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<H1>Re: [MUD-Dev]: smoothing</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]: smoothing</LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 31 Mar 1998 15:59:18 -0800</LI>
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<PRE>

Forwarded with permission:

Date: Thu, 26 Mar 1998 11:57:23 -0600
From: Cynbe ru Taren &lt;cynbe#muq,org&gt;
To: claw#under,engr.sgi.com
Subject: [MUD-Dev]: smoothing


    I think this is what you (perhaps unknowingly) were suggesting, since
    that's what a spline really does : based on current interpolated
    positions, and on hard continuity constraints, there is only 1 degree
    of freedom in placing subsequent trajectory parts, so you can't be off
    too much by following the trajectory formed by a good guess...

Another resource might be clock synchronization protocols like NTP --
they've had time and incentive to look hard at how you handle the twin
problems of re/synchronizing over a laggy channel while retaining
smoothness.  (Since system clocks that run backwards, say, are even
worse than game ships that move discontinuously...)  Been some
dissertation-level work done there, if I'm not mistaken, suggesting it
isn't a trivial problem nor trivial solution.

 Cynbe

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00921" HREF="msg00921.html">Re: [MUD-Dev]: smoothing</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 31 Mar 1998, 23:59 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00922" HREF="msg00922.html">Re: [MUD-Dev]: smoothing</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 01 Apr 1998, 00:04 GMT
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<LI><strong><A NAME="00916" HREF="msg00916.html">UML &amp; CORBA</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Mon 30 Mar 1998, 21:53 GMT
<LI><strong><A NAME="00913" HREF="msg00913.html">Persistant storage....  My current idea.</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sun 29 Mar 1998, 05:34 GMT
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<LI><strong><A NAME="00914" HREF="msg00914.html">Re: [MUD-Dev]  Persistant storage....  My current idea.</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 29 Mar 1998, 06:24 GMT
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