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<H1>Re: [MUD-Dev] Unique items</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Unique items</LI>
<LI><em>From</em>: Vadim Tkachenko &lt;<A HREF="mailto:vadimt#4cs,com">vadimt#4cs,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 12 Jan 1998 11:40:20 -0600</LI>
<LI><em>Sender</em>: <A HREF="mailto:vt#vadimt,4cs.com">vt#vadimt,4cs.com</A></LI>
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<PRE>
Jon A. Lambert wrote:
&gt; 
&gt; I have properties in the objects which indicate their coverage area
&gt; or wear location (sound familar :&gt; ) except my wear locations are
&gt; dependent upon the anatomy that the object was design for.  Multiple
&gt; areas of coverage can occur.  Thus, the pants cover both thighs and
&gt; lower legs, lower abdomen and rear.  Each object has a transparency
&gt; property; transparent, translucent or opaque.  I allow 4 layers and

Just an abstract note - 

This rings a bell immediately: Why 4? Why not 3 or 5? Don't be confused,
I've read your Web page named 'Specifications for Wear Location System'
really careful, and I like the idea, actually, I love the idea, but see
- there's a common curse to limit ourselves to specific numbers, instead
of abstract.

OK, let me put it this way:

- Let's pretend there are N layers instead of 4.
- What logical/physical layers are there, other than 4 mentioned?
- What would be the object placement rule for an object?

Also, there's a chance for a number 28 to change, too - let's pretend a
gauntlet has an extra hook to hang the car keys on it, which just adds
29th location, and so on.

&gt; they are described from the outermost to inner most, being blocked
&gt; or modified by the transparency property or described differently
&gt; when partially blocked by lesser coverage of outer layered objects.

Also, just in unlikely case you've forgotten, if something heavy hits
you, you may get

- a dent on your chain mail
- crushed alchogol bottle stashed in its inner pocket (btw, one more
wear location)
- some bruise on your chest
- add by taste

&gt; Jon A. Lambert

-- 
Still alive and smile stays on,
Vadim Tkachenko &lt;VadimT#4CS,Com&gt;
--
UNIX _is_ user friendly, he's just very picky about who his friends are

</PRE>

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<li><strong><A NAME="00226" HREF="msg00226.html">Re: [MUD-Dev] Unique items</A></strong>
<ul compact><li><em>From:</em> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</li></ul>
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<UL><LI><EM>From:</EM> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] MUD Economy</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00201" HREF="msg00201.html">Re: [MUD-Dev] MUD Economy</A></strong>, 
JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Sun 11 Jan 1998, 22:10 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00154" HREF="msg00154.html">Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Fri 09 Jan 1998, 22:15 GMT
<UL>
<LI><strong><A NAME="00156" HREF="msg00156.html">Re: [MUD-Dev] Unique items</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Fri 09 Jan 1998, 23:39 GMT
<UL>
<LI><strong><A NAME="00173" HREF="msg00173.html">Re: [MUD-Dev] Unique items</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 10 Jan 1998, 06:40 GMT
<UL>
<LI><strong><A NAME="00213" HREF="msg00213.html">Re: [MUD-Dev] Unique items</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Mon 12 Jan 1998, 17:42 GMT
<UL>
<LI><strong><A NAME="00226" HREF="msg00226.html">Re: [MUD-Dev] Unique items</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 13 Jan 1998, 05:33 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00200" HREF="msg00200.html">Re: [MUD-Dev] Unique items</A></strong>, 
JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Sun 11 Jan 1998, 21:31 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00197" HREF="msg00197.html">Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</A></strong>, 
JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Sun 11 Jan 1998, 21:01 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00338" HREF="msg00338.html">Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Thu 29 Jan 1998, 00:54 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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