<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Simulations - was: 'A flamewar startingpoint.' --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: Tue, 13 Jan 1998 03:56:49 +0000 --> <!--X-Message-Id: 199801130356.VAA15941@dfw-ix2.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Marcel-1.26-1229190625-b49Ky&5#Gryphon,knoware.nl --> <!--X-Reference: 199801060153.RAA01462#under,Eng.Sun.COM --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Simulations - was: 'A flamewar startingpoint.'</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00223.html">Previous</a> | <a href="msg00225.html">Next</a> ] Thread: [ <a href="msg00044.html">Previous</a> | <a href="msg00250.html">Next</a> ] Index: [ <A HREF="author.html#00224">Author</A> | <A HREF="#00224">Date</A> | <A HREF="thread.html#00224">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Simulations - was: 'A flamewar startingpoint.'</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: [MUD-Dev] Simulations - was: 'A flamewar startingpoint.' </LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Mon, 12 Jan 1998 22:58:37 -4</LI> <LI><em>Comments</em>: Authenticated sender is <jlsysinc#popd,ix.netcom.com></LI> <LI><em>Reply-to</em>: <A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 5 Jan 98 at 20:05, JC Lawrence wrote: > On Mon, 29 Dec 1997 11:55:29 PST8PDT > Marian Griffith<gryphon#iaehv,nl> wrote: > > > The same can be said for other simple goals. If you know which > > monster to kill and how to do it then ordinary muds can be > > considered drudgery and boring too. In fact I guess they are. The > > trick is to create a game that has something of all this. > > Agreed, and to me this is the great weakness of the various SimCity > etc games. The problem is that it very quickly becomes apparent to me > in playing them that underlieing the game world is a rote equation, > and if I can merely find and stay on the sweet spot I can build > whatever I want (and that I have a feel for what that balance is). > Instantly the game becomes mechanical and loses all charm and almost > all of its interest. Now its just a mechanical resource balance game: > not too much of this, not too little of that, make sure we copy the > game designer's ideas of how it should be and we'll "win". > > Boring. > But, can one maintain the "sweet spot" in the face of other player collusion, competition and subversion? And more importantly, with a lack of global and reliable information? With SimCity or Civilation, one has the advantage of being a dictatorial mayor or emperor for life and being privy to much more information and control than would be available to one living _within_ the simulation as a mere 'peep. Another aspect of the Sim games is the design philosophy that leads to a specific goal. For SimCity and Civilation this is generally to maximize growth and prosperity of the entire system, therefore the systems are weighted in a non-neutral direction. I think PC participants in the simulation will also have other more self-interested goals rather than it's overall health (unless of course they _are_ mayor/emperor). -- Jon A. Lambert "Everything that deceives may be said to enchant" - Plato </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00044" HREF="msg00044.html">Re: [MUD-Dev] A flamewar startingpoint.</A></STRONG> <UL><LI><EM>From:</EM> JC Lawrence <claw#under,Eng.Sun.COM></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00223.html">[MUD-Dev] Event Handling</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00225.html">Re: [MUD-Dev] Clients</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00044.html">Re: [MUD-Dev] A flamewar startingpoint.</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00250.html">Re: [MUD-Dev] A flamewar startingpoint.</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00224"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00224"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00055" HREF="msg00055.html">[MUD-Dev] FAQ: Personality Clash</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 06 Jan 1998, 15:35 GMT <LI><strong><A NAME="00054" HREF="msg00054.html">[MUD-Dev] UO's External Chat Programs [was 'Wild west']</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 06 Jan 1998, 15:34 GMT <LI><strong><A NAME="00045" HREF="msg00045.html">Re: [MUD-Dev] Mud Settings</A></strong>, JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Tue 06 Jan 1998, 02:06 GMT <LI><strong><A NAME="00044" HREF="msg00044.html">Re: [MUD-Dev] A flamewar startingpoint.</A></strong>, JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Tue 06 Jan 1998, 01:48 GMT <UL> <LI><strong><A NAME="00224" HREF="msg00224.html">[MUD-Dev] Simulations - was: 'A flamewar startingpoint.'</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 13 Jan 1998, 03:56 GMT </LI> <LI><strong><A NAME="00250" HREF="msg00250.html">Re: [MUD-Dev] A flamewar startingpoint.</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 17 Jan 1998, 10:40 GMT <UL> <LI><strong><A NAME="00413" HREF="msg00413.html">Re: [MUD-Dev] A flamewar startingpoint.</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 12 Feb 1998, 01:43 GMT </LI> <LI><strong><A NAME="00419" HREF="msg00419.html">Re: [MUD-Dev] A flamewar startingpoint.</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 12 Feb 1998, 02:19 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00043" HREF="msg00043.html">Re: [MUD-Dev] Circumstances & Situations</A></strong>, JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Tue 06 Jan 1998, 01:26 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>