1998Q1/
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<H1>RE: [MUD-Dev]  Re: MUD Development Digest</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>'" &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev]  Re: MUD Development Digest</LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 27 Feb 1998 14:12:54 -0600</LI>
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<PRE>
On Friday, February 27, 1998 5:56 AM, Dr. Cat[SMTP:cat#bga,com] 
wrote:
&gt; &gt; From:  "Koster, Raph" &lt;rkoster#origin,ea.com&gt;
&gt; &gt;
&gt; &gt; Ultima I used a redefined B&amp;W character set at 80x24 for all
&gt; &gt; graphics,including the "3d" dungeon view, which was very simple. 
The
&gt; &gt; space sections were overhead view, with an asterisk for a star, 
and
&gt; &gt; little ship icons... Space got left out of all subsequent Ultimas, 
and
&gt; &gt; Richard now says he was "putting the kitchen sink in" and now 
knows
&gt; &gt; better. :)

&gt;  The Apple II family didn't have
&gt; hardware redefinable character sets, like the later Atari 800 and
&gt; Commodore 64 did.  Some companies provided software character 
generators
&gt; that ran in the "hi-res" graphics mode, but Richard wasn't using one 
of
&gt; those.  The wildenress display used "tiles" that were twice as tall 
and
&gt; twices as wide as a text character, giving the ability to put around 
&gt; 20x16 tiles on the screen.  Maybe less than 16 vertically, I forget 
&gt; whether he used the Apple's hardware 4 line text window.  The remake 
had
&gt; a little less because of the addition of fancy blue and white 
borders, as
&gt; used in Ultima 3 and 4.  The towns and castles used smaller shapes 
to get
&gt; more detail and maneuvering room on-screen, and matched the 40x24
&gt; dimensions of an Apple text screen.

Oops, I MEANT 40x24. :P

My experience btw was on the Atari, which did use redefinable char 
sets at 40x24... I never actually saw the Apple version. U1 didn't use 
artifacting for the colors, but U3 did, as I recall, and it resulted 
in the tile size become 2x2 characters...

-Raph


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00632" HREF="msg00632.html">Tutorial: Let's build a Compiler! - Part VI: Boolean Expressions</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 27 Feb 1998, 23:58 GMT
<LI><strong><A NAME="00631" HREF="msg00631.html">Tutorial: Let's build a Compiler! - Part V: Control Constructs</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 27 Feb 1998, 23:55 GMT
<LI><strong><A NAME="00629" HREF="msg00629.html">Tutorial: Let's build a Compiler! - Part III: More Expressions</A></strong>, 
Jon A. Lambert <a href="mailto:Jon.A.Lambert#ix,netcom.com">Jon.A.Lambert#ix,netcom.com</a>, Fri 27 Feb 1998, 23:25 GMT
<LI><strong><A NAME="00628" HREF="msg00628.html">Tutorial: Let's build a Compiler! - Part IV: Interpreters</A></strong>, 
Jon A. Lambert <a href="mailto:Jon.A.Lambert#ix,netcom.com">Jon.A.Lambert#ix,netcom.com</a>, Fri 27 Feb 1998, 23:25 GMT
<LI><strong><A NAME="00627" HREF="msg00627.html">RE: [MUD-Dev]  Re: MUD Development Digest</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 27 Feb 1998, 20:13 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00644" HREF="msg00644.html">Re: [MUD-Dev]  Re: MUD Development Digest</A></strong>, 
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Sat 28 Feb 1998, 07:00 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00624" HREF="msg00624.html">Re: [MUD-Dev]	Tutorial: Let's build a Compiler! - Part I: Introductio</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 27 Feb 1998, 18:20 GMT
<UL>
<LI><strong><A NAME="00625" HREF="msg00625.html">Tutorial: Let's build a Compiler! - Part I: Introductio</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Fri 27 Feb 1998, 18:45 GMT
<UL>
<LI><strong><A NAME="00635" HREF="msg00635.html">Re: [MUD-Dev]  Tutorial: Let's build a Compiler! - Comments</A></strong>, 
Jon A. Lambert <a href="mailto:Jon.A.Lambert#ix,netcom.com">Jon.A.Lambert#ix,netcom.com</a>, Sat 28 Feb 1998, 02:09 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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