<!-- MHonArc v2.4.4 --> <!--X-Subject: Graphical mud perspectives --> <!--X-From-R13: Dvpuneq Ibbypbpx <YnHveNqvny.cvcrk.pbz> --> <!--X-Date: Fri, 23 Jan 1998 00:24:24 +0000 --> <!--X-Message-Id: 34C862C8.50B6#dial,pipex.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Graphical mud perspectives</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:KaVir#dial,pipex.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00288.html">Previous</a> | <a href="msg00290.html">Next</a> ] Thread: [ <a href="msg00299.html">Previous</a> | <a href="msg00290.html">Next</a> ] Index: [ <A HREF="author.html#00289">Author</A> | <A HREF="#00289">Date</A> | <A HREF="thread.html#00289">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Graphical mud perspectives</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Graphical mud perspectives</LI> <LI><em>From</em>: Richard Woolcock <<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>></LI> <LI><em>Date</em>: Fri, 23 Jan 1998 01:28:40 -0800</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Okay I know we have discussed graphical muds a fair bit, but something I've been thinking about while debating if I should code a graphical mud is what sort of perspective view to have. The different types I can think of are: * First person perspective: You see what your character sees, like Doom/Quake/Daggerfall/etc. * As above, except your character is standing forward slightly (as if you are standing behind them). While a little more awkward, this does allow you to see your character performing manoevers - so if you do a backflip, you see your character do it rather than see the screen spin 360 degrees. * Overhead view: Like the old Ultima games, or perhaps Gauntlet (hey, anyone for a game of mud-gauntlet? ;). It could also be done in a similar way to WarcraftII/Command and Conquer/Total Annihilation, except with each player controlling a single 'unit'. The trouble with this is that you rapidly start moving away from all social aspects. * Isametric view: Syndicate, Diablo, Dungeon Keeper, etc. Suffers from similar problems to overhead views - although I keep thinking of the way you can 'switch' into creatures in Dungeon Keeper (gaining a first-person perspective view), which could make things a bit more interesting perhaps I am beginning to favour the idea of an overhead PK-style game, with a form of character customisation similar to Syndicate (except fantasy themed). As long as I don't bother with fancy graphics or computer controlled mobs, it shouldn't be too difficult to get a very simple sort of game running - then its just a matter of adding the mud-server part, and linking the two together. Of course it'll probably take months to get this far, but once I have something simple, its quite easy to build on. KaVir. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00290" HREF="msg00290.html">Re: [MUD-Dev] Graphical mud perspectives</A></strong> <ul compact><li><em>From:</em> Nathan Yospe <yospe#hawaii,edu></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00288.html">OT: Socket programming - platform specific</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00290.html">Re: [MUD-Dev] Graphical mud perspectives</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00299.html">RE: [MUD-Dev] Graphical mud perspectives</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00290.html">Re: [MUD-Dev] Graphical mud perspectives</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00289"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00289"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] OT: Socket programming - platform specific</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00306" HREF="msg00306.html">Re: [MUD-Dev] OT: Socket programming - platform specific</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 25 Jan 1998, 01:15 GMT </LI> </ul> </ul> </LI> <LI><strong><A NAME="00297" HREF="msg00297.html">RE: [MUD-Dev] Graphical mud perspectives</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 23 Jan 1998, 15:47 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00298" HREF="msg00298.html">Re: [MUD-Dev] Graphical mud perspectives</A></strong>, Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Fri 23 Jan 1998, 17:42 GMT </LI> <LI><strong><A NAME="00299" HREF="msg00299.html">RE: [MUD-Dev] Graphical mud perspectives</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 23 Jan 1998, 18:21 GMT </LI> </UL> </LI> <LI><strong><A NAME="00289" HREF="msg00289.html">Graphical mud perspectives</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Fri 23 Jan 1998, 00:24 GMT <UL> <LI><strong><A NAME="00290" HREF="msg00290.html">Re: [MUD-Dev] Graphical mud perspectives</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Fri 23 Jan 1998, 00:57 GMT <UL> <LI><strong><A NAME="00291" HREF="msg00291.html">Re: [MUD-Dev] Graphical mud perspectives</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Fri 23 Jan 1998, 01:40 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00264" HREF="msg00264.html">META: Web futures for the list</A></strong>, JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Tue 20 Jan 1998, 21:05 GMT <LI><strong><A NAME="00254" HREF="msg00254.html">Re: [MUD-Dev] Vast areas in muds</A></strong>, John G. <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Mon 19 Jan 1998, 21:26 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>