<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds) --> <!--X-From-R13: pbqreNvoz.arg --> <!--X-Date: Mon, 16 Feb 1998 06:47:36 +0000 --> <!--X-Message-Id: 199802160536.FAA15524#out5,ibm.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 3.0.32.19980213161410.0072f978@online-alchemy.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:coder#ibm,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00481.html">Previous</a> | <a href="msg00483.html">Next</a> ] Thread: [ <a href="msg00455.html">Previous</a> | <a href="msg00464.html">Next</a> ] Index: [ <A HREF="author.html#00482">Author</A> | <A HREF="#00482">Date</A> | <A HREF="thread.html#00482">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds)</LI> <LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> <LI><em>Date</em>: Sun, 15 Feb 98 21:21:28 -0800</LI> <LI><em>Reply-to</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 13/02/98 at 04:24 PM, Mike Sellers <mike#online-alchemy,com> said: >At 03:16 PM 2/13/98 PST8PDT, coder#ibm,net wrote: >>ie Just-In-Time graphics with strong acceptant for latency... <<Me >>smelleth an acronym under there>> Not a bad idea at all. You essentially >>convert the client side into a partial and unverifiable DB repository of >>the world as that client has seen it -- which contains nothing that client >>has never seen. it solves many of the update problems (not all alas), >>removes the requirement for multi-hundred Meg mass D/L's etc. >We originally planned to do this with M59, but dropped it due to >programmer and artist constraints. I'd thought I'd find one you commercials who had at least started int his direction. >The idea works well with a class >hierarchy: every chest is rendered first as a box, every throne as a >chair, every monster as a vaguely threatening blob or a humanoid or >quadruped, etc. The higher up the class hierarchy you have to go to get >a local model, the looser the correspondence will be between what the >user sees at first and the actual item. Then, if necessary, you can >download the needed gfx during times of lower bandwidth usage (e.g. >chatting) so they're around when/if the user sees that entity again. Precisely. >>So y'all are going to be sporting 1GigHz DEC Alpha's in a year or two eh? >I had a fascinating discussion with a guy from Intel recently. Roughly, >their plans (consider how much advance foundry planning alone they have >to do) say that this Christmas the almost-highest-end consumer machine >will be a 300MHz Pentium II (really high end is probably a 400 or 450 or >so). Christmas 1999, probably a 450, with 800s mixed in at the very top >end. End of the year 2000 you're looking at 800s, 2001 probably 1G to >1.2GHz machines. I've been speaking to a nameless droid who doesn't work for Intel, but is a thorn in their side (sorry, he said he'd have to kill me). His basic prediction was a linear extension from 500MHz for xmas 1998 to 1GigHz by xmas 2000. Admittedly he's talking about a higher end than the home market, but the correspondence in numbers is interesting. >Somewhere between 2000 and 2003 they go to copper-based >chips which give another burst of speed (with a simultaneous drop in >power, heat, and size), and around 2015 or so they go straight to >laser-based optical chips -- at which point we basically have no clue >what computing or computer usage will look like. The laser curve looks like being a *lot* faster off the starting block. It is already beginning to bite. HP and a few others are already making laser interfaced NICs using the new silicon cone lasers. By mid 1999 I expect to start to see serious discussion of laser based motherboard bus designs. >So: if you're starting on a large project today that is expecting to ship >for Christmas of 1999 (less than a 24-month cycle), well... you probably >can't buy the equivalent target consumer machine yet. Oh, and it's easy >to scoff at these numbers, but if you look backwards, these are >completely in line with the physics, marketing, and overall realities of >computer speeds -- Moore's Law still rules. :) Which also suggests, as DASD speeds keep up, that I may also finally get a solution for my bandwidth problems. -- J C Lawrence Internet: claw#null,net ----------(*) Internet: coder#ibm,net ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00455" HREF="msg00455.html">Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds)</A></STRONG> <UL><LI><EM>From:</EM> Mike Sellers <mike#online-alchemy,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00481.html">Re: [MUD-Dev] Moore's Law sucks (was: 3D graphics)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00483.html">Re: [MUD-Dev] Moore's Law sucks (was: 3D graphics)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00455.html">Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00464.html">Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00482"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00482"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Moore's Law sucks (was: 3D graphics)</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00469" HREF="msg00469.html">Re: [MUD-Dev] Moore's Law sucks (was: 3D graphics)</A></strong>, Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Sun 15 Feb 1998, 15:31 GMT </LI> <LI><strong><A NAME="00503" HREF="msg00503.html">Re: [MUD-Dev] Moore's Law sucks (was: 3D graphics)</A></strong>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Tue 17 Feb 1998, 00:19 GMT </LI> <LI><strong><A NAME="00507" HREF="msg00507.html">Re: [MUD-Dev] Moore's Law sucks (was: 3D graphics)</A></strong>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Tue 17 Feb 1998, 03:58 GMT </LI> </ul> </LI> <LI><strong><A NAME="00455" HREF="msg00455.html">Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds)</A></strong>, Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Sat 14 Feb 1998, 00:25 GMT <UL> <LI><strong><A NAME="00482" HREF="msg00482.html">Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds)</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 16 Feb 1998, 06:47 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00464" HREF="msg00464.html">Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds)</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 14 Feb 1998, 20:05 GMT <UL> <LI><strong><A NAME="00484" HREF="msg00484.html">Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds)</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 16 Feb 1998, 07:38 GMT </LI> <LI><strong><A NAME="00493" HREF="msg00493.html">Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds)</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 16 Feb 1998, 20:14 GMT </LI> </UL> </LI> <LI><strong><A NAME="00496" HREF="msg00496.html">Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds)</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 16 Feb 1998, 22:16 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>