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<H1>RE: [MUD-Dev]  Clients</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>'" &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev]  Clients</LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 12 Feb 1998 09:12:14 -0600</LI>
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<PRE>
On Wednesday, February 11, 1998 3:22 PM, Jon A. 
Lambert[SMTP:jlsysinc#ix,netcom.com] wrote:

&gt; Is there really LESS text in a Graphical mud?

In sheer quantity in the database, yes. In quantity coming in over 
your screen as an average player, not THAT much. The majority of the 
text a player gets once past initial mapping-and-learning-layout in a 
text mud is either player-generated or action-generated. And just 
about all the text in a graphical mud is either player-generated or 
action-generated.

The only significant gain is where graphics serve to convey certain 
activities very well, such as combat (which generates a lot of text on 
text muds). On the other hand, since the graphical capabilities are 
going to be limited, you end up putting messages over objects that 
ought to be changing but aren't changing visually, thus slightly 
increasing the text.

-Raph


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00451" HREF="msg00451.html">Re: [MUD-Dev]  META: OS wars</A></strong>, 
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Fri 13 Feb 1998, 22:39 GMT
<LI><strong><A NAME="00449" HREF="msg00449.html">META: OS wars</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 13 Feb 1998, 19:59 GMT
<LI><strong><A NAME="00446" HREF="msg00446.html">Re: [MUD-Dev]	OT: Linux g++</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 13 Feb 1998, 01:43 GMT
<LI><strong><A NAME="00435" HREF="msg00435.html">user-centered design (was Re: [MUD-Dev]  Clients)</A></strong>, 
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Thu 12 Feb 1998, 16:40 GMT
<LI><strong><A NAME="00433" HREF="msg00433.html">RE: [MUD-Dev]  Clients</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 12 Feb 1998, 15:12 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00438" HREF="msg00438.html">Re: [MUD-Dev]  Clients</A></strong>, 
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Thu 12 Feb 1998, 18:42 GMT
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<LI><strong><A NAME="00441" HREF="msg00441.html">Re: [MUD-Dev] OT: Clients</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Thu 12 Feb 1998, 20:57 GMT
<UL>
<LI><strong><A NAME="00448" HREF="msg00448.html">Re: [MUD-Dev] OT: Clients</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Fri 13 Feb 1998, 12:25 GMT
</LI>
<LI><strong><A NAME="00488" HREF="msg00488.html">Re: [MUD-Dev] OT: Clients</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 16 Feb 1998, 11:40 GMT
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