1998Q1/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: RE: [MUD&#45;Dev] 3D engines for MUDs -->
<!--X-From-R13: "Ybfgre, Dncu" <exbfgreNbevtva.rn.pbz> -->
<!--X-Date: Tue, 24 Mar 1998 15:23:04 +0000 -->
<!--X-Message-Id: c=US%a=_%p=EA%l=MOLACH&#45;980324152258Z&#45;150644#molach,origin.ea.com -->
<!--X-Content-Type: text/plain -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, RE: [MUD-Dev] 3D engines for MUDs</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:rkoster#origin,ea.com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00874.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00876.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00900.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00896.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00875">Author</A>
&nbsp;|&nbsp;<A HREF="#00875">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00875">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>RE: [MUD-Dev] 3D engines for MUDs</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: "'<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>'" &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] 3D engines for MUDs </LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 24 Mar 1998 09:22:58 -0600</LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
&gt; Doesn't really answer the current topic of exceptions on height 
terrain
&gt; maps but take a look at Command &amp; Conquer 2: Tiberian Sun.  It uses 
voxels
&gt; for everything including the units themselves allowing irregularly 
shaped
&gt; thingibobs (technical term).

Voxels look great at a distance, and start to "pixelate" really badly 
as you get close to them. Also, most data files I have seen for voxel 
objects (as opposed to voxel terrain) are really large. Lastly, if 
you're doing anything flat, voxels are a waste, as one poly can handle 
flat very easily, but you need hundreds of thousands of (individually 
tracked) voxels in current voxel engines.

Not to say voxels are bad--they are phenomenal looking in any sort of 
overhead view application, or fixed distance application. They also do 
great at terrain as long as you can't get too close to the terrain. 
 They're currently getting trendy in computer game development 
circles, though the concept has been around since the 70s.

-Raph


</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="00896" HREF="msg00896.html">3D engines for MUDs</A></strong>
<ul compact><li><em>From:</em> Niklas Elmqvist &lt;d97elm#dtek,chalmers.se&gt;</li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00874.html">Re: [MUD-Dev] META: Broken mail headers</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00876.html">3D engines for MUDs</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00900.html">Re: [MUD-Dev]  UML/Commercial v Free Muds</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00896.html">3D engines for MUDs</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00875"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00875"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] META: Broken mail headers</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00923" HREF="msg00923.html">Re: [MUD-Dev] META: Broken mail headers</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 01 Apr 1998, 00:21 GMT
</LI>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00880" HREF="msg00880.html">UML/Commercial v Free Muds</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Wed 25 Mar 1998, 03:07 GMT
<UL>
<LI><strong><A NAME="00887" HREF="msg00887.html">Re: [MUD-Dev]  UML/Commercial v Free Muds</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 25 Mar 1998, 06:10 GMT
</LI>
<LI><strong><A NAME="00900" HREF="msg00900.html">Re: [MUD-Dev]  UML/Commercial v Free Muds</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 26 Mar 1998, 04:05 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00875" HREF="msg00875.html">RE: [MUD-Dev] 3D engines for MUDs</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 24 Mar 1998, 15:23 GMT
<UL>
<LI><strong><A NAME="00896" HREF="msg00896.html">3D engines for MUDs</A></strong>, 
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Wed 25 Mar 1998, 15:12 GMT
<UL>
<LI><strong><A NAME="00898" HREF="msg00898.html">Re: [MUD-Dev]  3D engines for MUDs</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Wed 25 Mar 1998, 16:08 GMT
</LI>
</UL>
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00877" HREF="msg00877.html">Re: [MUD-Dev] 3D engines for MUDs</A></strong>, 
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Tue 24 Mar 1998, 16:18 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00834" HREF="msg00834.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 23 Mar 1998, 07:06 GMT
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>