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<H1>Re: [MUD-Dev]  World Persistence, flat files v/s DB v/s ??</H1>
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<LI><em>To</em>: mud-dev &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  World Persistence, flat files v/s DB v/s ??</LI>
<LI><em>From</em>: Joel Dillon &lt;<A HREF="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</A>&gt;</LI>
<LI><em>Date</em>: Sun, 22 Mar 1998 13:03:00 +0000 (GMT)</LI>
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<PRE>
&gt; You're going to need one ServerSocket per player, aren't you?
&gt; 
&gt; If I am correct in this assumption, there is no problem - you can use one
&gt; thread to read from them, identifying connections by the socket they are
&gt; connected to.

  The problem here is that you can't do nonblocking i/o in Java. So
while you were waiting for input from 1 player the others would all be
blocked ;)
 
&gt; If not, you can either use one thread/socket, and require a custom client,
&gt; which attaches an identifier to data sent (possibly using something like
&gt; DataGramPacket, where one part of the packet is the identifier), or just
&gt; use one thread per player - this doesn't seem overly excessive to me. :)

  Exactly. Threads are a lot cheaper than processes ;)

	Jo



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<li><strong><A NAME="00815" HREF="msg00815.html">Re: [MUD-Dev]  World Persistence, flat files v/s DB v/s ??</A></strong>
<ul compact><li><em>From:</em> Matt Chatterley &lt;matt#mpc,dyn.ml.org&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  World Persistence, flat files v/s DB v/s ??</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
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<LI><strong><A NAME="00881" HREF="msg00881.html">Re: [MUD-Dev]  World Persistence, flat files v/s DB v/s ??</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Wed 25 Mar 1998, 04:53 GMT
<UL>
<LI><strong><A NAME="00924" HREF="msg00924.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 01 Apr 1998, 00:49 GMT
</LI>
</UL>
</LI>
</ul>
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<LI><strong><A NAME="00827" HREF="msg00827.html">Re: [MUD-Dev]  World Persistence, flat files v/s DB v/s ??</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sun 22 Mar 1998, 20:05 GMT
</LI>
</ul>
<LI><strong><A NAME="00812" HREF="msg00812.html">Re: [MUD-Dev]  World Persistence, flat files v/s DB v/s ??</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sun 22 Mar 1998, 12:44 GMT
<UL>
<LI><strong><A NAME="00814" HREF="msg00814.html">Re: [MUD-Dev]  World Persistence, flat files v/s DB v/s ??</A></strong>, 
Joel Dillon <a href="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</a>, Sun 22 Mar 1998, 12:50 GMT
<UL>
<LI><strong><A NAME="00815" HREF="msg00815.html">Re: [MUD-Dev]  World Persistence, flat files v/s DB v/s ??</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sun 22 Mar 1998, 13:40 GMT
<UL>
<LI><strong><A NAME="00816" HREF="msg00816.html">Re: [MUD-Dev]  World Persistence, flat files v/s DB v/s ??</A></strong>, 
Joel Dillon <a href="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</a>, Sun 22 Mar 1998, 13:55 GMT
</LI>
<LI><strong><A NAME="00817" HREF="msg00817.html">Another recruit for the list?</A></strong>, 
Joel Dillon <a href="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</a>, Sun 22 Mar 1998, 15:29 GMT
</LI>
<LI><strong><A NAME="00855" HREF="msg00855.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 23 Mar 1998, 20:38 GMT
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