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00077" HREF="msg00077.html">Re: [MUD-Dev] Mud-Dev FAQ</A></strong> <ul compact><li><em>From:</em> JC Lawrence <claw#under,Eng.Sun.COM></li></ul> <li><strong><A NAME="00026" HREF="msg00026.html">Re: [MUD-Dev] request for comments (was: Mud-Dev FAQ)</A></strong> <ul compact><li><em>From:</em> Vadim Tkachenko <vadimt#4cs,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00017" HREF="msg00017.html">Mud-Dev FAQ</A></STRONG> <UL><LI><EM>From:</EM> Ling <K.L.Lo-94#student,lboro.ac.uk></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00020.html">Re: [MUD-Dev] Circumstances & Situations</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00022.html">Re: [MUD-Dev] Mud-Dev FAQ</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00017.html">Mud-Dev FAQ</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00026.html">Re: [MUD-Dev] request for comments (was: Mud-Dev FAQ)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00021"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00021"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00019" HREF="msg00019.html">Re: [MUD-Dev] Mail from mud Update :)</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 04 Jan 1998, 01:10 GMT <UL> <LI><strong><A NAME="00076" HREF="msg00076.html">Re: [MUD-Dev] Mail from mud Update :)</A></strong>, JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Wed 07 Jan 1998, 00:37 GMT <UL> <LI><strong><A NAME="00085" HREF="msg00085.html">Re: [MUD-Dev] Mail from mud Update :)</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Wed 07 Jan 1998, 15:48 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00017" HREF="msg00017.html">Mud-Dev FAQ</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sat 03 Jan 1998, 16:44 GMT <UL> <LI><strong><A NAME="00021" HREF="msg00021.html">Re: [MUD-Dev] Mud-Dev FAQ</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 04 Jan 1998, 06:30 GMT <UL> <LI><strong><A NAME="00026" HREF="msg00026.html">Re: [MUD-Dev] request for comments (was: Mud-Dev FAQ)</A></strong>, Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Mon 05 Jan 1998, 14:34 GMT <UL> <LI><strong><A NAME="00033" HREF="msg00033.html">Re: [MUD-Dev] request for comments (was: Mud-Dev FAQ)</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 05 Jan 1998, 21:05 GMT </LI> <LI><strong><A NAME="00050" HREF="msg00050.html">Re: [MUD-Dev] request for comments (was: Mud-Dev FAQ)</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 06 Jan 1998, 05:32 GMT </LI> <LI><strong><A NAME="00078" HREF="msg00078.html">Re: [MUD-Dev] request for comments (was: Mud-Dev FAQ)</A></strong>, JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Wed 07 Jan 1998, 00:52 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>