<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] The MLI Project --> <!--X-From-R13: Zvat <Y.Z.Zb-94Nfghqrag.yobeb.np.hx> --> <!--X-Date: Mon, 16 Feb 1998 10:28:05 +0000 --> <!--X-Message-Id: Pine.SOL.3.96.980216064213.15620A-100000@sun-cc203 --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199802150712.HAA105404#out5,ibm.net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] The MLI Project</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:K.L.Lo-94#student,lboro.ac.uk"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00485.html">Previous</a> | <a href="msg00487.html">Next</a> ] Thread: [ <a href="msg00480.html">Previous</a> | <a href="msg00506.html">Next</a> ] Index: [ <A HREF="author.html#00486">Author</A> | <A HREF="#00486">Date</A> | <A HREF="thread.html#00486">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] The MLI Project</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] The MLI Project</LI> <LI><em>From</em>: Ling <<A HREF="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</A>></LI> <LI><em>Date</em>: Mon, 16 Feb 1998 07:15:07 +0000 (GMT)</LI> <LI><em>Reply-To</em>: Ling <<A HREF="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Sun, 15 Feb 1998 coder#ibm,net wrote: > On 30/01/98 at 09:17 AM, Vadim Tkachenko <vadimt#4cs,com> said: > > ><A HREF="http://www.parc.xerox.com/istl/projects/MagicLenses/default.html">http://www.parc.xerox.com/istl/projects/MagicLenses/default.html</A> > > It demonstrates the root of an idea I've long thought fascinating for a > graphical MUD: > > 1) implement depth of field ala photography. > > 2) implement fuzzy peripheral vision as a performance optimisation and > "reality" tweak". > > #2 is the simplest to implement (sorta) -- everything away from the center > of the screen (and thus the center of attention) becomes increasingly > fuzzy (LOD, polygon count, etc). Call me a freak but I find I detect motion better off centre. If I want to act like a robot and 'trigger' on some movement/colour change, I stare off centre to the target. This staring into nothing in particular, apart from less eyestrain, let's me switch off and flinch. Okay, I admit it, I'm Robbie the Robot. I suppose one way to possibly emulate this is to bleed the colour from anything off centre. There's a certain je ne sais pas missing from 3D shooters. As 3D shooters do not blur any of the screen, changes of single pixels stick out like a neon light; the twitch technique works so well coz of this. Fuzzing objects in the distance would add so much more. It'll then be a case of "You can't make out the details not because you don't have the CPU cycles or you don't have a high enuff resolution, your character is short sighted." In any case, take a look at the game Dungeon Keeper and take control of a beetle. You end up viewing the world with a goldfish lense. Different creatures have different vision. It's quite cool until you start to think you really are a beetle. > #1 could be an interface nightmare, especially in the control of focus > depth. look at something near by (click or command) and everything else > becomes a blur, look at something very distant, and everything close > becomes a blur. Do default focus on infinity, and most everything is > slightly blurred. I wanted something like this for a gui. The active window in focus is precisely that, all the other windows look blurred. Not practical but so what? :) Both the above devices would work quite well to focus player attention, if that's what you want. Blurring seems too CPU intensive anyway. Especially 3D blurring - render the same scene again and again from viewpoints up to r radius away picked by gaussian distribution. Just another of those ideas which go in the "Ah, that'll be sweet but - " folder. [CPU intensive? Hey, just aim to release your client in 5 years' time when there's even more MIPS ;)] | Ling Lo of Remora (Top Banana) _O_O_ Elec Eng Dept, Loughborough University, UK. kllo#iee,org </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00506" HREF="msg00506.html">Re: [MUD-Dev] The MLI Project</A></strong> <ul compact><li><em>From:</em> coder#ibm,net</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00480" HREF="msg00480.html">Re: [MUD-Dev] The MLI Project</A></STRONG> <UL><LI><EM>From:</EM> coder#ibm,net</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00485.html">Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00487.html">Re: [MUD-Dev] OT: Linux g++</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00480.html">Re: [MUD-Dev] The MLI Project</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00506.html">Re: [MUD-Dev] The MLI Project</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00486"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00486"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00349" HREF="msg00349.html">The MLI Project</A></strong>, Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Fri 30 Jan 1998, 17:03 GMT <UL> <LI><strong><A NAME="00353" HREF="msg00353.html">Re: [MUD-Dev] The MLI Project</A></strong>, Marc Eyrignoux <a href="mailto:Marc.Eyrignoux#efrei,fr">Marc.Eyrignoux#efrei,fr</a>, Fri 30 Jan 1998, 18:48 GMT <UL> <LI><strong><A NAME="00355" HREF="msg00355.html">Re: [MUD-Dev] The MLI Project</A></strong>, Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Fri 30 Jan 1998, 19:08 GMT </LI> </UL> </LI> <LI><strong><A NAME="00480" HREF="msg00480.html">Re: [MUD-Dev] The MLI Project</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 16 Feb 1998, 06:23 GMT <UL> <LI><strong><A NAME="00486" HREF="msg00486.html">Re: [MUD-Dev] The MLI Project</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Mon 16 Feb 1998, 10:28 GMT <UL> <LI><strong><A NAME="00506" HREF="msg00506.html">Re: [MUD-Dev] The MLI Project</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 17 Feb 1998, 03:23 GMT <UL> <LI><strong><A NAME="00509" HREF="msg00509.html">Re: [MUD-Dev] The MLI Project</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 17 Feb 1998, 06:19 GMT <UL> <LI><strong><A NAME="00517" HREF="msg00517.html">Re: [MUD-Dev] The MLI Project</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Wed 18 Feb 1998, 04:42 GMT </LI> </UL> </LI> <LI><strong><A NAME="00515" HREF="msg00515.html">Re: [MUD-Dev] The MLI Project</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Wed 18 Feb 1998, 04:37 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>