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<H1>Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 26 Mar 1998 00:06:40 -5</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A></LI>
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<PRE>
On 24 Mar 98 at 21:42, Vadim Tkachenko wrote:
&gt; Chris Gray wrote:
&gt; &gt; 
&gt; &gt; [Vadim Tkachenko:]
&gt; &gt; 
&gt; &gt; :- You strictly divide the persistence engine from the logic;
&gt; &gt; :- You build the two-tiered system with the logic as a client and the
&gt; &gt; :persistence engine as a server;
&gt; &gt; :- You build them in such a way that doesn't require them both to be
&gt; &gt; :within the same binary (address space, whatever), or build the adaptor
&gt; &gt; :which will be within and will connect to the persistence engine outside;
&gt; &gt; :- Your problem is fixed, because as soon as you finish that, you don't
&gt; &gt; :have a limitation to run those thousands of threads on the same box -
&gt; &gt; :you can spread them through several servers.
&gt; &gt; 
&gt; &gt; Some potential problems:
&gt; &gt; 
&gt; &gt;     - if multiple threads are updating the single image of the DB
&gt; &gt;         (whether those threads are local or remote), then you need some
&gt; &gt;         kind of consistency mechanism. If you use locks, then you are
&gt; &gt;         vulnerable to a client vanishing when it holds locks - you will
&gt; &gt;         have to detect that and rip the locks away.
&gt; 
&gt; Sure, that's why there is a concept of a business logic - client doesn't
&gt; hold any locks at all. Everything is split into transactions, and any
&gt; possible locks are handled by the business logic.
&gt;

Yes, yes, yes.  An excellent way to look at this.  Locking strategy 
and transaction content ARE business logic.  Business logic in a mud 
roughly corresponds to real life activity.  Throwing the spear, 
opening the door, whispering, etc.   Many servers resemble a 
three-tiered system, driver/mudlib/client.


--
--/*\ Jon A. Lambert - TychoMUD     Internet:jlsysinc#ix,netcom.com /*\--
--/*\ Mud Server Developer's Page &lt;<A  HREF="http://www.netcom.com/~jlsysinc">http://www.netcom.com/~jlsysinc</A>&gt; /*\--
--/*\   "Everything that deceives may be said to enchant" - Plato   /*\--

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<LI><STRONG><A NAME="00886" HREF="msg00886.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></STRONG>
<UL><LI><EM>From:</EM> Vadim Tkachenko &lt;vt#freehold,crocodile.org&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00830" HREF="msg00830.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 22 Mar 1998, 21:10 GMT
</LI>
<LI><strong><A NAME="00833" HREF="msg00833.html">Re: [MUD-Dev]	World Persistence, flat files v/s DB v/s ??</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 23 Mar 1998, 06:54 GMT
<UL>
<LI><strong><A NAME="00864" HREF="msg00864.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 23 Mar 1998, 21:42 GMT
</LI>
<LI><strong><A NAME="00886" HREF="msg00886.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Wed 25 Mar 1998, 05:28 GMT
<UL>
<LI><strong><A NAME="00902" HREF="msg00902.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 26 Mar 1998, 05:03 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00836" HREF="msg00836.html">Re: [MUD-Dev]	World Persistence, flat files v/s DB v/s ??</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 23 Mar 1998, 07:07 GMT
<UL>
<LI><strong><A NAME="00839" HREF="msg00839.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>, 
Ross Nicoll <a href="mailto:jrn#st-andrews,ac.uk">jrn#st-andrews,ac.uk</a>, Mon 23 Mar 1998, 08:09 GMT
</LI>
<LI><strong><A NAME="00845" HREF="msg00845.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Mon 23 Mar 1998, 18:05 GMT
</LI>
<LI><strong><A NAME="00882" HREF="msg00882.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Wed 25 Mar 1998, 05:02 GMT
</LI>
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