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<H1>Re: [MUD-Dev] Administrative Responsibilities</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Administrative Responsibilities</LI>
<LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
<LI><em>Date</em>: Sun, 15 Feb 98 10:13:33 -0800</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
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<PRE>

On 03/02/98 at 12:41 PM, Greg Munt &lt;greg#uni-corn,demon.co.uk&gt; said: &gt;On
Mon, 2 Feb 1998, Jon A. Lambert wrote:
&gt;&gt; On  2 Feb 98 at 2:45, Greg Munt wrote:


&gt; The mud's 'gossip' channel was frequently filled with discussions 
&gt; concerning the real life of players, and I was well-known for engaging
&gt; in political discussions when online. I agree that in PK muds, everything 
&gt; is fair game, including harassment and victimisation. This is ok,
&gt; because all players know the score before they start playing. Going by 
&gt; the use of the 'gossip' channel, I would not assume that everything was
&gt; in-game.

&gt; The activities which I considered to be harassment and victimisation 
&gt; were NOT in-game activities. I had inadvertedly offended a female
&gt; player.  Her male friends sought to protect her, and 'punish' me for a 
&gt; crime that I was unaware of committing. They were not pursuing in-game PK 
&gt; fun, but instead were dealing out 'justice' to someone who had offended one 
&gt; of their number IN REAL LIFE.
&gt;  
&gt;If we were discussing a PK mud, I would agree with you. If my treatment 
&gt;was in-game, I would agree with you. I have played a mud where I was 
&gt;killed in the game context. I had no problem with that. But when I am 
&gt;killed (or rather, overkilled) for OOC reasons, that is when I take
&gt;offence,  to put it rather mildly.

Have you considered that you are making an artificial distinction between
IC and OOC, and on the basis of that expecting that others will make the
same seperation?  Many players, especially GoP'ers make no such
distinction.  For them, their in-game goals are merely a set of
entertainment based goals they pursue as part of the real lives, much as
they might run to get a better place in the queue to get a ticket for a
popular new film, or to get that parking space closer to the store, or to
get that promotion.  

-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


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<LI><STRONG><A NAME="00383" HREF="msg00383.html">Re: [MUD-Dev] Administrative Responsibilities</A></STRONG>
<UL><LI><EM>From:</EM> Greg Munt &lt;greg#uni-corn,demon.co.uk&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Administrative Responsibilities</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00383" HREF="msg00383.html">Re: [MUD-Dev] Administrative Responsibilities</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Tue 03 Feb 1998, 20:39 GMT
<UL>
<LI><strong><A NAME="00387" HREF="msg00387.html">Re: [MUD-Dev] Administrative Responsibilities</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 04 Feb 1998, 07:12 GMT
<UL>
<LI><strong><A NAME="00388" HREF="msg00388.html">Re: [MUD-Dev] Administrative Responsibilities</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Thu 05 Feb 1998, 03:28 GMT
<UL>
<LI><strong><A NAME="00395" HREF="msg00395.html">Re: [MUD-Dev] Administrative Responsibilities</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sun 08 Feb 1998, 23:01 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00478" HREF="msg00478.html">Re: [MUD-Dev] Administrative Responsibilities</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 16 Feb 1998, 04:51 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00365" HREF="msg00365.html">OT: Following in the footsteps of JCL</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Sun 01 Feb 1998, 16:17 GMT
<UL>
<LI><strong><A NAME="00366" HREF="msg00366.html">Re: [MUD-Dev]  OT: Following in the footsteps of JCL</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 01 Feb 1998, 18:11 GMT
</LI>
<LI><strong><A NAME="00369" HREF="msg00369.html">Re: [MUD-Dev]  OT: Following in the footsteps of JCL</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sun 01 Feb 1998, 22:51 GMT
</LI>
<LI><strong><A NAME="00373" HREF="msg00373.html">Re: [MUD-Dev]  OT: Following in the footsteps of JCL</A></strong>, 
Marc Eyrignoux <a href="mailto:Marc.Eyrignoux#efrei,fr">Marc.Eyrignoux#efrei,fr</a>, Mon 02 Feb 1998, 18:01 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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