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<H1>Re: [MUD-Dev]  Vast areas in muds</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Vast areas in muds</LI>
<LI><em>From</em>: "John G." &lt;<A HREF="mailto:ashen#pixi,com">ashen#pixi,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 19 Jan 1998 11:35:15 -1000</LI>
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<PRE>

Ling wondered:
: [with regard to representing rather big areas in muds]

: I've always wondered...  For a real 3d movement sort of
: mud, imagine the player got shrunk into a 1 inch high 
: stag beetle and gets transported to a desert.  Does this
: mean the player will sit there watching a blank screen
: as the character attempts to traverse a few thousand 
: miles of desert or does the occassional message appear:

One solution would be to change the game perspective.
If your mud recognizes an area as 'vast' then the units of
  distance per time and resources consumed per time
  can be increased.
Similar to the arcade fighting games that zoom out and
  speed up the characters to encompass a wide screen,
  but zoom in when the combatants near each other.
Your message would then be: "and you pass many silly
  and stupid things while traveling for what seems like an
  eternity"... just make sure to take off more water, food,
  movement resources, whatever you have.

-John G.

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<li><strong><A NAME="00256" HREF="msg00256.html">Re: [MUD-Dev]  Vast areas in muds</A></strong>
<ul compact><li><em>From:</em> Nathan Yospe &lt;yospe#hawaii,edu&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00289" HREF="msg00289.html">Graphical mud perspectives</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Fri 23 Jan 1998, 00:24 GMT
<UL>
<LI><strong><A NAME="00290" HREF="msg00290.html">Re: [MUD-Dev]  Graphical mud perspectives</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Fri 23 Jan 1998, 00:57 GMT
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<LI><strong><A NAME="00291" HREF="msg00291.html">Re: [MUD-Dev]  Graphical mud perspectives</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Fri 23 Jan 1998, 01:40 GMT
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<LI><strong><A NAME="00264" HREF="msg00264.html">META: Web futures for the list</A></strong>, 
JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Tue 20 Jan 1998, 21:05 GMT
<LI><strong><A NAME="00254" HREF="msg00254.html">Re: [MUD-Dev]  Vast areas in muds</A></strong>, 
John G. <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Mon 19 Jan 1998, 21:26 GMT
<UL>
<LI><strong><A NAME="00256" HREF="msg00256.html">Re: [MUD-Dev]  Vast areas in muds</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Mon 19 Jan 1998, 22:17 GMT
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<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00261" HREF="msg00261.html">Re: [MUD-Dev]  Vast areas in muds</A></strong>, 
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Tue 20 Jan 1998, 06:00 GMT
</LI>
<LI><strong><A NAME="00262" HREF="msg00262.html">Re: [MUD-Dev]  Vast areas in muds</A></strong>, 
John G. <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Tue 20 Jan 1998, 16:36 GMT
<UL>
<LI><strong><A NAME="00263" HREF="msg00263.html">Re: [MUD-Dev]  Vast areas in muds</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 20 Jan 1998, 18:44 GMT
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</UL></BLOCKQUOTE>

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