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<H1>[MUD-Dev] Simulations - was: 'A flamewar startingpoint.'</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Simulations - was: 'A flamewar startingpoint.' </LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 12 Jan 1998 22:58:37 -4</LI>
<LI><em>Comments</em>: Authenticated sender is &lt;jlsysinc#popd,ix.netcom.com&gt;</LI>
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<PRE>
On  5 Jan 98 at 20:05, JC Lawrence wrote:
&gt; On Mon, 29 Dec 1997 11:55:29 PST8PDT 
&gt; Marian Griffith&lt;gryphon#iaehv,nl&gt; wrote:
&gt; 
&gt; &gt; The same can be said for other simple goals.  If you know which
&gt; &gt; monster to kill and how to do it then ordinary muds can be
&gt; &gt; considered drudgery and boring too. In fact I guess they are. The
&gt; &gt; trick is to create a game that has something of all this.
&gt; 
&gt; Agreed, and to me this is the great weakness of the various SimCity
&gt; etc games.  The problem is that it very quickly becomes apparent to me
&gt; in playing them that underlieing the game world is a rote equation,
&gt; and if I can merely find and stay on the sweet spot I can build
&gt; whatever I want (and that I have a feel for what that balance is).
&gt; Instantly the game becomes mechanical and loses all charm and almost
&gt; all of its interest.  Now its just a mechanical resource balance game:
&gt; not too much of this, not too little of that, make sure we copy the
&gt; game designer's ideas of how it should be and we'll "win".
&gt; 
&gt; Boring.
&gt;

But, can one maintain the "sweet spot" in the face of other player 
collusion, competition and subversion?  And more importantly, with a lack 
of global and reliable information?  With SimCity or Civilation, one has 
the advantage of being a dictatorial mayor or emperor for life and being 
privy to much more information and control than would be available to one 
living _within_ the simulation as a mere 'peep.  Another aspect of the Sim 
games is the design philosophy that leads to a specific goal.  For SimCity 
and Civilation this is generally to maximize growth and prosperity of the 
entire system, therefore the systems are weighted in a non-neutral 
direction.  I think PC participants in the simulation will also have other 
more self-interested goals rather than it's overall health (unless of 
course they _are_ mayor/emperor).   

 
--
Jon A. Lambert
"Everything that deceives may be said to enchant" - Plato

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<LI><STRONG><A NAME="00044" HREF="msg00044.html">Re: [MUD-Dev] A flamewar startingpoint.</A></STRONG>
<UL><LI><EM>From:</EM> JC Lawrence &lt;claw#under,Eng.Sun.COM&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00055" HREF="msg00055.html">[MUD-Dev]  FAQ: Personality Clash</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 06 Jan 1998, 15:35 GMT
<LI><strong><A NAME="00054" HREF="msg00054.html">[MUD-Dev]  UO's External Chat Programs [was 'Wild west']</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 06 Jan 1998, 15:34 GMT
<LI><strong><A NAME="00045" HREF="msg00045.html">Re: [MUD-Dev] Mud Settings</A></strong>, 
JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Tue 06 Jan 1998, 02:06 GMT
<LI><strong><A NAME="00044" HREF="msg00044.html">Re: [MUD-Dev] A flamewar startingpoint.</A></strong>, 
JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Tue 06 Jan 1998, 01:48 GMT
<UL>
<LI><strong><A NAME="00224" HREF="msg00224.html">[MUD-Dev] Simulations - was: 'A flamewar startingpoint.'</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 13 Jan 1998, 03:56 GMT
</LI>
<LI><strong><A NAME="00250" HREF="msg00250.html">Re: [MUD-Dev] A flamewar startingpoint.</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 17 Jan 1998, 10:40 GMT
<UL>
<LI><strong><A NAME="00413" HREF="msg00413.html">Re: [MUD-Dev] A flamewar startingpoint.</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 12 Feb 1998, 01:43 GMT
</LI>
<LI><strong><A NAME="00419" HREF="msg00419.html">Re: [MUD-Dev] A flamewar startingpoint.</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 12 Feb 1998, 02:19 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00043" HREF="msg00043.html">Re: [MUD-Dev] Circumstances &amp; Situations</A></strong>, 
JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Tue 06 Jan 1998, 01:26 GMT
</LI>
</UL></BLOCKQUOTE>

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